What started back in 2000 with the NewDoom Wad in a Week Contest ends toda, 7 years later, with the final Ultimate Torment & Torture. Experience all the original episodes again, totally revamped and adjusted to today's editing standards of GZDoom and the all new Episode 4 - Havoc, 3 brand-new levels filled with nasty traps and evil battles set in an exciting environment and an breathtaking atmosphere. Sparked your interest? Then check the projects section on the Realm667 for some further information and the download link itsellf. Goget UTNT now!
Features
* All 4 classic episodes revamped
* All new episode 4 "Havoc" feat. 3 totally new maps
* 3 new weapons feat. flame weapons & the minigun
* 3 unique classes (scout, marine, commando)
* 8 player coop compatibility (incl. checkpoint system)
* Voice acting for ingame messages and intermission texts
* Intermap sequences for every map
* Weapons special effects (sparks, casings)
* New monsters (from the beastiary as well as totally new ones)
* Powered by GZDoom (24bit graphics, 3d floors)
* Realistic gore (blood squirts & exploding bodies)
* Mission objectives & unique goals for each map
* Dynamic lights
* Environment special effects (e.g. sparks, comets, steam)
* Countless new surprises, secrets and easter eggs
How do you remove the annoying "Eriance says:" message from the screen in the Armory of Pain episode? It makes it impossible to play...
I would also like to know this. it pops up at the beginning of the second level and basically covers your screen and you can't remove it. please respond
(buried)
******* answer
You have to play it without Brutal Doom, sadly.
I do it.
Open pk3 file (works with PB or BD, look at post Sibbs99 below), next tntres.wad, in Slade. Locate in tntres.wad file: ERIANCE (type: GRAPHIC(PNG)) and rename it (for example like this: "AERIANCE"). Save tntres.wad and pk3 file.
You never look message: "Eriance says". In zandronum J see small (very samll) icon "broken file" symbol instead of message. J can play with it.
Play with Brutal Doom brutalv20b. The message pops up every no and then on that episode, but it does disappear after a while. If you are still playing this 6 years later, obviously. xD
MY COMPUTER REFUSES TO DOWNLOAD IT COS IT MIGHT BE A POSSIBLE VIRUS OR THREAT ON IT? CAN ANYONE ELSE SAY 100% THAT THIS IS SAFE TO DOWNLOAD. PLEASE ANSWER.
It's totally safe to play man I've played this before man
you are fine. after scanning it with norton and checking my hardware, I can say its just fine. 5 years later, but here
You Can Play With Brutal Doom Or Project Brutality
just extract the ultimate torment pk3 as zip, open tntres.wad, in Slade, delete the keyconf lump, save it, close slade, delete tntres.wad.bak file, highlight all the wads, right click (if you have winrar installed), go to add to archive, make sure it says zip, rename zip to pk3, your done, It should work alright with most gameplay mods. Just don't pick up the flamethrower or the pyro cannon.
this is what my gzdoom.ini looks like
[Global.Autoload]
Path=NoLagWeps_WepSwitchFaster.wad
Path=The Ultimate Torment & Torture (2007) WORKS WITH PB.pk3
Path=Project Brutality 2.03.pk3
Path=HXRTCHUD-PBBD_V3.0.PK3
Path=zdoom-dhtp-20150723.pk3
Path=Doom3monstersoundv11.pk3
Path=pk_doom_sfx_20120224.wad
Path=PB_Allow_SV_Cheats.pk3
Path=DoomHDv03.pk3
Path=jdtp-comp.pk3
Path=Playstation Doom SFX.wad
make sure to load pb or brutal doom after ultimate torment, i spent at least 2 hours trying to get these two to work together, it was time well spent, because they're awesome together!
Thanks for this comment! I've been looking how to play UTnT with custom gameplay wads for the longest time and deleting the keyconf was the solution. I just tried it with the HXRTC Project and it seems to work perfectly!
Hey, I tried your method for Brutal doom V21 but the glow of the enemy projectiles never goes away. I am using GZDOOM 4.3.3 . Were you able this?
I noticed the same, but I got it to work properly.
1) Try first clicking on the tutnt-v108 file and then only on the BD file, before dropping them onto GZDoom.
2) If that doesn't work, try with BD v20b.
3) Finally, if that doesn't work, use Zandronum, BD v20b and first click on tutnt-v108 when selecting the files to drop onto Zandronum (this is how I do it and the projectiles disappear).
ignore what i said about the flamethrower and pyro cannon
Was excited to see this. With Brutal Doom 2.1rc1 and the latest Project Brutality 3.0 beta the glow from imp fireballs and explosions never go away. It makes the game unplayable. I tried changing load order. This is with zdoom 3.6 release. Without BD or PB it is playable (but less interesting IMO)
Try it out with the Supportive Edition and see what happens. Or use the worksround Sibbs99 made.
Did you ever fix your issue . I have the same thing happening
Still with the Supportive edition, the projectile flares glow never goes away when playing with Brutal Doom. Does anyone know how to fix this?
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