Report abuse Unbirth Infected+Dog from Penumbra to Amnesia
Filename
UnbirthBetaEnemies.1.rar
Type
Models Pack
Licence
Proprietary
Uploader
plutomaniac
Date
Jul 19th, 2011
Size
21.75mb (22,804,709 bytes)
Downloads
4,137 (1 today)
Credits
Plutomaniac for conversion, Patacorow for fixing dog animation
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Description

Unbirth Infected+Dog from Penumbra to Amnesia by plutomaniac for all the Frictional Games players/moders/members/funs! Read the full changelog, a small description, some notes and the installation procedure in the Description.


Changelog:

--------------------
Installation:
--------------------

Copy and paste at a clean installation of Amnesia. Nothing should be overwritten normally.

--------------------
Dog:
--------------------

***REMADE BASED ON EVERLONE'S RELEASE AND ALL THE ORIGINAL PENUMBRA FILES***

1) Opened all animations, working or not, as well as main model with ModelEditor and re-exported the .dae, .ent, .anm and .msh files.
2) Renamed all .dae animation files to .dae_ANIM and deleted all .ent files from Animation folder that caused the LevelEditor to crash.
3) Removed unused, useless, corrupted .dae, .ent, .jpg as well as some audio files.
4) Opened ModelEditor and added all animations based on the Grunt ones, otherwise the model would crash.
5) Changed the Run animation speed which was too low making the model run slowly.
6) Found out that the dog files MUST be at folder redist/entities/enemy/dog/dog folder (dog folder twise, otherwise it crashes)
7) Added more sound effects and related music for the dog and updated the included .snt files for audio.
8) Added sounds and music to the model using the ModelEditor and tried to improve timings at every animation.
9) Added ambiance & attack music taken from Penumbra
10) Tested the dog multiple times, it is ready and fully functional.

Notice: The model files of the dog MUST be put at folder: "redist/entities/enemy/dog/dog".

--------------------
Infected:
--------------------

***REMADE BASED ON EVERLONE'S RELEASE, ONLY A SMALL CHANGE WAS MADE***

1) Changed the Run animation speed which was too low making the model run slowly.
2) Tested infected multiple times, it is ready and fully functional(no, it is not possible to add a weapon).

Preview Image
Unbirth Infected+Dog from Penumbra to Amnesia
Post comment Comments
BrastaSauce
BrastaSauce Oct 21 2011, 6:49pm says:

Thank you so much!

+1 vote     reply to comment
λpone
λpone Apr 23 2012, 9:18pm says:

I wish I had that hunter.

+1 vote     reply to comment
lucky.peic
lucky.peic May 24 2012, 11:09am says:

I have question there is only infected and dog but from where is monster in middle?????please answer

+1 vote     reply to comment
AmnesiaExperiencer11
AmnesiaExperiencer11 Mar 16 2014, 5:22am replied:

All models except the ones in yellow are Not Released yet. But you can get a Penumbra Mod for the Hunter. (Middle, Crawler-like one)
I don't know how to install it though.

+1 vote     reply to comment
lucky.peic
lucky.peic May 24 2012, 12:17pm says:

Can you please upload hunter?

+1 vote     reply to comment
plutomaniac
plutomaniac May 25 2012, 1:47pm replied:

The pack only includes, as shown in the picture, the dog and the infected. Hunter and the other thing will be available at the mod but don't expect them to be working properly unless someone helps me with that.

In half month the mod will be continued...

+1 vote     reply to comment
Troll_Face
Troll_Face Aug 10 2012, 8:45pm says:

very nice

+1 vote     reply to comment
iConimex
iConimex Sep 3 2012, 11:34am says:

Awesome! Only one problem, the dog moves almost in slow-motion, so It's too easy to escape from the dog... Any ideas?

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Feb 17 2013, 9:44am replied:

its been fixed.

+1 vote     reply to comment
Iceman443
Iceman443 Mar 8 2013, 12:58am says:

This is probably a pretty dumb question, but do these models replace the grunt/brute, show up on their own randomly, or only spawn for a certain custom map?

+1 vote     reply to comment
plutomaniac
plutomaniac Mar 13 2013, 5:37am replied:

They do not replace the grunt or brute. These are separate models that can be used just like the original Amnesia enemies via the level editor and scripting.

+1 vote     reply to comment
Tesbull
Tesbull May 10 2013, 10:28am says:

''Copy and paste at a clean installation of Amnesia. Nothing should be overwritten normally.'' I did not understand that

+1 vote     reply to comment
plutomaniac
plutomaniac May 10 2013, 1:32pm replied:

It's easier to assist you at the forum topic located here:
www.frictionalgames.com/forum/thread-8752.html

+1 vote     reply to comment
Guest
Guest Mar 12 2014, 3:32pm says:

This comment is currently awaiting admin approval, join now to view.

AmnesiaExperiencer11
AmnesiaExperiencer11 Mar 16 2014, 5:19am says:

You don't want the Hunter Enemy. (Middle one with White Eyes and Vaggineh Face, The Crawling one) The Animations for it look terrifying. They. . . Don't crawl. They sort of. . . hop towards you and they catch up pretty quickly.

+1 vote     reply to comment
MsHannerBananer
MsHannerBananer Apr 9 2014, 12:49am says:

I'm having trouble with the dog for my IFC. Its animations are beautiful, however NONE of its sounds are playing for me. I'm really just looking for the bite/attack sound to work, I don't really care about the others. I don't know if this is user error (I can be pretty dumb with these things), or if there was something I missed.

Any tips? :D

+1 vote     reply to comment
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