Description

Upgrades are now limited to the expertise and the faction of the technicians. Toolkits are no longer required.

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Upgrades Revisited v1.0
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Zealot_K
Zealot_K - - 1,857 comments

Ok, there are good ideas, but this means that, according to your faction, you won't be able to obtain some upgrades.

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savagesouls Author
savagesouls - - 86 comments

Yes this is the idea. I will see how i can ballance it for factions enemies to loners like the monolith or the bandits. WHich dont have access to cardan, nitro or novikov

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MariusLecter
MariusLecter - - 15 comments

Every faction with **** techs can go to Forester in Red Forest and pay out the nose for good upgrades :)

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Comanche_Prime
Comanche_Prime - - 1,926 comments

I've did dat when i played CoC the first time...
Without any toolkit and other things... ;)

P.S. to author: i think its interesting idea, and fair...

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savagesouls Author
savagesouls - - 86 comments

Thanks comanche_Prime ! Also guys don't hesitate to give me your thought on it, I need feedback to ballance it and to make it fair for all factions !

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MorsTactica
MorsTactica - - 108 comments

When I first read the changes I was like "Oh boy, another mod to make things harder for no reason. Who wants to deal with going all over the place to upgrade their gear?" but I actually think this is a very nice system.

I'd only suggest one thing, but this one thing is (I'm sure) very complicated and I'm not sure how feasible it is: Add in "Operator manuals" for each weapon platform to give to your faction mechanic.

Example only rarely in stashes, you can find a FM 3-22.9 US Army AR platform operator's manual. This allows your Duty mechanic to work on M4s, M16s, Ar-15s, LR-300s, and HK-416/417 weapons. He needs a week to study the manual and can only do tier 1/2 mods.

Alternatively have Nimble sell them at absurd prices.

Just a thought, it'd be another goal in the sandbox, to have a "Jack of all trades" weapon mechanic at your faction base

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savagesouls Author
savagesouls - - 86 comments

That's a good idea and basically it would be the same system than tool boxes but for upgrading only certain weapons.

Unfortunately I don't think I have the skills to do it yet. I'll keep the idea for when I'll know more about loot tables and quests creations.

But for weapons, Loners like Forester, Cardan and Nitro can modify all of them. Whatever it's western or eastern. They are far away from starting locations so I think the distance alone is enough but I can also raise their prices if peoples wants it.

The issue only is when you are enemie to loners. I'll post the complete list so people wont have to download to see.

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yoface720
yoface720 - - 123 comments

That wouldn't be that hard really, you'd just have to copy paste some task entries, edit them slightly to fit your task in particular, and then put the entry into items.ltx, and set up the parameters in the upgrade_infos. Regarding how and where to place these though, you'll either need to **** with the all.spawn so they spawn in one particular place, or make it weapon-pack specific, as AO3 and i think all others modify both coc_treasure_manager and trade_nimble.ltx (if nimble is a trader,if he isnt then you'd have to make more dialog options and edit the char_desc_escape.xml)

I could just send you a demo of what i mean, although it'd be for AO3 and nimble selling them/ rare stash drops.

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savagesouls Author
savagesouls - - 86 comments

Thanks but I'm making a little pause with modding and CoC. Although I might be interrested in a near future :)

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Nuor
Nuor - - 572 comments

I'm half tempted to write a RPG variant of this myself. Maybe have quests or random discovery of components that allow for specific higher value upgrades.

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The_Scout
The_Scout - - 28 comments

This compatable with AO3.2.2 Official?

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Darkamo
Darkamo - - 474 comments

Hey savagesouls , may i know if Upgrades Revisited is combatible with the most version of Coc and Arsenal overhaul ? And wanted to say that your addon is really cool too ;) !

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savagesouls Author
savagesouls - - 86 comments

Thank you Darkamo ! Didn't played CoC recently but I'd say yes because AO doesn't changes any of my files and CoC hasn't changed the mecanics files for a while.

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Darkamo
Darkamo - - 474 comments

Ok thx for the reply i'll redownload it right away ;).

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Darkamo
Darkamo - - 474 comments

Ok no issues so far ,but i have sometihng on my mind , as you said i can still bring tools to get discounts on upgrades right ? Well i acccepted the quest of the loner technicians in the cordon , i finded the gunsmith tool ( the weakest version not advanced or anything) , the quest was saying " bring simple tools ", so is that a problem or because some part of upgrades are already available (thx to your addon) he just need the advance gunsmith ?

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savagesouls Author
savagesouls - - 86 comments

This might answer your question ^^ it is from the patchnote 1.3.00 of CoC

+ 3 New Repair toolkits: itm_repairkit_tier_1, itm_repairkit_tier_2, itm_repairkit_tier_3 for NPC Task-only. Gunsmith toolkit no longer used for tasks

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Darkamo
Darkamo - - 474 comments

Oh sorry i didn't see it when i checked it some days ago , thanks for the quick reply ;), if i encounter a bug or anything else i will pm you , like this i will not poluate more the comments section of your addon ;P.

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savagesouls Author
savagesouls - - 86 comments

No problem !

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Saxy_Jax
Saxy_Jax - - 4 comments

With AO3 the Duty technician at the bar will upgrade eastern pistols but not eastern rifles like the AKM, or AK-103 for example.

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Saxy_Jax
Saxy_Jax - - 4 comments

Actually, all eastern pistols other than the Makarovs also cannot be upgraded by the Duty bar tech.

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EllijahNeurax
EllijahNeurax - - 22 comments

Is this suitable for CoC 1.4.22??

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Daemorth
Daemorth - - 41 comments

Any plans on updating?

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savagesouls Author
savagesouls - - 86 comments

Sory i left moddb for a while, but i'm back at playing coc. I'll see what I can do about it when 1.5 will get out of beta.

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