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A patch for STCoM Weapon Pack. (last update 4/7/2017)

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STCoM Weapon Pack fix
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Guest
Guest - - 689,284 comments

Hi, i just installed CoM 1.02 fix2. Is there a way to update STCoM Weapon Pack fix without fix1 files? Becouse if i use STCoM WP with fix1 it will overwritefiles from fix2. Tks

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Sn4rk
Sn4rk - - 528 comments

Same here, I want to use the fix2 + this addon

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bi0nicman Author
bi0nicman - - 242 comments

Updated.

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Guest
Guest - - 689,284 comments

Thank you, sir :)

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axebeardbeardaxe
axebeardbeardaxe - - 77 comments

Why would an SKS have full-auto? Or is it a modification that can be added?

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Kahvana
Kahvana - - 201 comments

I've been wondering about that too. It's full auto by default if I am correct.

You can edit it's ltx to remove full-auto
gamedata > configs > weapons > sks ltx file > change
fire_modes 1, -1 to fire_modes 1

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YuriVernadsky
YuriVernadsky - - 424 comments

To be perfect it just need two weapons,STG 44 and FNFAL,but awesome Guns pack!

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PotatoSalad_1
PotatoSalad_1 - - 64 comments

those guns were in misery but i haven't seen them in STCoM! also the camo patterns and kobra sight in misery was Superior! i find the kobra sight in this to be abysmal.

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YuriVernadsky
YuriVernadsky - - 424 comments

The Author of the mod is probably doing a patch to these weapons like he did to the Kar98k,one think that i miss is the hand meshes from the armed zone,HD ones

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PotatoSalad_1
PotatoSalad_1 - - 64 comments

i noticed HK 416 is missing the dashing animation and the guns stay static while running! does the new fix address that?

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bi0nicman Author
bi0nicman - - 242 comments

I can't confirm that issue, the running animation with HK-416 is dynamic for me.

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majorthe1st
majorthe1st - - 41 comments

Hi, there is something wrong with exoskeletons. They are weaker than for example light outfit plus helmet. The same problem exist with Heavy Combat suits (Radiation Suits). I think they stats do not take into account a integrated helmet stats.

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bi0nicman Author
bi0nicman - - 242 comments

"The stats should be correct on practice. Keep in mind that CoP/CoC/CoM is inaccurate when it comes to showing protection parameters (in your inventory, under the artifact belt) of combination of suits/suits in general.
You can enable helmets for specific suits in gamedata/config/misc/outfit_x.ltx > allow_helmet = true. You can also check and compare outfit stats to be sure that exosuits have proper actual protection stats."

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kleanuppguy
kleanuppguy - - 49 comments

Noticed something wrong with the 7.62 suppressor on the AK 47. When attached doesn't make any sound at all. also when reloading any pistol, the sound for the slide being racked back play without any animation. Also, whenever someone shoots a mosin (dont know about any other bolt action weapons) the sound of the bolt is as loud as the gunshot and can be heard from as far as you can hear the gunshots.

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bi0nicman Author
bi0nicman - - 242 comments

Hm, can't confirm the suppressor bug. What kind of AK-47 was it? I spawned wpn_ak (AK-47), attached the PBS-1 suppressor and still had a muffled sound.
The pistol problem is well-known. As far as I know, it would require some engine editing to cut out the unnecessary part of the sound, but I also know that OWR and Weapon Goulash don't have that flaw and presumably manage to do it without modifying the engine (I think they have a different kind of sound library and its algorithm).
Same goes for sounds of bolt-action rifles - the game plays the whole sound regardless of how realistic it spreads, but it's a good critique point nonetheless. Hopefully this and the issue above will be fixed in the post-release CoM version, which is currently WIP.

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mellowroot
mellowroot - - 21 comments

Some issues: SCAR-L should be called SCAR-H because it uses the 7.62x51mm round. Also the SCAR fires 7.62 but it uses the 5.56 suppressor instead of a 7.62 one. The G3 has the same suppressor problem. Strangely the G3 and SCAR have much lower damage than sniper variant of g3 rifle, with same barrel length and same bullet fired.

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bi0nicman Author
bi0nicman - - 242 comments

Good find. I'll quick-fix the translation then.
SCAR, however, uses a NATO suppressor, which is for .45, 5.56 and 7.62x51 NATO rifles.
Can't argue about G3SG1 damage, I don't know much about it, but you can change its damage by editing hit_power in gamedata/config/misc/weapons/wpn_g3sg1.ltx.

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Guest
Guest - - 689,284 comments

Help! my game crashes on loading a save after installing this.

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bi0nicman Author
bi0nicman - - 242 comments

What and how did you install? Keep in mind that you need to start a new game after installing most weapon packs, StCoM WP included; loading a save where you had another weapon pack will likely result in an instant crash.

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PapaEcoMyk
PapaEcoMyk - - 69 comments

Hey guys so I found that the SVD has the iron sights and the kobra misaligned, and because this is one of my favorite weapons in the world, I fixed it. I´m no sure if anybody else has found this problem in their game, if so, let me know and I´m more than happy to share the solution.

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Grim_Grem
Grim_Grem - - 8 comments

it would be cool to take such a fix, because I'm fed up with this "crooked" SVD

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Wędrowiec
Wędrowiec - - 339 comments

Will this mod feature any variant of FN FAL?

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Guest
Guest - - 689,284 comments

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ehr7274
ehr7274 - - 3 comments

Hi there there, thank you for the hard work and impressive mod..

I don't know if I should report the issue right here or on the main COM mod page..

.. But it is recurrent to me that the game wont want to manually save and if I hit the F5 for a quicksave, it CTDs.. Any leads or anyone has encountered the same issue?

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Seda145
Seda145 - - 978 comments

This pack contains .dll files and 90% of files in the zip is not even related to weapons. @bi0nicman ??

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Guest
Guest - - 689,284 comments

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Z4MUR0
Z4MUR0 - - 36 comments

The ak101 with red dot sight (ac10632) is bug, here is the fix:
Moddb.com

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