Filename
rigell.zip
Type
Players Model
Licence
Proprietary
Uploader
leilei
Date
Oct 6th, 2006
Size
0.20mb (209,336 bytes)
Downloads
1,041 (1 today)
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Description

Rigell (Rye-gel) Version 1.01 Realase date: 03-20-00 Designed and created by OmegaLE, SITE: !: - DON'T USE THIS MODEL FOR COMMERCIAL PURPOSES. - NO PAYMENT IS MADE IF THIS MODEL INFLICT ANY DAMAGE ON YOUR COMPUTER, YOURSELF OR WHATEVER RELATED. SPECIAL THANKS: - All who participated in naming this boy: Pharoah, Daniel, Scarecrow and WipEout. - Spider and Scarecrow modelling tutorials. - COLDFUSION Reviews. MESH: 737 Tris, 421 Vertrices. - Phew... At last, I can do this! The model with low polycount! But he is really common................. :( SKIN: 1x256x256 texturew with team color capability generated by my TCG 0.70. - When his legs deform the skin doesn't look continuous. It's obvious that wrap around skin is the best... (too late) ANIMATIONS: - Custom Biped + 2x3 Ponytails - All animations were recreated. Mostly based on valve's. With the help of character studio layer, I'm able to modify valve's easier. - Like Hibari, Some crouch aim/shoot animations...


Rigell (Rye-gel) [Named by WipEout]

Version 1.01
Realase date: 03-20-00
Designed and created by OmegaLE, omegale@chaiyo.com
SITE: www.geocities.com/omegale_mdl/

!:

- DON'T USE THIS MODEL FOR COMMERCIAL PURPOSES.
- NO PAYMENT IS MADE IF THIS MODEL INFLICT ANY DAMAGE
ON YOUR COMPUTER, YOURSELF OR WHATEVER RELATED.

SPECIAL THANKS:

- All who participated in naming this boy: Pharoah, Daniel,
Scarecrow and WipEout.
- Spider and Scarecrow modelling tutorials.
- COLDFUSION Reviews.

MESH:

737 Tris, 421 Vertrices.
- Phew... At last, I can do this! The model with low polycount!
But he is really common................. :(

SKIN:

1x256x256 texturew with team color capability generated by my TCG 0.70.
- When his legs deform the skin doesn't look continuous.
It's obvious that wrap around skin is the best... (too late)

ANIMATIONS:

- Custom Biped + 2x3 Ponytails
- All animations were recreated. Mostly based on valve's. With the
help of character studio layer, I'm able to modify valve's easier.
- Like Hibari, Some crouch aim/shoot animations uses the same aim/shoot
while standing ones.
- I become a bit more busy since Hibari model is reviewed and
made public so I didn't have much free time to do animations.
His bandana fly lifelessly, compare to Tsugumi hair which is
much better.

NEW ANIMATIONS
- 3 new deadposes, not very well animated, though.
- Longjump
- Glock/Hornet/Python/Gauss
- RPG
- Crowbar

HITBOXES:

- I use valve standard hitbox and make the head hitbox a little wider
to compensate for his thin figure.

-EOF-

Preview Image
Rigell
Post comment Comments
DroppedTheBomb
DroppedTheBomb Dec 28 2008 says:

My only disregard..When placing those lazer sighted mines..there no animation..and I froze. So...A little more work.

+1 vote     reply to comment
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