Report abuse WW Doomguy Visor hud
Filename
doomvisor_hudWW.rar
Type
HUDs
Licence
Proprietary
Uploader
TheUnbeholden
Date
Dec 6th, 2013
Size
0.75mb (782,162 bytes)
Downloads
5,551 (3 today)
Credits
WildWeasel and Mike12 for the original
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Description

We've seen the original, here we have WildWeasels edit to the DoomVisor hud by Mike12.


Original

 

DoomNukem

Wild Weasel

Preview Image
WW Doomguy Visor hud
Post comment Comments
erikwijnands
erikwijnands Dec 6 2013, 10:12am says:

Wow looks cool, reminds me a bit of Republic Commando

+9 votes     reply to comment
Kryllic
Kryllic Dec 6 2013, 1:02pm says:

every time I try to play the Doomvisor_hudWWDN.pk3 file, it gives me a Bad Syntax error. Help?

+1 vote     reply to comment
Azatoth027
Azatoth027 Dec 6 2013, 3:37pm replied:

Same here.

+1 vote     reply to comment
MachoMan89
MachoMan89 Dec 6 2013, 5:48pm replied: Online

is your Zdoom, GZdoom, etc etc the latest version?

+2 votes     reply to comment
Kryllic
Kryllic Dec 6 2013, 11:17pm replied:

just downloaded the latest version, and it still gives me the same error

+2 votes     reply to comment
Quaker540
Quaker540 Apr 25 2014, 3:15pm replied:

I guess you are using Zandronum. Wild Weasel has not created a separate file for Zandronum compatibility, so use G/ZDoom instead.

+1 vote     reply to comment
Jas691
Jas691 Jun 19 2014, 3:03pm replied:

What is in your opinion better, GDoom or ZDoom.
Because I was always been using Zandronum.

+1 vote     reply to comment
MachoMan89
MachoMan89 Jun 30 2014, 9:12am replied: Online

i like the look and feel of zDoom the best, but gzDoom has some graphic and other advantages. I have both depending on the mod, if it requires gzDoom then I use that, if not i just stay with zDoom

+1 vote     reply to comment
MachoMan89
MachoMan89 Dec 6 2013, 5:55pm says: Online

is there away to make the doom face the original and change the name = )

+3 votes     reply to comment
Guest
Guest Feb 15 2014, 4:35pm replied:

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JSandman
JSandman Dec 7 2013, 8:43am says:

"Execution could not continue.

Script error, "doomvisor_hudWWDN.pk3:sbarinfo.txt" line 7:
Bad syntax."

With Zandnorum -_-

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Dec 8 2013, 10:19am replied:

Wild Weasel has not created a separate file for Zandronum compatibility.

+2 votes     reply to comment
awing
awing Dec 15 2013, 3:33pm says:

This one is great! along with the cracks when you get hit from brutal doom it really makes you feel you're Doomguy, but i wonder, why do the ammo counter only gets to 99? it's hard to know how much ammo you have left since the ammo limit for the bullets and power cells are 400 and 600. And, could you please make a version with the original face? keep up the good work man!

+2 votes     reply to comment
mutag3ne
mutag3ne Dec 15 2013, 5:02pm replied:

It looks like the counters for magazine and max ammo are reversed. Should be a simple fix if the author gets around to it.

+2 votes     reply to comment
Guest
Guest May 13 2014, 9:58am replied:

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Guest
Guest Dec 17 2013, 12:04pm says:

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8SCARFace8
8SCARFace8 Dec 19 2013, 12:50pm says:

When can we expect Zandronum compatibility ?

+2 votes     reply to comment
Quaker540
Quaker540 Feb 9 2014, 5:20pm replied:

WildWeasel has not created a separate file for Zandronum compatibility.

+1 vote     reply to comment
mawyman2316
mawyman2316 Dec 20 2013, 7:10am says:

how i install

+1 vote     reply to comment
Quaker540
Quaker540 Feb 9 2014, 5:24pm replied:

Drag the file onto G/ZDoom.exe

+1 vote     reply to comment
Lightbearer
Lightbearer Dec 21 2013, 3:46pm says:

Why has doomguy a picture of ironman in his visor?

+2 votes     reply to comment
undead003
undead003 Jan 2 2014, 7:19am says:

What's the font?

+1 vote     reply to comment
Guest
Guest Jan 2 2014, 6:05pm says:

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Quaker540
Quaker540 Feb 9 2014, 5:26pm replied:

Drag the file onto G/ZDoom.exe to play.

+1 vote     reply to comment
Guest
Guest Jan 12 2014, 9:27am says:

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Quaker540
Quaker540 Feb 9 2014, 5:28pm replied:

You need to open the file with a program that can extract PK3 files like SLADE (That's what I use). After you install it, delete all the faces in the folder "Sprites" (In the Archive).

+1 vote     reply to comment
undead003
undead003 Feb 27 2014, 12:24pm says:

Guys, a tweak to make this pretty much fully compatible with vanilla Doom can be found in the link below. Ammo counters and proper font colors are included, and the original status bar face is available as an option. I think this is useless now.

Forum.zdoom.org

+1 vote     reply to comment
Quaker540
Quaker540 Apr 25 2014, 3:11pm replied:

Hey, you're the one who had an creepy avatar before?

+1 vote     reply to comment
undead003
undead003 Apr 26 2014, 2:52am replied:

Yes. Also, here's an update. Forum.zdoom.org

+1 vote     reply to comment
Quaker540
Quaker540 Jun 13 2014, 10:32am replied:

Thanks!

+1 vote     reply to comment
kiler141
kiler141 Feb 28 2014, 4:33pm says:

So wait how can I mix this with Brutal doom because its a good Visor.

+1 vote     reply to comment
kiler141
kiler141 Mar 1 2014, 8:50pm replied:

Whoop nevermind found out

+1 vote     reply to comment
Guest
Guest Jun 12 2014, 8:04pm replied:

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Derklord
Derklord Mar 11 2014, 8:22pm says:

I'm having a bit of an issue here.
Using the click-and-drag method, along with brutal doom (v19), the mod doesn't seem to want to work correctly. None of the cosmetic elements of the HUD will actually be rendered, just the health, armor and ammo counters. It's not a game-breaking problem, but it's certainly annoying the Hell out of me. Using either in varied load orders in a .bat doesn't function right, either.

And no, I'm not touching Zandorum. For some reason, it hates my system.

+1 vote     reply to comment
Guest
Guest Apr 26 2014, 6:13pm says:

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SwiftyMagee
SwiftyMagee Jun 15 2014, 1:27pm replied:

His name was Flynn Taggert unofficially in the Doom novels; it was only until one of the mobile Doom RPGs (the second one I think) that id software tied the Doomguy and BJ from Wolfenstein together in official cannon. Not trying this HUD because of the name the author gives to the Doomguy - one of the most generic, nondescript protagonists in gaming history - is pretty dumb if you ask me.

+1 vote     reply to comment
Devianteist
Devianteist Sep 21 2014, 6:58pm says:

This is possibly my fault, but, I'd like to report a small glitch/bug/inconvenience.

When using this mod in conjunction with the Classic Pistol for Brutal Doom, the total ammo (not in clip) does not subtract. This only happens when the ammo reaches 99. (It may be my fault because I have, thanks to another user, enabled use of the Rifle as well).

This will be posted in the Pistol's thread as well.

+1 vote     reply to comment
Devianteist
Devianteist Sep 21 2014, 7:24pm replied:

It seems that this glitch remedies itself when the Chaingun/Minigun is acquired and fired.

+1 vote     reply to comment
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