Report abuse Operation: Inhuman ( GZDOOM. get this first.)
Feb 3rd, 2014
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The heaviest hitting, most realistic and balanced Brutal Doom weapon/enhancement pack. Period. This is a Weapon/Effects/Sound enhancement for Brutal Doom using Voltlocks RGA as a base. It is a complete overhaul of the way you interact with Doom. If this is running too slow for you, go ahead and try out the zdoom version. it should do it for ya. (read description.)

Important. (read this)
YOU CANNOT DRAG THIS ONTO GZDOOM BY ITSELF. Do not drag and drop this mod and then say it doesnt work or that it sucks. Dont be a dick and blame me, simply read the info included.
This mod has to be used in conjunction with Brutal Doom.  (on the latest build of gzdoom.)
There is a batch included so you can more easily launch the game.
Though ZDL, makes running this a whole bunch easier, just be sure to run it AFTER brutal doom. 
This has to be ran with gzdoom with the latest version of zdoom installed.

This is not a Call of Duty mod for dont get all fuckin agro and start saying stupid shit.

This is me putting real guns in doom. A weapon pack that uses real weapons in conjunction with brutal dooms enhanced interactivity.

Weapon graphics have been ripped from call of duty along with weapon sounds, all other remnants of Call of Duty will be removed from this mod as it progresses.  Included is a (very taxing) flashlight script, Brightmaps for nearly every character (I definitely didnt do that, a lovely team of zdoomers did), Overhaul of every monster and mechanical sound (pfenh) added effects, shrapnel, explosion replacement and overhaul, all looking to enhance but not infringe on your brutal doom experience. 

If you are running into issues running this mod, you can read the very long-winded, very caps locked description of how to do so. 

-all guns that have shotgun shells and rifle rounds eject shells. everything but two guns eject shells when shot.
-preserved all the deaths from brutal doom so barons still grab your ass and rip you in half, chainguns still blow your arm off. its good.
-all the deaths and explosions are preserved...heads blow off...grenades demolish entire rooms...barons blow into a bunch of pieces. 
-changed the sprites for pickups so that they dont obstruct view when much. definitely need to figure something new out but its presentable.
-changed grenade and rocket behavior. (added dynamic lights)
-weapons have tracers (has been buggy) 
-weapons eject magazine according to if he throws the mag to the left it doesnt fly out of the front of your body. stuff like that. a lot of detail and fumbling wiht shit has been done with this. the shotgun ejects the shells behind you, stuff like that. 
-a lot of thigns have been changed that not many are going to notice but i couldnt help but change because it has to be on par with brutal doom..and i know hes put a lot of work into that.
-removed regeneration and went with health packs. cant stand regen...and it just isnt doom,
-removed anything that isnt in the original game besides guns. its all about guns with this one.
-added dynamic lights to all guns, explosions, etc. its fuckin awesome. (be sure to run lights.pk3 immediately after gzdoom)
-brought back fast doomguy (fuck being bogged down by weapons, thanks for the input ussr!)
-got rid of the annoying muzzle flash and replaced it with buttery ass dynamic lighting. its better. trust me.
-fixed weird enemy smoke puff, and replaced it with COD style smoke. removing the weird square smoke from previous betas.
-imported all pain effects. (screens cracking, blood on screen ETC)
-removed all RGA features. not a fan. dont want em. sorry. 
-Overhauled almost every explosion for effect on monsters and damage. 
-added brightmaps (thanks pfenh) to all monsters and textures that would use them. 
-changed all sounds.  besides revenenants.  they dont deserve any treatment...those fuckers.
-am working on optimizing code.


If you cannot get it to run just drop me a comment and I will gladly walk you through set up (or point you towards zdoom launcher).  Dont say it sucks because you cant run it, or its missing content...its beta...and will be periodically updated throughout development.  Just ask, I'd be glad to help.

Thanks for playing. If you dont like it and you drop me a 0 vote...youre also just kind of an asshole.  Dont be a 14 year old troll, support mod development. Tell what you do and dont like.

While playing keep in mind there is a pretty large comfortability curve that comes with adding 25 guns, and turning the effects up to 11.  play through one wad with it, and i guarantee youll dig it. 


if you are having a hard time running it (if its bogging down your computer)  go ahead and give the zodom version a try, it is missing features, but still rocks. (it is missing lots of features). 

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Operation: Inhuman ( GZDOOM. get this first.)
Post comment Comments  (50 - 100 of 133)
cortlong50 Feb 8 2014, 12:39am replied:

hey sorry man! did you get it downloaded? if not, go to the zdoom url in the description and just direct download it from my mediafire.

+1 vote     reply to comment
Guest Feb 7 2014, 10:00pm says:

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cortlong50 Feb 8 2014, 12:36am replied:

if you havent figured this out yet, read the readme (its a .info file..just open it with notepad) and run it with the batch files included.
instructions on how to run other map packs included in there too.

+1 vote     reply to comment
Quaker540 Feb 10 2014, 5:52pm says:

This is a nice Add-On, however, when you change monster attributes (For example, No monsters command) and then selecting every class the game just crash. And I do have the last GZDoom version, though. Well, for my personal experience I decide to clean this file up :)

+1 vote     reply to comment
cortlong50 Feb 11 2014, 7:47pm replied:

hell yeah brotha, get it to where you like it (i realize the codes right now are a disaster!) after you do what you like to it go ahead and send it my way, and ill upload it with you credited for sure. id love to see what youve done with it.

+1 vote     reply to comment
Quaker540 Feb 13 2014, 10:30am replied:

Does this work only with Brutal Doom? Let me know before I clean it.

+1 vote     reply to comment
cortlong50 Feb 13 2014, 6:24pm replied:

yeah dude, its strictly brutal, so if you dont wanna dig through a bunch of sarges code (which im sure you arleady have with your last mod...which kicks *** by the way) id suggest staying away,
whatre you planning on doing to it?

+1 vote     reply to comment
yarkoojar Feb 11 2014, 7:31am says:

i would use the Visor but it doesn`t work ...
i`m using latest GZdoom.
anybody help~!

+1 vote     reply to comment
cortlong50 Feb 11 2014, 7:47pm replied:

hey man, whats happening with the visor?
im running the latest version and havent had any problems, can you give me some details on whats going wrong? are there any error codes or anything?
sorry about that, get back to me asap and lemmeknow.

+1 vote     reply to comment
yarkoojar Feb 11 2014, 8:17pm replied:

i use GZdoom 1.8.2 and Brutal doom Sperlog Edtion , doomcoop2-bd-ok
, doom HDv03... for me doom visorv1 works..but the visor from yours.. doesn`t work.. the game works but just only visor don`t.. ;(

+1 vote     reply to comment
yarkoojar Feb 11 2014, 8:42pm replied:

oh man. it works ! sorry~
but i hav one question.
when i it, the wierd color bar appears ..bottom of the screen.. which option do i hav to touch ?
i would get rid of the wierd color(white) bar..

+1 vote     reply to comment
cortlong50 Feb 12 2014, 8:50am replied:

Try and drop some of the mods besides the essentials like brutal and oping imam. SEE if that fixes the color bar.
If it's still there and the color is weird just run it without it or if you know decorate make it a number bar. Because I can't figure it out. I'll upload it and give you full credit haha.
I don't like the bar either but I love the HUD.

+1 vote     reply to comment
yarkoojar Feb 12 2014, 7:51pm replied:

thank you for replying
i couldn't make it right.. but it is a nice mod!
in my country, nobody play Brutal doom and knows how to do it so i can`t ask for this...;(
i will search for this later some time by myself maybe...
keep working on that dude ~~

+1 vote     reply to comment
prime79 Feb 14 2014, 4:27pm replied:

go into Brutal SE and delete SBARINFO. the Status bar in there acts really weird with BDSE

+1 vote     reply to comment
cortlong50 Feb 14 2014, 5:03pm replied:

yeeeah buddy. ^

do what he said haha.
hopefully that helps, lemme know if you need anything else man.

+1 vote     reply to comment
8SCARFace8 Feb 11 2014, 8:26am says:

Even for a beta, it´s pretty awesome.

+1 vote     reply to comment
cortlong50 Feb 11 2014, 7:49pm replied:

hahaha, thanks man! the finished version will hopefully run smoother, but for the most part what youre playing is the end-user experience minus the few not resprited weapons and all of that. theyll all be done once it drops.

thanks man! you made my day.

+1 vote     reply to comment
DocDarkAngelo Feb 14 2014, 2:09pm says:

Damn it's a nice and pretty mod for Brutal Doom, i love it, but some weapon are strange.
The CM901 is not automatic (pretty strange for a carbine) and the C36G is a heavy weapon but it's just a Assault Rifle :/

And when i summon a USP45, i have a P99

And last "caprice" i hate the design of the Modern warfare 3's AK47 xD

But i realy like your mods keep it up ;)

+2 votes     reply to comment
cortlong50 Feb 14 2014, 3:03pm replied:

well usually if youre running carbine youre gonna be running it single shot, otherwise youll be out of ammo in like 2 minutes in real have kinda given the idea that everything is full auto all the time haha.
ANYWAY! haha, yeah the g36...i wanted it in the game, i loved the sprites but i couldnt figure out where to put it, so i stuck it in the lmg class with jacketed hollow point rounds...i wanted a 30 round lmg if someone wanted.
as for the p99...yeeeah, thats because i resprited it as a p99 because there wasnt any usp sprites floating around, if you type "give spas-12" youll get the ksg...i couldnt change the code because the acs was already compiled to recognize certain guns, so my work around was changing the end-user experience but making all the guns seem in place, but if you dig around in the code youll see alot of it is a facade...its just an unfortunate thing that had to happen if i wanted hd sprites haha.
and i feel you on the ak.

thanks man! i hopee you enjoy it even though it has its hiccups.

+1 vote     reply to comment
prime79 Feb 14 2014, 4:02pm replied:

Hey man the KSG was my favorite peice haha. Also when i fix the 1887 sound, illl upload a addon to fix it.

+1 vote     reply to comment
cortlong50 Feb 14 2014, 5:04pm replied:

do it son, just do an addon that fixes all the guns if you get that far, i noticed theres a few funky sounds going on.

+1 vote     reply to comment
prime79 Feb 14 2014, 5:43pm replied:

gotta ****** find all the soundfiles first <.< but i got the girl coming over right now so. no work for me.

+1 vote     reply to comment
Quaker540 Feb 26 2014, 3:32pm replied:

Ehm... What?

+1 vote     reply to comment
prime79 Mar 12 2014, 2:31pm replied:

Sorry. Me and Cortlong are buds. Hopefully when i finish this current project, ill get back tryin to fix this sound being off

+2 votes     reply to comment
prime79 Mar 16 2014, 11:47pm replied:

by the way when i finish this current project i will post it here

+1 vote     reply to comment
Quaker540 Mar 29 2014, 3:31pm replied:

Do you mean that you will send sounds, straight from the game? If so, I WANT IT! :D

+1 vote     reply to comment
prime79 Apr 2 2014, 7:20pm replied:

oh i can snag the sound files from this. thats easy! super easy. its finding/making higher quality sounds thats the problem ;3

+1 vote     reply to comment
Quaker540 Jun 8 2014, 8:46am replied:

It's OK, I've send a link to Cortlong50 with MW3 sounds (ALL sounds, straight from the game). I haven't even played MW3 (Because Call of Duty sucks ***) but the sounds are all very clean, sharp and amazing.

+1 vote     reply to comment
L3d Feb 16 2014, 4:54am says:

mcafee was like mjeee and i was like meeeeeeh !!

+1 vote     reply to comment
cortlong50 Feb 16 2014, 1:10pm replied:

hahaha, tell that motha fucka to get outta here and got yo *** some avast.

i swear there are absolutely no virus' in this pack. virus' are for ******** and gypsies.

+4 votes     reply to comment
Quaker540 Feb 19 2014, 7:52am replied:

Yep, seriously, get Avast! McAfee sucks pretty much... And I guarantee that there's no virus on this. Because it runs like a charm in my PC, plus I didn't notice something bad in my PC Status!

@Corlong50 I think it runs very slow to you because of your Avast. I have Avast in my second Computer, and in my other one AVG Internet Security. Both are same in model and anything. When I run your mod into my AVG computer, it runs fast as hell. But when I'm using my other one... It's extremely taxing. The reason is, that Avast is incredibly huge and eats up my memory! :P

+1 vote     reply to comment
cortlong50 Feb 19 2014, 3:28pm replied:

thats a good point! im gonna turn that ****** off when i run doom haha, i noticed it on zandronum bad! because it was trying to secure my connection the entire time.

+1 vote     reply to comment
Quaker540 Feb 19 2014, 5:42pm replied:

The problem with Avast for all this years is one; It's unbelievably huge. If you want, you could buy AVG Internet Security (Just like I did, in case you want to test it use the Trial) which is really awesome and it works perfectly. I take the time to see how big it is, and it's only 90MB (!!!) and Avast is like 350MB+. I mean, I have a small memory card (1GB Card) and because of Avast your mod goes EXTREMELY taxing. I can't even figure out what is going on. So, correct that guy, and tell him to get some AVG Internet Security plus you too (Or you can just download the trial and remove Avast to see the performance boost). I swear, for me is the best choice and my best recommendation.

EDIT; I put a 10/10 vote to your mod! Nice work, keep it up!

+1 vote     reply to comment
Quaker540 Feb 24 2014, 2:02pm says:

The only thing I have to ask is, why is this Add-On to much underrated? I mean, 6.4/10 only?

+2 votes     reply to comment
cortlong50 Feb 24 2014, 10:34pm replied:

i think someone spammed it and gave me a ****** rating haha, whih is a bummer because i like it.

i think its the call of duty involved though, because thats a sin.

+2 votes     reply to comment
Quaker540 Feb 26 2014, 3:28pm replied:

I think because it has many FPS drop (For me, at least) and is a kinda weird to Install (I mean, many people got confused of the Installation Process, but likewise I Installed it with the first time, because I read the Instructions).

P.S. How it runs without Avast? For me runs MUCH better! :)

P.S.2 I'm not even a CoD fan (I hate it, actually), but this one is nice!

+1 vote     reply to comment
Guest Feb 28 2014, 11:43am says:

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Quaker540 Mar 2 2014, 1:27pm replied:

The Author is not a CoD fan (Just like me). I agree that CoD sucks as hell, but as the Author said, he couldn't find any badass sprite artist to draw 1000+ sprites (As you can see, this Add-On has thousands of sprites), so he find CoD models to fit nicely with Brutal Doom. Then, as you can see he ripped them to sprites, and we have a job well done. Still, he's not a CoD fan.

+1 vote     reply to comment
cortlong50 Mar 3 2014, 6:06pm replied:

just in case anyone who isnt logged in on here cant see this stupid ****** comment, lemme go ahead and copy and paste what he said.

"go **** your self with this mod. cod is for babies. BADASS FREAKING GOD LIKE SUFF IS BETTER -Doomguy 2014"

which basically translated to "im a dumb ****** **** who talks **** on the internet instead of leaving well enough alone...also i cant spell, i dont know that 'yourself' is one word, the end of my comment doesnt make any sense, and i'm too busy eating **** to realize that the person making the mod doesnt even like call of duty, but is using RGA as a base for this mod because it was content rich and had high quality sprites that could very easily be used to make a bad *** mod."

so yeah. i dont like call of duty as mr quaker540 said (which thanks for the optimizations bud! i am using them for the upcoming zdoom version now!) and so what you said literally carried no weight on my conscious whatsoever. Thanks for stopping by, and the next time you talk **** on the internet do it while you're signed in.

+3 votes     reply to comment
justinngo99 Mar 16 2014, 5:57pm says:

Glorious... This is great. I like what I'm seeing here!

+1 vote     reply to comment
cortlong50 Mar 21 2014, 3:44pm replied:

Thanks man! Lemme know if you like how it plays!

+1 vote     reply to comment
justinngo99 Mar 21 2014, 10:25pm replied:

I'll tell you how it is like right now! It's TOO Great! I think that I saw a post on ZDoom Forums where you were requesting sprites for this mod... IDK... I swear I saw one...

+1 vote     reply to comment
cortlong50 Apr 16 2014, 1:49am replied:

that is correct, i was hounding some of the spriting gods for some action over there but couldnt find anyone who could get anything done in any sort of reasonable amount of time since theres just too many guns haha

+1 vote     reply to comment
Govik Mar 22 2014, 10:00am says:

I am having an issue, I have bound 'g' key to drop weapon. If I am fully loaded it gives me the message that I have to drop my weapon 'cause my slots are full. When I drop my weapon it won't let me pick up a new weapon. It still says that my slots are full and won't allow me to pick up the weapon. I even dropped all my weapons and then I can't pick up any weapons if my "inventory" was full before I dropped all my weapons. So all I can do at that point is run around with my fisticuffs. I am using latest GZDoom and ZDL. I am using the default Ultimate Doom IWAD and Brutal19.pk3/zdoom-dhtp-20130802.pk3/a music .pk3/opinhumanbeta.pk3/DoomNukem_Visor.pk3 in that order. It runs and looks and feels great just can't switch out weapons.

+1 vote     reply to comment
Govik Mar 22 2014, 10:26am replied:

Also the visor is not working either. I have used the batch file and am having the same issues. Can't pickup weapons and visor not working.

+1 vote     reply to comment
Govik Mar 22 2014, 10:59am replied:

Okay I figured out the drop/pick up weapon issue. I had the wrong drop command bound to a key so I fixed that. But still can't get the visor to work and without it I can't see how much health, armor, and ammo I have.

+1 vote     reply to comment
Quaker540 Mar 22 2014, 2:42pm replied:

What engine you are using? If you are using Zandronum, let me tell you that it DOESN'T work on Zandronum. Use G/ZDoom instead.

+1 vote     reply to comment
cortlong50 Mar 22 2014, 10:32pm replied:

Glad to hear you figure that out haha.
As for the could be a resolution thing or something.
If there's any more info on that lemme know. ARE there any error codes or anything for the visor?
If you can't get it to work play without it. It's sweet but it is cumbersome and you won't miss it haha. I promise!
Lemme know f you get it working dudeson.

+1 vote     reply to comment
cortlong50 Mar 22 2014, 10:42pm replied:

Also run it withou a texture pack. I added bright maps and it should be pleasing to your eyes haha.

+1 vote     reply to comment
Govik Mar 23 2014, 1:27pm replied:

I'm not seeing any errors specific to the visor in the console. I will try without the texture pack and get back to you. I am playing at 1920x1080. I had the visor in my gzdoom folder before cause I have used it before and it was working then. I replaced that one with the one in your .zip but they appear to be the same since they were the exact same size but over wrote it just to be safe. I will try a few things and again get back to you so others that are having this issue can get some help. My only issue with not running the visor is I'm not getting any type of hud so I can't see what my health and armor are at and it's nice to know if you can go in guns blazing or you need to be careful, that kind of stuff lol.

+1 vote     reply to comment
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