(Just in case if most of you can't read for yourself Where it says "Location, Filename, Category, Licence, Uploader, Credits, Date, Size, Downloads, MD5 Hash, Embed Button, and Embed Widget" It clearly states in the credit portion "Credits with in the Zip file." I have to make it clear for the ones who can't bother to read that area) 5 New Hell Beasts Much harder from the last. We have the Adorable little Baby CacoDemon but you better kill him before he gets the chance to become like his father a man eating beast. The Defiler, Watch out for his Heatseeking Lost Souls and his Deadly Fireballs. The Forgotten One, The Slower but more powerful then his Lost Soul Counterpart. The Super Demon, Watch out for his Red balls of Death. The Diabloist, Watch out for his Dual Attacks of Tracking Fire Trail, and deadly FireBall That will set you Ablaze. (Patched them all for the PSX PB Edition Will work on making then Compatable with Regular PSX Brutal Doom
They need more work like destroyable corpes, alternate deaths or flame effects for the Forgotten One.
They are not in brutalized-style exactly.
I know but I would need someone to edit the sprites also Because I really can't create sprite work.
i would definately do these too along with finishing the fatality sprites of the baby caco, but im up to my chin with work XD I'll do what i can still though
Hello Brutaldoomisawesome, could you add more monsters to Project Brutality? :)
Flying Imp, Snakeimp, Stoneimp, Stonedemon, Superimp, Timeimp, etc-etc :)
I hope, you will :)
I load this mod after Project Brutality, and it will work?
Yeah it will work. You always load add-ons after the mods.
Thank you!
Imgur.com Just passing through helping a friend~
That red arrow tho.... Anyway a great monster mod indeed.
Hello Brutal, will you add more new monsters to Project Brutality?
Yeah, As soon as I can get a replacement Hard Drive because mine is on the verge of dying. So I don't know when it might die and it would be kind of redundant to work on new monsters on a dying Hard Drive since it could completely die on me If I'm in the middle of working on it.
I hope, you will buy a new hard drive soon :)
Maybe you should save your work to a pendrive!
I already have them backed up on dropbox.
My favorite bit of PB is the default random spawner. Seeing your good work here has me wondering if you could do a tutorial for how you accomplished this. I dream of a sort of 90's fps monster mashup having enemies from the great games like duke, blood, and others randomly spawn in PB. would be alot of work but that spawner script i cant seem to wrap my head around. Anyways thanks for sharing your work.
Do these monsters drop the same Energy and PowerUps as the standard PB monsters?
Do these monsters spawn in early levels or late levels?
Son una buena idea,muy buena de hecho,pero no estan brutalizados,tienen fallas de skins,en si ,esta bien caca
This do not work with gzdoom and qzdoom. can you fix it?
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in english can you fix it for projuct brutatiy 3.0 and projuct brutatiy 3.0 test in the future?
Brutal Doom v21 no, just Verson 20b
thank's 4 reply
The Mod Is amazing :v
Kind of new to Doom modding.., what is "PSX" Brutal Doom?
I run Brutal Doom with 8 other add-ons like Ultimate Doom Visor, Bullet Time, and the rest are small quality of life improvements (if they even really do anything as I just stuck them all together and haven't modded Doom long enough to know if they actually work) like brightmaps and special brightmaps.
I'm looking for a mod/add-on that only increases enemies, introduces enemies, or makes them stronger. I don't want to change anything else (weapons, health, powerups, etc.).
Is this compatible with my current loadout?
Using ZDL 3.2.2.2 to run
GZ Doom 3.1.0
Brutal Doom 20b
Slowmo Bullet Time
sound pk doom sfx
v16 Zombie Sounds
Quiet Marines
lights
brightmaps
Special brightmaps
zdoom dhtp
Ultimate Doom Visor
...in this order. Currently playing Plutonia.
Will this work for any map/map pack?
Where in my loadout would I place it?
Any help or advice would be appreciated.
I means PlayStation X.
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