A patch for STCoM Weapon Pack. (last update 4/7/2017)
This patch fixes various bugs and inaccuracies.
Installation
Install this patch over CoM 1.0d (+ Fix 2) and English Translation with STCoM WP. Then proceed to install English translation for STCoM WP.
This patch already includes CoM 1.0d fix 2 (in case you happen to have normal CoM 1.0d).
Updating
If a new version of this fix comes out, re-download, re-install it and then apply English translation.
If you have Outfit Addon installed, install this fix and then install the addon again on top of the fix.
Changelog
4/7/2017 (doesn't require a new game):
- new textures for the SKS rifle, M4A1 (Freedom camo) and M4A1 (camo)
- fixed scope textures for the AS Val rifle
- fixed trade sections of the Mossberg shotgun
3/23/2017 (doesn't require a new game):
- new models for the SKS carbine (it's also possible to attach the PU scope)
- new models for the PPSh-41 submachine gun (you can't attach a silencer to it anymore too)
- new models for the Mosin-Nagant rifle
- a new model for the SVD "Lynx" rifle
- the new and special SG550 rifle has been added to the Nimble's stock
- Army traders now sell food
- AK-12 with the Barska scope fix
3/17/2017 (doesn't require a new game):
- SKS damage increased
- a new texture for AN-94 (Duty camouflage)
- reduce saturation of the AEK-971 (Duty camouflage) texture
- thm bump fixes of the SAKO TRG-42 sniper rifle
- added missing textures for some ammunition
- fixed the icon of AK-74M (Duty camouflage) with 1P29 scope
- added adjustable zoom for all the SVUs with 1P29 scope
- fixed hud models of AKS-74s with PSO scope
3/10/2017 (doesn't require a new game):
- fixed Type63 magazine capacity and fire rate
- A new and better AK-74U (camo) texture
- the TT-33's pistol damage nerfed
- various fixes of weapon descriptions (small attachments fixes and one unused weapon name deleted)
3/3/2017 (CoM 1.0d Fix 2 integration; Doesn't require a new game):
- fixed AK101 (camo) model with PSO
- added full auto fire to SKS and Type63
- replaced AKS74U model (+ animation) with a better one
- fixed a glitch that allowed to caliber-swap AK47
- Compatible with CoM 1.0d Fix 2
2/27/2017 (doesn't require a new game):
- fixed M249 with EOTech model
- fixed AK103 (camo) model with PSO
- fixed a bug that allowed to repair some weapons with some scopes
- lowered efficiency of repairing one weapon with another one alike
2/24/2017 (I started making it from here. This is not a full changelog of this fix; doesn't require a new game):
- M249 accepts ACOG now
- VSK-94/VSS Vintorez are now possible to repair with appropriate kits
Credits
- Sasha Tulunzhi for the great weapon pack and this fix
Official source
Yadi.sk - this link is always up-to-date (updated by Sasha Tulunzhi himself). You can see when it was last modified by pressing on the information button.
Average
105 votes submitted.
Hi, i just installed CoM 1.02 fix2. Is there a way to update STCoM Weapon Pack fix without fix1 files? Becouse if i use STCoM WP with fix1 it will overwritefiles from fix2. Tks
Same here, I want to use the fix2 + this addon
Updated.
Thank you, sir :)
Why would an SKS have full-auto? Or is it a modification that can be added?
I've been wondering about that too. It's full auto by default if I am correct.
You can edit it's ltx to remove full-auto
gamedata > configs > weapons > sks ltx file > change
fire_modes 1, -1 to fire_modes 1
To be perfect it just need two weapons,STG 44 and FNFAL,but awesome Guns pack!
those guns were in misery but i haven't seen them in STCoM! also the camo patterns and kobra sight in misery was Superior! i find the kobra sight in this to be abysmal.
The Author of the mod is probably doing a patch to these weapons like he did to the Kar98k,one think that i miss is the hand meshes from the armed zone,HD ones
i noticed HK 416 is missing the dashing animation and the guns stay static while running! does the new fix address that?
I can't confirm that issue, the running animation with HK-416 is dynamic for me.
Hi, there is something wrong with exoskeletons. They are weaker than for example light outfit plus helmet. The same problem exist with Heavy Combat suits (Radiation Suits). I think they stats do not take into account a integrated helmet stats.
"The stats should be correct on practice. Keep in mind that CoP/CoC/CoM is inaccurate when it comes to showing protection parameters (in your inventory, under the artifact belt) of combination of suits/suits in general.
You can enable helmets for specific suits in gamedata/config/misc/outfit_x.ltx > allow_helmet = true. You can also check and compare outfit stats to be sure that exosuits have proper actual protection stats."
Noticed something wrong with the 7.62 suppressor on the AK 47. When attached doesn't make any sound at all. also when reloading any pistol, the sound for the slide being racked back play without any animation. Also, whenever someone shoots a mosin (dont know about any other bolt action weapons) the sound of the bolt is as loud as the gunshot and can be heard from as far as you can hear the gunshots.
Hm, can't confirm the suppressor bug. What kind of AK-47 was it? I spawned wpn_ak (AK-47), attached the PBS-1 suppressor and still had a muffled sound.
The pistol problem is well-known. As far as I know, it would require some engine editing to cut out the unnecessary part of the sound, but I also know that OWR and Weapon Goulash don't have that flaw and presumably manage to do it without modifying the engine (I think they have a different kind of sound library and its algorithm).
Same goes for sounds of bolt-action rifles - the game plays the whole sound regardless of how realistic it spreads, but it's a good critique point nonetheless. Hopefully this and the issue above will be fixed in the post-release CoM version, which is currently WIP.
Some issues: SCAR-L should be called SCAR-H because it uses the 7.62x51mm round. Also the SCAR fires 7.62 but it uses the 5.56 suppressor instead of a 7.62 one. The G3 has the same suppressor problem. Strangely the G3 and SCAR have much lower damage than sniper variant of g3 rifle, with same barrel length and same bullet fired.
Good find. I'll quick-fix the translation then.
SCAR, however, uses a NATO suppressor, which is for .45, 5.56 and 7.62x51 NATO rifles.
Can't argue about G3SG1 damage, I don't know much about it, but you can change its damage by editing hit_power in gamedata/config/misc/weapons/wpn_g3sg1.ltx.
Help! my game crashes on loading a save after installing this.
What and how did you install? Keep in mind that you need to start a new game after installing most weapon packs, StCoM WP included; loading a save where you had another weapon pack will likely result in an instant crash.
Hey guys so I found that the SVD has the iron sights and the kobra misaligned, and because this is one of my favorite weapons in the world, I fixed it. I´m no sure if anybody else has found this problem in their game, if so, let me know and I´m more than happy to share the solution.
it would be cool to take such a fix, because I'm fed up with this "crooked" SVD
Will this mod feature any variant of FN FAL?
This comment is currently awaiting admin approval, join now to view.
Hi there there, thank you for the hard work and impressive mod..
I don't know if I should report the issue right here or on the main COM mod page..
.. But it is recurrent to me that the game wont want to manually save and if I hit the F5 for a quicksave, it CTDs.. Any leads or anyone has encountered the same issue?
This pack contains .dll files and 90% of files in the zip is not even related to weapons. @bi0nicman ??
This comment is currently awaiting admin approval, join now to view.
The ak101 with red dot sight (ac10632) is bug, here is the fix:
Moddb.com