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CryEngine 3 Custom 3d Vegetation using 3ds Max
Game

CryEngine 3 Custom 3d Vegetation using 3ds Max

Sep 3, 2011 CryENGINE 3 Basic props modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

Release date and Demo
Bloody Trapland

Release date and Demo

Sep 3, 2011 Bloody Trapland 3 comments

Bloody Trapland will be released on Desura on September 25th! Get your hands on the demo today!

Weekly Update #3: Memorial Day, Over 3000 Hits, and Naming/Art Poll
Wake Up Call

Weekly Update #3: Memorial Day, Over 3000 Hits, and Naming/Art Poll

Sep 3, 2011 Wake Up Call 6 comments

We wanted to let them community put their input into the game, so we decided to ask: what would you name the main character and how would he look?

TripleA now on Desura
TripleA

TripleA now on Desura

Sep 3, 2011 TripleA 1 comment

TripleA is finally available on Desura! We are using the latest stable release, version 1.3.2.2, which happens to come with 11 great games/maps inside...

Kaptain Brawe: A brawe new world on Desura!
Kaptain Brawe: A brawe new world

Kaptain Brawe: A brawe new world on Desura!

Sep 3, 2011 Kaptain Brawe: A brawe new world 0 comments

Embark on a journey filled with quests, conspiracies and general chaos as Space Police officer Kaptain Brawe.

Automation Preorders On RocketHub
Automation: The Car Company Tycoon Game

Automation Preorders On RocketHub

Sep 2, 2011 Automation: The Car Company Tycoon Game 2 comments

The Car Company Tycoon Game - Automation has started preorders on RocketHub. Not only to you get the warm fuzzy feeling of supporting us to get Automation...

Head Up
Men of War

Head Up

Sep 2, 2011 Men of War: Vanguard 1 comment

The first news in weeks, find out why. Also, F.A.E. is recruiting members to help out with the project!

'The Red Alert' First Gameplay Trailer
C&C: Red Alert 3

'The Red Alert' First Gameplay Trailer

Sep 2, 2011 The Red Alert 18 comments

The original Red Alert helped defined a genre. Now it's back. With less than a month to go until release, we've got an in-game trailer to show you from...

Summer Hoth Update
Battlefield 2142

Summer Hoth Update

Sep 2, 2011 First Strike 12 comments

Greetings Troopers! It has been a while since we have released any development based news updates, what with the recent Campaign event reports and all...

Update - New Members
Half-Life 2

Update - New Members

Sep 2, 2011 The Deception 7 comments

A lot of new stuff to talk about and a lot of new stuff to show you, so be sure to come and take a look.

"Human Catapult" build Released!
King Arthur's Gold

"Human Catapult" build Released!

Sep 2, 2011 King Arthur's Gold 1 comment

Latest build of King Arthur's Gold allows you to mount a catapult and let a teammate launch you! Other additions include: droppable items, kill messages...

Dungeon Deities Cast
Dungeon Deities

Dungeon Deities Cast

Sep 2, 2011 Dungeon Deities 2 comments

With this post we want to introduce the Characters of Dungeon Deities. Additionally we added a little bonus video that shows a dungeon created by one...

Back from work
Nexus: The Jupiter Incident

Back from work

Sep 2, 2011 Halo: Fleet Command 4 comments

It has been a while, and I have been very very busy with a lot of stuff other then H:FC but I bring lots of new goodies.

HER BF2142 Final Triad Released!
Battlefield 2142

HER BF2142 Final Triad Released!

Sep 2, 2011 HER Battlefield 2142 0 comments

HER BF2142 for Northern Strike, a full install of HER Titan and a HUGE map pack released.

Project Reality: ARMA 2 v0.1 BETA Released!
ARMA 2: Combined Operations

Project Reality: ARMA 2 v0.1 BETA Released!

Sep 2, 2011 Project Reality: ARMA 2 17 comments

The award winning Project Reality Team is proud to announce the official release of Project Reality: ARMA 2 v0.1 BETA! After countless hours of development...

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

Physics demo 2 (Steering Rack and Suspension)
Stunt Car Online

Physics demo 2 (Steering Rack and Suspension)

Sep 2, 2011 Stunt Car Online 4 comments

A not-so-quick video showing off the completed vehicle suspension system, including the front steering rack...

Interstellar Marines: SITREP - Week 017
Interstellar Marines

Interstellar Marines: SITREP - Week 017

Sep 2, 2011 Interstellar Marines 0 comments

Second most rainy summer in Denmark since they started to measure that annoying wet thing from the skies. Fortunately Sci-Fi is created in dry docks behind...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

Sep 2, 2011 CryENGINE 3 Basic starting a mod 1 comment

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling
Game

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush
Game

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

C&C3;: Tiberium Icestorm -Dev Update 4-
C&C3: Tiberium Wars

C&C3;: Tiberium Icestorm -Dev Update 4-

Sep 2, 2011 C&C Tiberium Icestorm 2 comments

This Media Update Includes: Steel Talons - Mammoth MK.V And the MOD Status Update.

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]
Game

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]
Game

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
Game

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

Playtest Impressions - 08-28-2011
Crysis Wars

Playtest Impressions - 08-28-2011

Sep 2, 2011 MechWarrior: Living Legends 0 comments

As part of a promise to give more regular updates on MWLL development progress we would like to share a few screenshots from todays’ Sunday Alpha test...