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Current state of the development
Unending Galaxy

Current state of the development

Jul 21, 2014 Unending Galaxy 0 comments

I think it’s a good time to summarize what has been done and what’s left to do regarding Unending Galaxy. This is going to be a long post, but hopefully...

Are we there yet?
Slinki

Are we there yet?

Jul 21, 2014 Slinki 0 comments

With half of the programming department and the entire level design team being finally done with school (by the way, that's me) we're starting to actually...

Week 8 / 9 - Day to night cycle and weather system
Terminus Est

Week 8 / 9 - Day to night cycle and weather system

Jul 21, 2014 Terminus Est 5 comments

During week 8 and 9 I have been working on a day to night cycle and a weather system!

Development Update - A Dev's Journey with Character
KHROMAGICK

Development Update - A Dev's Journey with Character

Jul 21, 2014 KHROMAGICK 0 comments

It's Character Monday here at Mechanical Box Interactive, as we continue to bring you bi-weekly updates for our latest title currently in the works.

Son of Nor VIDEO Dev Diary #89 - Music Controller
Son of Nor

Son of Nor VIDEO Dev Diary #89 - Music Controller

Jul 21, 2014 Son of Nor 4 comments

Son of Nor will be available on Steam Early Access Thursday, July 24th! Also: Lots of updates in this week's SASDiary!

We have a publisher!
TRI

We have a publisher!

Jul 21, 2014 TRI 3 comments

Our first-person Puzzle Tringulator has a Publisher. And more upcoming events.

Monday Night Indie - 21st July
Game

Monday Night Indie - 21st July

Jul 21, 2014 Spotlight Article 1 comment

Come get your weekly dose of indie gaming goodness with Monday Night Indie, featuring talks with the developers, giveaways & more!

Crisis City Final Update + Distortion HUB
Sonic Generations

Crisis City Final Update + Distortion HUB

Jul 21, 2014 STH2006 Project 0 comments

A preview of finalization of Crisis City, and also showing off the 2nd HUB world, the future!

An updated build, finally
Enola

An updated build, finally

Jul 21, 2014 Enola 0 comments

News on a new build, finally. Here I let you know why this update took so long and what you can expect.

Current Progress
Worlds Collide

Current Progress

Jul 21, 2014 Worlds Collide 1 comment

Hi all, I had been holding off from a blog hoping to have a new demo release to go with it but time seems to be dragging on and I keep working on other...

Core gameplay enhanced
EndCiv

Core gameplay enhanced

Jul 21, 2014 EndCiv 9 comments

Hello everybody, I want to introduce the massive updates that we have done since last time. We plan to show up a video within the next weeks showing all...

Legendary Weapon in WAH 2.0
Starcraft II: Heart of the Swarm

Legendary Weapon in WAH 2.0

Jul 21, 2014 Warcraft: Alliance and Horde 0 comments

There would be Legendary Weapons in the coming version, player can get them by defeating the highest level creep, or grab take the only one from the neutral...

Sins of the Prophets Rebellion Alpha v.0.56.41820 Released
Sins of a Solar Empire: Rebellion

Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

Jul 21, 2014 Sins of the Prophets 33 comments

Release of the latest version of Sins of the Prophets, a Halo total conversion for Sins of a Solar Empire: Rebellion.

Updated Angmar - base
Battle for Middle-earth II

Updated Angmar - base

Jul 21, 2014 The Last Hope of the Third Age 2 comments

In this update you can see reworked base of Angmar.

Progress Update
Nelo

Progress Update

Jul 21, 2014 Nelo 1 comment

It's been a while since I've posted a news article on our game. Here's what's going on.

The last(?) big Autumn Devlog update
Autumn Game

The last(?) big Autumn Devlog update

Jul 21, 2014 Autumn Game 0 comments

It’s been quite a while since I wrote a decent devlog post, and many things have been happening with Autumn. This will probably be the last big devlog...

Naval fort gameplay test
Blackwake

Naval fort gameplay test

Jul 21, 2014 Blackwake 2 comments

A stress test demo of 2 multiplayer teams fighting over a naval fort in a capture the flag type scenario.

Red Alliance Update 62 - Co-op Campaign + Networked Destruction Physics
Red Alliance

Red Alliance Update 62 - Co-op Campaign + Networked Destruction Physics

Jul 20, 2014 Red Alliance 0 comments

In this update I show all the features of Red Alliance networking, such as networked AIs, smooth objects synching, vehicles, object destruction, etc...

What is there to do, in Prospect? [Part 3]
Prospect

What is there to do, in Prospect? [Part 3]

Jul 20, 2014 Prospect 0 comments

You, are Jesse Enner; a Research Engineer aboard a vessel called Aurora, tasked with seeking new planets to colonize and develop. Explore the surface...

Air Brawl play test 3
Air Brawl

Air Brawl play test 3

Jul 20, 2014 Air Brawl 4 comments

The third play test has started! The game is very far away from release but i feel that its good to take in feedback during all stages of development...

Update on equipping items
Hevn

Update on equipping items

Jul 20, 2014 Hevn 0 comments

This brief post covers how items or tools can be equipped in the game.

Regularly Scheduled Update
C&C: Tiberian Sun

Regularly Scheduled Update

Jul 20, 2014 Tiberian Sun: Asset Expansion 4 comments

In an attempt to make a habit a habit, I will try to post every Sunday with a wonderful entree of progress with delicious WIP creme on top.

Dev Blog #19: On Worldmap Locations
Battle Brothers

Dev Blog #19: On Worldmap Locations

Jul 20, 2014 Battle Brothers 0 comments

The strategic worldmap in Battle Brothers is filled with opportunities for adventure, battles and interaction. One of these opportunities are locations...

Ballistic Weapons Fix
Unreal Tournament 2004

Ballistic Weapons Fix

Jul 20, 2014 Ballistic Weapons & Junkwars Mods and Mutators 16 comments

This is a fix of almost all bugs in BW and introduces new features as well. A list is available in the readme within the package. I'm assuming that most...

The cave generator
Olvand

The cave generator

Jul 20, 2014 Olvand 0 comments

This week, I explain how my cave generation algorithm works, and how the development process went.

Mod and Indie News Recap
Game

Mod and Indie News Recap

Jul 20, 2014 Spotlight Article 1 comment

We check out the some of latest modDB and indieDB headlines plus your weekly dose of Monday Night Indie.

Reserve Game Account/General Update
Jeklynn Heights

Reserve Game Account/General Update

Jul 19, 2014 Jeklynn Heights 4 comments

General update regarding Jeklynn Heights. We haven't posted here in over a year so we want to make sure everyone is updated on the latest!

Shadows, lasers and much more stuff
Once

Shadows, lasers and much more stuff

Jul 19, 2014 Once 0 comments

I couldn't update the devlog recently but I have done many updates and improvements such as lasers, shadows, electrified platforms and much more is on...

Rise of the Reds Blog Update 14
C&C Generals: Zero Hour

Rise of the Reds Blog Update 14

Jul 19, 2014 Rise of the Reds 3 comments

The history of the GLA's technical achievements has always been one of trial and error: The lack of advanced technology and an actual industrial basis...

A huge update and pre-ordering has finally opened!
The Final Stand

A huge update and pre-ordering has finally opened!

Jul 19, 2014 The Final Stand 0 comments

We release a huge update on the game today and we finally open pre-ordering for the game!