Description

V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re intended to replicate the feeling you get playing against a horde, defending your little enclave… thus the names of the maps. There are certain commonalities to the 9 maps. All are full metal output, reasonable winds, high tides if water exists on the map. Geos are plentiful at the human start positions. Every map has its walls voided. Each map supports 10 start positions, with the human player intended to be at position 1. You are either surrounded by the other 9 start positions, or the other 9 start positions are all above you on the map (so the ai factory openings all point down). Path finding is typically simple, with little or no features placed and few if any obstacles between you and the ai. See description for more deta

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Zombieland Map Pack V2
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Zagadka
Zagadka - - 44 comments

Another triumph of form and function from Greybeard.

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Guest
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