All maps have been designed for "Duke Nukem 3D" Version 1.4 or higher. They won't work with the shareware-edition. Whole series here. Includes DukeRoch-Launcher v3.5, a Windows Duke3D launcher, which enables you to test all Du
All maps of the ROCH series combine stunning graphics with outstanding gameplay, no matter what kind of game ("Single-Player-Mode", "Co-Op" or "DukeMatch") you prefer.
Due to the very large environment of the levels it is recomended to play a "DukeMatch" with at least three or more friends - otherwise you would spend most of the time in the game wandering around in the search of the others. Well, at least this would give you the opportunity to admire the fantastic, very detailed designed structure.
Pascal prefers to choose urban motives for his creation, which gives the player the chance of a more strategic gameplay, including sniping on the other players, rather than running and hopping around some smallish corridors while stupidly firing your ammunition into thin air.
All maps have been designed for "Duke Nukem 3D" Version 1.4 or higher. They won't work with the shareware-edition.
Includes DukeRoch-Launcher v3.5, a Windows Duke3D launcher, which enables you to test all Duke3D sounds, browse and test .GRP, files, and more... Now includes and supports Nolfb.com by Ken Silverman, allowing you to play in Vesa mode under NT/2000/XP.
Roch 3 lets you go to the next part of the city, where you could also take a small glimpse at the uttermost corner of Roch 2. Streets and buildings are equally balanced while the aliens have become a bit more hideous than before.
Pascal improved the graphics and the environment of the map which has become more realistic than before. Just take a look at the cars parking on the street - it's a pitty you can't drive them.
But don't get sad - there's no time for something like that. Stay hidden and keep an eye on your ammunition, or you'll be history before you can find out where that bastard came from that has torn you into pieces just a second ago.
This level is supposed to become a secret level whenever the series will be completed. Therefore it's possible that one or two level may be altered when it comes to decide how to enter it withing the gameflow.
This map is a kind of night level along an amusement strip at the beach. Sounds of rolling waves ease you mind while the light effect may take you away... it's better to walk this level alone without any monsters if you want to study them closely, otherwise you may not have enough time left before getting blown up by the alien enemies along the scooter, the light tower or the hotel bar.
The theme of Roch 4 is so unusual that it may inspire other map-creators to get clear of the point that there are many more ways to design a map than simply following a single way of collecting key cards up to the level end button.
Within this level, you take part on a live recording action TV show, the "Grab-the-key-show". Within an area of streets and houses, you have to collect 6 key cards, that are hidden in burning houses or at nearly unreachable locations to finally aquire the yellow master card, which grants your way to your prize: a mansion with a rolls-royce parking in the garden.
Regarding the minions of aliens which wander the streets and also got their claws on the mansion, you will see that you truly have to earn your prize by fighting your way along to each single card.
Streets and houses to no end: Roch 5 takes you back to the populated areas of the city. Unfortunately for you, these streets are populated by those damned aliens again.
This map is waiting for you, providing several tricky situations where you have to keep your mind and develop a cool strategy to defeat them. Ever fought three minor bosses at once? Well, you better keep smooth behind massive objects, to give you a piece of a hint.
As the levels before, there are plenty of hidden places to be found. Within this map, there's still one missing I haven't discovered yet. Prepare for an addictive search through the buildings.
Street-fighting - that's what it is all about in Roch 6. Until you are prepared for this challenge, you should keep hiding in the surrounding houses, crawl the ventilation shafts and visit a marvolous swimming pool.
Try to get your enemies by shooting them from the windows before your enter the streets to deal with the two wild-running bosses that keep waiting for you. You have a lot of space to move in this map - use it to your advantage! Oh yeah... and remember: Be quick - or be dead!
You think there's nothing left to be done when using the old BUILD-Editor of the game? Hehehe... eat this!
Within Roch 7, Pascal Rouaud creates a new dimension of level design. Architectural wonders, that what he's done here. Not only the facades of the buildings are trimmed to perfection, just visit the concert hall inside one of the houses - and take a look at the roof construction! I bet you have never seen anything like that before within a map for "Duke Nukem 3D".
In addition to this, there's no standart way of exploring the level. You can enter the buildings just as you like, for a card can open almost any door - but still only one at a time, so you have to keep your eyes open for the next one. This kind of genius idea takes the gameplay to unknown heights - for the first time you are really free to move around a map without using cheat codes!
Fully equal to the map before, Roch 8 presents once again brilliant graphics with free gameplay throughout the level. Once again, you have to beat two minor bosses at once - better don't try before you're done with the rest of the aliens!
This very detailed map markes the last level so far, and stuns the visitor once again with a thousands of tiny details - I doubt you can get nearer to perfection with this engine. Take a look around and be sure not to miss anything!