My entry for the KF 2Grindhouse mapping contest, enjoy
#grindhouse
extract the map to ...\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\Maps
this is my submission for the grindhouse mapping competition, hope you enjoy
Most Recent Version: B3
credits:
cgtextures
Skell for testing, feedback
great map, probably the best from what I've seen so far
thanks man
we played it several times yesterday and found that it's way too easy to hold near any of two trader pods which are on roof. The roof trader pod near the water is particularly easy because only crawlers spawn behind us, all other zeds come from a long corridor and eliminated there.
noted
looks awesome
Just played that map on a random serv, gotta say it's a masterpiece.
I love to try out as many custom maps as i can, and this is one of the best i've seen so far.
The daylight atmosphere along with the favela/ghetto style feels really nice, there's a lot of detail and the level design fits the gameplay very well.
Looking forward to see more of your work !
thank you
You can jump on top of this power box and the zeds can't reach you: I.imgur.com
If you stand at this spot most zeds will gets stuck here and will not path to you: I.imgur.com
I enjoyed the map, has good lighting, big size. It does seem to have a bit too much of some yellowish tinge to it. But honestly it seems like it's straying a bit too far away from the game theme, and is of little interest compared to the other maps.
Updated to B2:
-Changed lighting
-Changed fog
-Added some details
-Edited several normal maps so they actually have an effect
-Fixed some pathing issues
-Fixed some exploitable spots
-Fixed problem with graffiti not fading properly
Updated to B3:
-Added customization lobby
-Added some more details
-New enemy spawner
-Changed water
-Fixed some collision issues
Can you update textures?