Patches STCoP Weapon Pack 2.8.0.7 addon for Call of Chernobyl 1.4.19-1.4.22.
Version 5.1
See the comments section below. If you have installed 1.4.19 then you can achieve the same result as this patch by simply deleting particles.xr in your gamedata folder.
Particles.xr was changed in 1.4.19, which now includes those used by this addon built-in.
However some people are prone to ignoring patch notes and descriptions so I'm re-releasing the new particles.xr file via a patch to help make sure that they notice and use it.
If you've updated to 1.4.19 and are reading this then you should be safe just to delete particles.xr from your gamedata folder. You won't even need to install this.
Ok, so if I have 1.4.22 for example, I don't even need to install this? I need to delete particles.xr? The wording is a bit confusing.
currently trying. COC 1.4.22 with StCOP addon classic = Crashes + fix =crashes . Now Trying without Particles.xr (lolol writing log)
"---------------------------
Fatal Error
---------------------------
Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [knife_kick_1]
stack trace:
0023:005637E1 xrCore.dll, xrDebug::fail()
0023:05000D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:6679BC7F MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:6679BC96 MSVCR120.dll, atoflt_l()
0023:6679BCA4 MSVCR120.dll, atoflt_l()
0023:6678F90C MSVCR120.dll, finite()
0023:6678E99F MSVCR120.dll, qsort()
0023:005689C9 xrCore.dll, CInifile::remove_line()
0023:005672F0 xrCore.dll, CInifile::line_exist()
0023:005672DB xrCore.dll, CInifile::line_exist()
0023:6679F342 MSVCR120.dll, strtol()
0023:6679F356 MSVCR120.dll, atol()
0023:0055ED62 xrCore.dll, CInifile::r_s32()
0023:04FFFF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:04FFFC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:04FFF493 xrGame.dll, CDialogHolder::IgnorePause()
Press OK to abort execution
---------------------------
OK
---------------------------
" KKKCHHHHHH rEEEEEE >:l
Next try no changes,only taking other faction.(still the same) *thinking* dont know any solution....kinda feels bad since im trying all the night long already... wanna play 1.4.22 with Stcop + outfit + doctor x questlines and dynamic faction and dynamic anomalies(which i havent installed so far...only CoC + stcop)
thrown in outfit mod. Start-main menu *klicks new game* crash-put in the doctorx mods-starts-main menue + create new game-loading screen,done + crash.
---------------------------
Fatal Error
---------------------------
Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [walter99_idle_bore]
stack trace:
0023:007337E1 xrCore.dll, xrDebug::fail()
0023:05010D28 xrGame.dll, CDialogHolder::IgnorePause()
0023:6679BC7F MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:6679BC96 MSVCR120.dll, atoflt_l()
0023:6679BCA4 MSVCR120.dll, atoflt_l()
0023:6678F90C MSVCR120.dll, finite()
0023:6678E99F MSVCR120.dll, qsort()
0023:007389C9 xrCore.dll, CInifile::remove_line()
0023:007372F0 xrCore.dll, CInifile::line_exist()
0023:007372DB xrCore.dll, CInifile::line_exist()
0023:6679F342 MSVCR120.dll, strtol()
0023:6679F356 MSVCR120.dll, atol()
0023:0072ED62 xrCore.dll, CInifile::r_s32()
0023:0500FF74 xrGame.dll, CDialogHolder::IgnorePause()
0023:0500FC1D xrGame.dll, CDialogHolder::IgnorePause()
0023:0500F493 xrGame.dll, CDialogHolder::IgnorePause()
Press OK to abort execution
---------------------------
OK
---------------------------
mhhhhh okay now i dont know what to do anymore :D
I fixed it. I dont know why but i did another complete reinstall of CoC and BEFORE i started any game i modded + deleted the Particles data. Patching was my Exodus but it worked now so...if anyone else is having the same problem,try a complete new install.
It doesn't make the slightest bit of sense to me, either. All I know is, when I followed Darryl's advice and removed particles.xr from gamedata, it insta-screwed my install and caused the game to crash on save file load without an error log.
So... yeah. Great advice there. I even covered my bases by just removing the file, rather than deleting it. Stil, replacing the file after the crashes hit didn't fix the problem.
Are you a ******* illiterate retard?
"If you've updated to 1.4.19 and are reading this then you should be safe just to delete particles.xr from your gamedata folder. You won't even need to install this."
If you already installed the newest version of the mod, you should be able to just delete particles.xr. At no point did he say just removing particles.xr would randomly update the mod.
"At no point did he say just removing particles.xr would randomly update the mod."
At no point did I say that, either. You should be embarrassed, calling someone "illiterate" whilst displaying reading comprehension dysfunction.
something about weapon accuracy!
thanks for this.
Out of curiosity, AFAIK these packs are mostly ported from CoP weapon packs, but are weapon packs still in development by (somebody?) as much as they were when these weapons came out? will we see more packs?
There's an update in the works for STCoPWP on AP-PRO: Ap-pro.ru
I don't know if it's just a patch or new content, but we'll have to wait and see.
Arsenal Overhaul was archived about a year ago, so it looks to be in hiatus until Enigma returns to work on it should he decide to.
Original Weapon Renewal is the work of r_populik. I don't think he likes to openly announce anything until it's almost finished.
Is it safe to use STCoP v5 + itemsoup for 1.4.16 on this patch as well? I don't want to mess up my ongoing ironman game.
See my first comment. You won't even need to install this on 1.4.16.
Yeah, sorry. i worded it wrong. I meant to ask if it's safe to install 1.4.19 patch with STCoP+Itemsoup for 1.4.16? I already know i have to delete particles.xr (from patch notes), i'm just not sure if the patch changes something that would mess up this particular addon combo.
You should be good. Item soup only really has to be updated if anything clashes with vanilla or weapon addon files.
Owl was changed slightly in 1.4.19, but that file is replaced by STCoP anyway.
Ok, thx. I tried it and it seems to work fine. :)
*
So, I stand corrected.
I haven't had the opportunity to try the latest update for STCoP, but I started up a quick game with the one that was compatible for ver. 1.4.16, and the guns ARE extremely inaccurate. I posititioned myself from one enemy at a distance from 6-8 m. and I did not move, and it took 8-10 shots to be fired at me before one finally struck.
Was the accuracy of the weapons increased some with this latest update to ver. 1.4.19...?
Fire dispersion (bullet spread) was decreased by 25% for all weapons in STCoP v4.
Thing is, i have no trouble hitting enemies with STCoP guns at long ranges, its just enemies that shoot like they were dropouts from the "Empire's marksmanship school for stormtroopers". I had enemies miss a whole clip fired at me at pretty much point blank. I don't think this is a weapons inaccuracy issue since i wouldn't be able to hit anything as well.
That should be fixed in next update. For some stupid reason the "hit_probability_max_dist" value was set insanely low.
After changing this back to normal NPCs have become of a lot more accurate.
ok this is my solution:
go into the game folder than go in gamedata\config\creatures\actor.ltx
edit:
hit_probability_gd_master 0.80 -> 1.0
disp_base 0.8 -> 0.0
disp_aim 0.04 -> 0.00
Now go into game data\config\weapons\weapons.ltx
edit:
hit_probability_max_dist 10 -> 1000
Automatic Galil, a crosshair icon is wrong.
Galil is automatic.
Scope crosshair is fixed in next patch.
Vfl.ru
Fixed in next patch.
What happened to the Kimber Warrior and Vintorez with a NV scope?
Kimber re-added and fixed up in V6.
Was the NVGs an upgrade or a variant of the Vintorez?
Hi, will you update STCoP to version 2.9.0.1?
Working on it for the last few weeks along with implementing the new loadouts and traders systems.
Great mod and my personal favourite for CoC.
There is one thing which nags me, though.
Some of the scopes red dots (c-More etc.) and green dots (EKP ?) have weird graphics when mounted on certain guns. Especially the red dot sights, when mounted on the G3 rifle look crappy (on the Scar, they look normal) ;) Same with the soviet green dot sights, which resemble a square instead of a dot.
Is there a plan to fix this?
Other than that I love STCoP!
Fixing the shapes isn't something I can do. Their self-illumination is fixed in the next update though.
And, to add animation MP5 tactical (partial) recharge. The rest of your weapon has 2 types of recharge: When the cage is still there when their cartridges and completely not. MP5 has only one animation (full charge).
Аnd AK-74M too...
I don't know how to animate nor would I be any good at if it I did.
If an animation doesn't already exist there's not much I can do about it.
would it be possible to add a ppsh its in a lot of stalker mods. its a real shame I can't get it anywhere in coc...
Dear Darryl. Correct, please, missing rifle grenades from the grenade launcher When you put on / take off sight.
I'm torn between this and AO at times. I don't suppose the SKS and Type63 could be ported over to STCOPWP sometime? I also liked the alternative looks to the G3 and AK12 too...
installed this weapon mod on top of CoC, right after i start the game its "out of range"
Any suggestions? Mabye can someone give me a hand with this?
somehow i managed to play with this, but there is a lot crashes.
I love the mod but I can't play anymore I always get a fatal error when I'm near the Rookie Village in Cordon:
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [beretta_idle_aim]
I installed the mod correctly with JSGME along with Outfit Addon, Coc Fast Travel, DRX Dynamic Factions, Smurth Dynamc HUD and Consumable Overhaul.
The error came up after about 10 hours. Anyone knows a way to fix this?
As an optional, could we have the old pump-action animations back?
In a previous version the player would pump the shotgun while still keeping it aimed. That way ROF and semi-auto upgrades still worked and it looks more like they know what they're doing.
An optional with 55 FOV for ironsights would be really nice as well since it allows you to have a broader FOV normally and still aim accurately long-distance.
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Hey peeps im having only one issue with this Weapons pack the Rg 6 has an issue when used it places the weapon almost at the very top of the screen and when aimed in it will not sight in anyone else had this problem and been able to fix it??
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I have also found that for some reason the Beretta M9 will crash the game every time it is drawn
I'm using CoC 1.4.22 along with STCoP in order to use this patch as it should i just need to delete particles.xr and done?
Turbo-diesel
Does this patch fix the enemy accuracy or do I have to edit some values?
I can't see the red dot on sights like EO-Tech, Reflex and more.
just like me :-(
Now I've tried the standard MP5 and there's a red mid sight, but it's too small or disappear when you come in to the shadow :-( Only AC10632 and ACOG works normally.