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Some small changes I made over time to STCoM. Read the description for more details:

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STCoM Tweaks and Fixes for CoM
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fridgebro
fridgebro - - 199 comments

Very nice work, the lack of tactical reload sounds bugged me out of using pistols.

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LeadBoot Author
LeadBoot - - 70 comments

Thanks!

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sebool112
sebool112 - - 9 comments

Crashes my game. Any way to fix this? Here's the log:

* Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3201.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 52025 files cached 49 archives, 8947Kb memory used.
Init FileSystem 2.960588 sec
'xrCore' build 6468, Oct 21 2016

EH: 4440E8F9E2549F5E04D5A2729F625C70

-----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 267
[error]Description : Can't find include file:
[error]Arguments : weapon_addons.ltx

stack trace:

0023:02B497D2 xrCore.dll, CInifile::Load()
0023:02B49801 xrCore.dll, CInifile::Load()
0023:02B4A3B8 xrCore.dll, CInifile::CInifile()
0023:00428DE5 xrEngine.exe, CObjectList::o_crow()
0023:00469F5A xrEngine.exe, InitSettings()
0023:00469993 xrEngine.exe, CApplication::CApplication()
0023:00469706 xrEngine.exe, CApplication::CApplication()
0023:00432FB3 xrEngine.exe, CObjectList::o_crow()
0023:73E08654 KERNEL32.DLL, BaseThreadInitThunk()
0023:77414A47 ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:77414A17 ntdll.dll, RtlGetAppContainerNamedObjectPath()

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LeadBoot Author
LeadBoot - - 70 comments

Seems like you're missing the weapons_addons.ltx file, did you install Call of Misery and STCoM beforehand?

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sebool112
sebool112 - - 9 comments

Looks like a good ol' case of PEBKAC :P

I assumed STCoM means just S.T.A.L.K.E.R. - Call of Misery, not that weapon addon. Please, excuse this rookie mistake - I only started playing CoM yesterday. ^^'

Thank you for responding! :)

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Phasers
Phasers - - 32 comments

Hi, I was hope you could fix this small bug/inconsistency I found in STCoM or at least help me out in fixing it because I'm sorta lost. Essentially, the "M4" rifle lacks a dedicated mesh for the ACOG scope and just uses base mesh. This keeps the rear sight suck in the base position, which blocks the ACOG. The other scopes (Eotech, AC10632) don't have this problem because they have their own .ogf files with the rear sight lowered.
I've been having difficulties figuring out how to make the models despite the fix being pretty simple in theory (take the .ogf with the rear sight down, remove the Eotech, add ACOG) but I haven't been able to figure it out. So far I can convert the .ogf to .obj but I haven't been able to do anything past that.

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