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"Play with the dev" initiative & gameplay video
Half-Life 2

"Play with the dev" initiative & gameplay video

Feb 23, 2015 Overlordess 0 comments

If you are interested in playing the mod, check this out! There's also a new gameplay if you want to see what it's about, as well as some info about a...

Floors of Discomfort Dev Update #8
Floors of Discomfort

Floors of Discomfort Dev Update #8

Feb 23, 2015 Floors of Discomfort 0 comments

This is the FoD dev update for February, hope you enjoy!

Updates
Portal 2

Updates

Feb 23, 2015 Aperture Forgotten. 1 comment

Just some updates to get more hype, Don't spoil it though!

Sneak Preview of the Metro Arenas
Demons with Shotguns

Sneak Preview of the Metro Arenas

Feb 23, 2015 Demons with Shotguns 0 comments

Work is underway of the Metro arenas. Come see a sneak preview of the work in progress. Also, if you'll be in the Boston PAX East weekend, be on the lookout...

Friday Report #1
Imagine Earth

Friday Report #1

Feb 23, 2015 Imagine Earth 0 comments

We learned that some of you would like to follow our work in more detail. This post is a first try to give you some insight into our weekly development.

From Art to Ingame
Unreal

From Art to Ingame

Feb 23, 2015 Salvage Storm 0 comments

A few things to confirm. I posted a news just 4 days ago, it just happens that I'm working again to the point where the process has gone as quicker as...

Jenka's Nightmare - Version 3.0.0.3
Cave Story+

Jenka's Nightmare - Version 3.0.0.3

Feb 22, 2015 Jenka's Nightmare 2 comments

Minor update. Fixes some silly little bugs, such as a vanishing chest and events replaying under specific conditions.

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships
Space Warfare: Infinite

Space Warfare: Infinite -Dev Log- Capital Ship Battles and Switch between ships

Feb 22, 2015 Space Warfare: Infinite 1 comment

Space Warfare: Infinite has made some pretty good progress in the last few weeks. Capital ship battles that the player can control. The ability to switch...

Embersol Mercenaries Online: 2.0.0 Released!
Embersol: Mercenaries

Embersol Mercenaries Online: 2.0.0 Released!

Feb 22, 2015 Embersol: Mercenaries 3 comments

Update v2.0.0 introduces new MMO type features. Flagships and new research systems. New FTL drive to travel to social, co-op and PVP zones.

Update 2-22-15
Tower 57

Update 2-22-15

Feb 22, 2015 Tower 57 7 comments

This week's update is about item shadows, a new enemy, and more destruction!

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture
Darkest Night

Darkest Night - Pre-Alpha v1.5 - Antagonists & Network Architecture

Feb 22, 2015 Darkest Night 0 comments

Hello ! This week I have mainly been working on antagonists, but also the character, map, and the networking solution. You can really start seeing progression...

2.5 Pripyat Reborn Beta - Released
S.T.A.L.K.E.R.: Call of Pripyat

2.5 Pripyat Reborn Beta - Released

Feb 22, 2015 Arsenal Overhaul 8 comments

Pripyat Reborn returns. This is a beta version to determine stability compared to the 2.3 version. It comes with Atmosfear 3 and Absolute Nature 3. After...

Project Progress
Star Wars: Empire at War: Forces of Corruption

Project Progress

Feb 22, 2015 Stargate - Empire at War: Pegasus Chronicles 8 comments

Progress of the project, frequent questions, ask you for help again, say sorry for the missing christmas present, make all our lifes easier...oh and our...

2015 Deflection Update
Half-Life

2015 Deflection Update

Feb 22, 2015 Half Life - Deflections 11 comments

The first update of Deflections for 2015. After a long period of silence, it's time for Dr. William Jones to come back!

2015.02.22 Boss 101: Dog Rockets and Bullet hell
Boss 101

2015.02.22 Boss 101: Dog Rockets and Bullet hell

Feb 22, 2015 Boss 101 0 comments

The Boss 101 team takes you behind the scenes where the magic is made! Weapons, dog rockets and more!

Barracks, Crypts, Stables, Parliaments
Ultima Ratio Regum

Barracks, Crypts, Stables, Parliaments

Feb 22, 2015 Ultima Ratio Regum 4 comments

The procedural generation of crypts, military barracks, military stables, and even parliamentary buildings!

Sol-Ark's latest devlog (21/02/2015)
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark's latest devlog (21/02/2015)

Feb 21, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 8 comments

Hello, everyone! We are updating our news with the latest devlog. Take a look on new screenshots, *.gif files and screenshot-compilation as well as full...

0.95 Overview
Sins of a Solar Empire: Rebellion

0.95 Overview

Feb 21, 2015 Thrawn's Revenge II: Ascendancy 6 comments

Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing...

AFTER 2015 Update
AFTER

AFTER 2015 Update

Feb 21, 2015 AFTER 1 comment

After almost a year of no real updates, suddenly there's a real update! Fascinating!

Swipey Rogue (mobile arcade/rogue): Devlog 5 - 2D Art Overhaul Begins
Swipey Rogue

Swipey Rogue (mobile arcade/rogue): Devlog 5 - 2D Art Overhaul Begins

Feb 21, 2015 Swipey Rogue 2 comments

Swipey Rogue is a hardcore arcade game that aims to distill the core elements of rogue-likes and action-rpgs (maze traversal, loot gathering, resource...

Constructing Kit: Part 2
Observatorium

Constructing Kit: Part 2

Feb 21, 2015 Observatorium 5 comments

The second in a series of posts where we discuss our character creation process.

Epic Modular Music
Game

Epic Modular Music

Feb 21, 2015 7 comments

The Protectors now supports fully customizable modular music, bringing gaming experience to a higher level. Music will now change based on what the player...

Monster Showcase: Terivorare & Other horrors
Jinx: Womb Of Cosmos

Monster Showcase: Terivorare & Other horrors

Feb 21, 2015 Jinx: Womb Of Cosmos 0 comments

Lore and 3d models of our carnivorous plant boss Terivorare & his minions!

A step closer to release
Return To Castle Wolfenstein

A step closer to release

Feb 21, 2015 Castle Gothicstein 2 comments

This is the attempt to create the creepy atmosphere in Return to Castle Wolfenstein. Perhaps get back the feelings that we all get in 2001. Original Castle...

Map Intel: Information Warfare, Revisited
Cogmind

Map Intel: Information Warfare, Revisited

Feb 21, 2015 Cogmind 4 comments

Hacking for access to map intel, and an introduction to the UI for interacting with that information. Also mapping, alerts, recalls, and sabotage!

Weekly Devlog #9; Get your Speedrun On
Robo's World: The Zarnok Fortress

Weekly Devlog #9; Get your Speedrun On

Feb 20, 2015 Robo's World: The Zarnok Fortress 0 comments

A look at how Speedrunning will work in Zarnok Fortress from control schemes to level layouts and beyond.

ExtroForge Terrain Generation
ExtroForge

ExtroForge Terrain Generation

Feb 20, 2015 ExtroForge 4 comments

ExtroForge uses a lot of different algorithms and formulas to determine how the terrain is generated. Today, our Team Lead Glen R. explains the process...

The Universim February Update
The Universim

The Universim February Update

Feb 20, 2015 The Universim 5 comments

February Update is Now live. Learn more about our team and in game workers Mechanics.

Additional Units Mod - Attila (AUM-ATT) 1.0
Total War: Attila

Additional Units Mod - Attila (AUM-ATT) 1.0

Feb 20, 2015 Additional Units Mod - Attila (AUM-ATT) 2 comments

Additional Units Mod - Attila (AUM-ATT) 1.0 has been released.

Building a Better Battleship
XO

Building a Better Battleship

Feb 20, 2015 XO 0 comments

The battleship is one of the most important pieces in XO. It's the closest thing to the hero of the game. This is a one-of-a kind starship; it's your...