Finally the final version of the Islamabad series/project has been officially released! This version features a lot of new entities, brushes, gameplay, overlays, decals, houses, details, and more!! It has also been highly optimized with far Z clip plane and prop fading. You should now have an fps above 70-250+ FPS. And the crash bugs has as well been fixed, your server won't crash anymore, the reason why it crashed before was because I had to skip VVIS which is an important part of the compiling step, so that made the map crash your server a few times, but now this is fully fixed! Click on "Read More" to get instructions and more precise information/documentation.
The Schedule has been like this: (The maps included in this project)
1: ins_Akahablah (For CSS)
2: de_Kurizh (For CSS)
3: ins_Kurizh (For INS)
4: ins_Mosul (For INS) (Name were changed to ins_Kurizh_Extreme later on)
5: ins_Kurizh_Extreme (For INS) (Never released due to compile errors and crashes)
6: BF_Battle_Kurizh_v2 (For Battle-Force) (BF is our HL2 mod, we fixed a little on ins_kurizh_extreme and used it for our mod)
7: BF_Peshaahr (For Battle-Force) (Fixed more on the BF_Battle_Kurizh_v2)
The big changes happened here:
8: ins_Islamabad Score 7 of 10 (For INS) (Finally a full release of INS_Kurizh_Extreme, what was ins_Kurizh_Extreme? Well, it was both ins_Kurizh and a new part added to the map which is ins_islamabad, this was removed in the BF_Battle_Kurizh and proceed without it from then on)
This is the full HISTORY of the Islamabad Project.
Project Details:
Total Time spent: 1 Year / 365 Days
Total Size of all map files and backups: To lazy to count it all but it should be a tough 3-4GB +++
Final map/release was completed: 05.02.2011
Ins_Islamabad_FINAL Documentation / Features:
Game: Insurgency HL2 mod!
Map Size: 56MB uncompressed
Default Textures?: Yes, lots of them!
Default Models: Yes, a few of those.
Tools used:
- Photoshop CS5 Extended Edition
- VTFEdit
- Vmex
- Pakrat
- VMT Editor
- HDR / Color Corrections
- Hammer World Editor
- Cubase 5.1
- Source SDK
- Steam
Ins_Islamabad_Final Concept / Gameplay History Line:
There are still a lot of heavy rainfall in Islamabad, Pakistan.
A lot of sand has slid, leaving a lot of the city in ruins and people trapped beneath the sand.
And suddenly out from nowhere, the Talibans are trying to take control over Islamabad!
It's up to the USMC to regain the control of ISLAMABAD!
Check Piranesi.aowc.net for more maps!
Install Instructions: To run this map on a server or to play solo/lan move all the folders in your "ins_islamabad_final.Zip" over into your "C:/Program Files/Steam/Steamapps/ACCOUNT NAME/Insurgency/Insurgency" folder! If you get any message about overwrite existing files you should say yes to that!
For more INFO and Awesome maps check our homepage: www.piranesi.aowc.net
Do you like Mods better than original games? Then you definitely should check out our epic HL2 modification "Battle-Force"! Check this page for more info about it: www.moddb.com/mods/battle-force
Other Upcoming Projects:
- ins_Jablamahad_Mountain is going to be the first and best mountain map for INS, it will feature A LOT of default models, textures and sounds and it will be a fully snow theme, with a lot of realistic snowfall and fog and as well as night lightning / theme.
That is all for now! I hope you will add my new INS map for your server and tell other peoples about it too! Trust me, you won't regret it! This map has a lot of awesome features and good gameplay features!! :-D
Step by my homepage if you need help or similarities like that!! :)
Add me on steam: "Bernt705"
Servers that will feature "ins_islamabad_FINAL" 24/7: "85.190.40.70:27015" <--- ( Please add this one to your server favorites)
For more Pictures check this page: Img39.imageshack.us
Average
8.68 votes submitted.
the ins dev is still alive?
No forums are dead, and no devs seem to be around. Only rellik refag is.
Go here: Network.insgame.net for the future.
Yeah, it's too bad that they have stopped developing on this great mod. But the good thing is that there are still a lot of fans like me who still does a little bit "developing" by at least creating and releasing some maps, so those who are tired of the original maps will still be available to find new ones. :)