Deep within the mountains walls, an unspeakable evil lurks about the shadows of the Bone House!
A map themed around an ancient tomb and sanctuary.
Various rooms and chambers, each with their own details, lighting, and looks to them.
A dark map, but no so dark you cannot see where you are going. The lighting is fixed to be spooky, but not distracting.
Hope you enjoy my work! (:
Hey everyone, if you would like to play this map on an online server, you can play it at "173.199.87.229" or search for the server "Zed Killing Battlegrounds". Fair warning, it takes 20 mins to download the map because you are pulling the files from the server directly, but once downloaded, you can enter in normally every time after that.
Look for the Admin "Silver Mantis" (Me) and stop by to say hello!
I have a showcase video up as well if you would like to check out the map!
Go here to check it out!
EDIT:
11/5/15
- Tweaked some nodes.
- Added a new spawn volume for the large shrine area.
- Added better lighting to the customization room.
I have tried your map in solo today, have to say although it's not big it plays really well and looks nice (you've used catacombs materials, but it doesn't look copied and gives a different vibe, which is cool).
Now, 2 things that irked me are the player spawn skybox and zed spawn chambers. The former is a sphere, right? It doesn't really look like a sky when you lift the camera, especially on the edge right above cave, you can see the texture "bending" which somewhat kills the immersion. Secondly, the invisible walls blocking you from zed spawns, while clearly there's nothing in your way. I think there should be some visual indicator that you can't go there.
Otherwise it's good. I may fire up a dedicated to see how it plays with 6 people and if I do, I'll post further feedback/opinions etc.
Keep up the good work!
Thanks! I was honestly looking for feedback, so I appreciate this so much. I definitely agree on the skybox. I am making another map currently and found out another way to create a more realistic looking one. And yeah for the spawners, it was really "Do or do not" kinda thing. If I make it look like you can't get in there, how do the Zeds get out? ... that was my problem. haha. Thanks again for everything. I'll fix it up soon.
Maybe put the spawn a little bit more up ? or holes instead ? I got caught as well by that and it feels tempting to go inside heh.
I wanted the spawns to look very natural which is why they look interesting. But I'll work on making them look impassible! ^_^
EDIT:
11/7/15
-Changed Skybox for player Spawn area.
-Changed a few lights within the map.
-Made Zed spawns look less player-accessible.
-Removed flaming 3 headed unicorn.
EDIT:
11/9/15
-Fixed throw weapons collision with roof in cave hallway.
this map is pretty good, played it 3 times. I'd suggest to add some ambient lighting to make it not pure black as it is right now in some places.
Thanks! ... I did notice that the tomb area and a few others could use some more light. Honestly with the next update having the flashlights on the players chest rig, I may want to keep it that dark to encourage flashlight use. Thank you for your feedback though, I will test the map with a bit more lighting and save the less lit one as a backup for sure. (:
This is a spooky map, and has some interesting elements to it. It is big so good for a full 6 player compliment, could handle more players too. The green mist is great. My suggestions would be to move trader pods closer to the centre of the map, and adding a few more objects/decorations/statues etc. to make it a bit busier.