Description

This is a compatibility patch that makes the best weapon mod for CoP (Arsenal Overhaul 3.1) and the best dynamic hud mod (CoP - HUD Reworked 2.0) run together. Beside Atmosfear 3 + Absolute Nature 4.01, and surround sound, these great mods all together provide a truly refreshed experience for all S.T.A.L.K.E.R. fans. Credits go to the mods creators, i have just put the little patch together (still WIP, if you find a bug please report it back and i will try to fix it).

Preview
Pripyat 2016 - AO3.1+AF3+AN4.01+DynamicHUD2.0 !
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CDIA
CDIA - - 713 comments

This is genius!

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thales100 Author
thales100 - - 463 comments

Thanks m8, hope you enjoy.

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Good job !

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thales100 Author
thales100 - - 463 comments

Thanks m8.

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

So all we need is to install AO 3.1 + HUD Reworked 2.0 + Atmosfear 3 + Absolute Nature 4.01 + surround sound THEN this patch ?
Can you provide the download links for these "mods" ...or maybe better: Repack all these mods ( including your patch) in one package maybe ?

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Ooops , never mind i found the readme file
Over a clean install of S.T.A.L.K.E.R. Call of Pripyat, patched to version 1.6.02:

1- Copy the content of Arsenal Overhaul- AO 3.1 to game dir, following the install instructions of the mod.

2- Install Atmosfear 3 for AO 3.1 (the one included as an optional addon in the AO 3.1 pack).

3- Copy the content of CoP - HUD Reworked 2.0 to game dir, following the provided instructions in the mod (overwrite files when asked).

4- Install Absolute Nature 4.01 to a temp folder, with the options of your choice. Delete the following files: "level.ai" and "level.spawn" (from "jupiter", "pripyat" and "zaton" folders) and "all.spawn" (from "spawns" folder), then copy everything else to game dir (overwrite files when asked).

5- Copy the content of this patch to game dir and overwrite files when asked.

6- Start up the game, adjust all options and there should be a new sound device showing up in the sound settings menu, called "DirectSound". Select that and restart the game.

Note:

A- Don't forget that you must modify the "fsgame.ltx" file, found in game dir, in order for any changes of these files to work in-game. Once you open "fsgame.ltx", change the "$game_data$ = false| true|" statement into this one: "$game_data$ = true| true|"

B- To enjoy surround sound, make sure that you have OpenAL installed.





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thales100 Author
thales100 - - 463 comments

Yes, under "Description", click on "Read more..." and you will notice the install instructions, including the download links for all the required mods and OpenAL.

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vdel
vdel - - 15 comments

Big thanks for your work!

€: Btw., the difference between AO3.1 and 3.0 regarding compatibility towards AN4 shouldn't be big, right? For example with PR1.01b in both versions, the AI maps should be the same - in my logic. So with that, one should only have to fix the all.spawn.

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thales100 Author
thales100 - - 463 comments

Thanks m8, yes that is true, but you know that only when you put this kind of stuff to run together that the problems start to pop up, and what seemed to be simple can become truly a nightmare lol.

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thales100 Author
thales100 - - 463 comments

Pripyat 2016 #2- Pripyat Reborn version - Moddb.com .

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Maximus_Sparticus
Maximus_Sparticus - - 35 comments

Is this compatible with the Pripyat Reborn version of AO3? I keep crashing when I try to install it.

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thales100 Author
thales100 - - 463 comments

No, i don't think so, you should try to run this patch only with the required mods (links in "description") - Arsenal Overhaul 3.1, CoP - HUD Reworked 2.0, Atmosfear 3 and Absolute Nature 4.01 -, and optionally NanoCell Inventory, CS Combate Music and No HUD patch. I have tested this setup for many hours and it should run flawlessly.

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Maximus_Sparticus
Maximus_Sparticus - - 35 comments

Thanks for the help, the game works now. In your instructions you said to install Absolute Nature 4 into a temporary folder, delete some files and then transfer them to the Stalker directory. When I ran the AN4 .exe it didn't give me the option to find the directory and installed it automatically, it also said that atmosfear 3 wasn't detected. I deleted the files you listed after installation and the atmosfear menu is working so the game runs fine, I'm just wondering if you had this problem and if it might have caused any issues. This might be asking a bit to much but is there any chance of compatibility with the Pripyat Reborn version of Arsenal Overhaul? Anyway thanks for the help and the compatibility patch, gave COP a fresh new look.

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thales100 Author
thales100 - - 463 comments

Thanks, yes this is propably caused by a "bug" in AN installer, it will not give you an option to install to a different folder if you have already installed it before, but deleting the listed files should be ok too. The same will not happen with AF installer i.e..
And yes i will take a look at the PR version of AO, if it doesn't look like a true nightmare lol, i will work on a new version of the patch ok.

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Maximus_Sparticus
Maximus_Sparticus - - 35 comments

Cheers for the help. Best of luck with the PR version.

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thales100 Author
thales100 - - 463 comments

Pripyat 2016 #2- Pripyat Reborn version - Moddb.com .

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Emmet.Otter
Emmet.Otter - - 1,715 comments

If I may ask, would it have been better to compile all this and patched over an already existing mod? I mean, im sure that many are burnt out on vanilla and prefers to play on something that has some game mechanics changed. So to have this on top of misery 2.1 would have made it 10x better than vanilla. Just my opinion.

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thales100 Author
thales100 - - 463 comments

Yes i understand what you mean, and in fact i agree with you, the problem is that when you add more and more stuff to the mix, specially mods that change game mechanics, creating a compatibility patch becomes really hard, and it will eventually get to a point where it becomes impossible to merge different mods without eliminating some of their characteristics.

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thales100 Author
thales100 - - 463 comments

Pripyat Reborn version - Moddb.com , i will start working on a SGM and Misery versions in the near future.

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JGLugoD
JGLugoD - - 14 comments

One question... I want install Absolute structures too... What's the order for this mod? Is compatible right?

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zabmend
zabmend - - 5 comments

I would like to know this as well. By the way, which version of Absolute Structures are you installing? Can you privide the link, please?

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AnarchoWumbo
AnarchoWumbo - - 7 comments

I've lost english subtitles while installing

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Guest
Guest - - 689,330 comments

Does this patch work with AO 2.5 ?

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Reaktor92
Reaktor92 - - 2 comments

Hello, i tried to install the mod yesterday but the game crashed once i tried to open a new game. I might have made mistakes in one of the steps, but does it matter if i install AN 4.04 instead of 4.01? I can't find 4.01 anywhere..

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mcwine
mcwine - - 1 comments

I used AN 4.04 and the game launched just fine (only played for ~30 minutes, though). What I would be interested to know is that can I just skip installing the HUD mod if I prefer to use the vanilla HUD?

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acadea27
acadea27 - - 225 comments

I would also like to know this,I wanna keep the vanilla hud also.

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Xandrew86
Xandrew86 - - 4 comments

"Delete the following files: "level.ai" and "level.spawn" (from "jupiter", "pripyat" and "zaton" folders) and "all.spawn" (from "spawns" folder)"

There are no files like that, do i just copy everything to the game directory then?

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inv-v4sh
inv-v4sh - - 3 comments

Hey,

this is exactly what I was searching for. I did exactly what is said in the instructions, but on starting a new game the typical error came "xray engine has stopped working".

I can´t get my hand´s on "Absolute Nature 4.01", only the most recent version 4.04. Should it work despite not using the 4.01 version or could that be the root of the problem?

If it is, do you know any source for the older 4.01 version of Absolute Nature?

Thank´s for puting this up!

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inv-v4sh
inv-v4sh - - 3 comments

Nevermind! It seems to work now, man friggin awesome! Thanks a lot!

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Guest
Guest - - 689,330 comments

my game keeps crashing whenever I put on a mask. I think it has something to do with dynamichud. is anyone else having this issue?

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gl3nfaulkner
gl3nfaulkner - - 1 comments

my game keeps crashing whenever I put on a mask. I think it has something to do with dynamichud. is anyone else having this issue?

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Guest
Guest - - 689,330 comments

INstalled and works fine so far. Awesome job of combining a bunch of great mods.

One question though, I really wanted to do a playthrough of the CoP storyline, but now it seems the game start is different.
Not like I am the decently equipped army Spec Op dude, but now I just have an anorak and a shottie.

It sounds like a fun start, but I haven't played more than the start of the original game, and kinda wanted to grok the story.

Can you tell me which of the mods is creating the alt start?

Anyway, great job, and thanks!

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gurachn
gurachn - - 24 comments

This was a big tricky to install, as I wanted to use JSGME. I was worried that since AF3 and AN4 have their own installers, that there would be problems, but I followed the steps and slapped your patch on top (using JSGME) and it all seems to work fine.
Nice work!

I'm also curious as to the change in start. I hadn't played CoP before either, so starting with only a TOZ, near a ton of Zombies, with an imminent blowout and no idea where to head for supplies and shelter, certainly made things interesting!

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gurachn
gurachn - - 24 comments

Is adding scopes bugged in this? I haven't found a single weapon (except of built in sniper rifles) that accepts a scope.

Strangely, editing the weapons '.ltx' file to accept a scope (using the 02 switch) causes the game to fail to load.

Any ideas on this?

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[Skaim]
[Skaim] - - 123 comments

Scopes must be installed manually (right click+use), not by drag and drop. Uninstalling scopes must be done with the in-game tool in you inventory ;)

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[Skaim]
[Skaim] - - 123 comments

Hi,
I've the treasures name's (when i hold the mouse on an in-game stash) writed in script code (like this : treasure_wpn_name)

I have a french version of the game.

How can i fix this? or delete this? (i prefer delete if possible. I don't want to know what is present in stashes...)

It surely must be in "treasure_find.script"
I've surely to change this kind of line :
return game.translate_string("treasure_wpn_name")
But i don't know with what...

BTW, thx for this mod/patch! this is awesome!! ^^

Works great with some others mods too ^^
like COC open scopes, HDmodels and Variationmod

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[Skaim]
[Skaim] - - 123 comments

Also, there is no radio music in the game, is it normal?

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[Skaim]
[Skaim] - - 123 comments

This is the HUD mixed with the vanilla one, for those who find the Hud icons too little to be seen correctly : Mega.nz

This is if you want the other stalkers to have artifacts on them (chances are low, and artifacts are selectioned for not breaking the gameplay) Some little modifications in prices are made for compensate the money you can make with them ^^ Don't you think this is just bonus money... lol : Mega.nz

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jointguy23
jointguy23 - - 181 comments

this hud is cool mate but can you also add the numeric magazine indicator as well?

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Neuntoter.
Neuntoter. - - 23 comments

Hello & thanks to this Merge Mod,

I have CTD when:
-you go speak to the surrending stalker/bandit
-The stalker bring back the artefact to the skadovsk
(dialog betwen stalker & seller)

I use french text & audio

Any ideas ?

Best regards

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Guest
Guest - - 689,330 comments

Hello, I tried to install these mods but whenever I try to start a new game it crashes. I had to use Absolute nature 4.04 instead of 4.01 so I don't know if that makes a significant difference, otherwise I did exactly what the instructions said to do. This is the error I get in the game's log file:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\steamlibrary\steamapps\common\stalker call of pripyat\gamedata\sounds\none.ogg

stack trace:

0023:69737365 nvd3dum.dll

Any idea how I can fix this? I would really like to be able to play with all these mods. Thanks in advance!

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thales100 Author
thales100 - - 463 comments

Hi, sry for the late reply, please add this file to your gamedata/sounds folder.

Mediafire.com

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silkostrich
silkostrich - - 3 comments

Hello, I tried to install these mods but whenever I try to start a new game it crashes. I had to use Absolute nature 4.04 instead of 4.01 so I don't know if that makes a significant difference, otherwise I did exactly what the instructions said to do. This is the error I get in the game's log file:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : g:\steamlibrary\steamapps\common\stalker call of pripyat\gamedata\sounds\none.ogg

stack trace:

0023:69737365 nvd3dum.dll

Any idea how I can fix this? I would really like to be able to play with all these mods. Thanks in advance!

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thales100 Author
thales100 - - 463 comments

Hi, sry for the late reply, please add this file to your gamedata/sounds folder.

Mediafire.com

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Synthetic_Snow
Synthetic_Snow - - 103 comments

This is sweet! But I'd like to ask, is it possible to make this with STCoP 3.0.1.? Cause it got new weapons and some better things added.

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Andromedaae
Andromedaae - - 3 comments

Is it possible to make this work with STCoP 3.0.4?

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acadea27
acadea27 - - 225 comments

May I ask,why DX10 and not DX11 for the user.ltx file? Thank you.
Also,is it possible to disable the breathing sounds?

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Boardalius_Mansfurd
Boardalius_Mansfurd - - 118 comments

Any hopes of a Pripyat 2019 which uses STCoP Weapon Pack 3.2.03? I REALLY want those medkit/bandage animations.

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Serge_Thire
Serge_Thire - - 7 comments

love the mod its great, but is there a way to disable the knockout effect of the medkits? thanks!

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Habub
Habub - - 12 comments

I did everything. My game is working without a problem but i see no changes in the HUD.

Does it come later with other suits?

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Habub
Habub - - 12 comments

Wow i lost 2 entire days of my life.

There is nowhere written that you should NOT install the dynamic HUD of Atmosfear. I had so many chrashes and now i finally got it done.

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