Brings the Aliens from Warhead into Crysis 1 while still retaining the traditional blue ones at the same time.
Warhead Aliens Mod
This mod brings the Aliens from Warhead into Crysis 1 and allows them to be used while still using the original blue ALiens at the same time.
Stats have also been added. It now takes 4 Gauss shots to kill a Scout like iN Warhead.
2020 UPDATE: All these years later, and I managed to find a way to make the beam weapons from Warhead work by simply tweaking the MOARs.
Thanks also tomahawkstorm for porting over all the sounds from Warhead in his mod: Moddb.com
They both look and sound exactly like the do in the other game. I've provided the link because the separate mod is recommended in order for the sounds to work.
Scouts, Guardians, Hunters and even the Warrior now all have beam weapons equipped, replacing the freeze beam like in Warhead. Owing to this huge change, I've now also merged my Red Hunter mod with this one to just make it one whole mod.
(Only real small issue is that the Blue Hunter will have a pink beam like the red one. Tried to alter that, but despite my attempts the game wouldn't let me)
Despite i've played Crysis and its addon for a couple of times, it was quite a time ago... Never had a clue that cephs are different... Maybe hadnt time to look better at them... xD
To author: all i can say is "good work!"
Its nice that this modification ADDS these cephs, and NOT REPLACES old ones with these...
I aim to please with my mods. :)
Thanks for the comment.
cool addon, but why replacing and not adding new ones similar to those in the warhead? impossible?