Does various changes to the pickups to be a bit more interesting and varied, rather than relying on the more faithful stock powerups, 3 classes to choose from, 2 new weapons, added smart packs (much easier to conserve ammunition), smart spawning (which randomly generates various new content into levels), fuel ammo for chainsaw and revenant launcher which can be gotten from dismantling rockets, more alt fires, more ways to get bonuses from cruelty (which I've renamed to brutality) and various other tweaks. Compatible for ZDoom/GZdoom only. It is designed for Brutal Doom v17 but it may work with newer versions.
-Brutal Doom .17 : Wadhost.fathax.com
-IS compatible with my other mods (Classic Weapons Pack for BD, Statusbar Reloaded, Retail-ation mod series)
-Compatible with hires textures, fonts and such.
-MAY work with Skulltag/Zandronum as well (untested)
-NOT compatible with other BD mutators
-NOT designed for Multiplayer (will work, but some features may not act as intended)
This mod pack tries to improve and fix some features of Brutal Doom.
See "Features" below for details.
-3 custom player classes: Trooper (balanced), Commando (Strong, slow), Recon (Fast, weak).
-There are 3 types of armor and health pickups (both regular and bonus).
-There are 4 new powerups (replacing vanilla ones with 50% probablity). They act different but are somehow similar to them. See bottom of page for more info on this.
-2 new weapons added to the weapon stock: Tactical Pistol and Unmaker.
-Unmaker and Revenant Launcher uses the new ammo which is provided even in Doom 1 maps.
-To get the Unmaker you must collect all it's parts. The ritual of assembly is described as you do so.
-"PACK" system: When backpack, medikit, stimpack or large ammo case is picked up, it does not vanish (wasting some of it's contents), but releases five (or 2 in case of stimpack) small pickups. This is a feature to reduce ammo/health wasting in cases, when not all the contents are needed.
-"Smart Spawners" system: seemlessly introduces new content to vanilla maps, without the loss of any already-present stuff.
-The mod is designed to be bandwidth-friendly (small file size) and as much compatible as possible.
-Compatible with my other mods and HUDs.
-Roaming marine helpers may appear on the level (not replacing anything, place is randomly chosen). They have better weapons as you progress.
-Most things are destructible (dead monsters, decorations etc).
-Much more interaction with decorations (you can turn the lamps on/off, break the wiring of tech pillars etc).
-Bigger and harder decorations must take lots of damage to break.
-Some powerups are boosted (deflective invulnerability, vampiric demon rune, additive invisibility power).
-Cruelty Bonus replaced with Brutality Bonus (new sound, more occasions to get the bonus).
-Keys and locked doors have new sounds (if locked door makes a mechanical sound this means at least one skull key is required).
-All the weapons have altfires, some even more than one (reload button acts as fire selector then).
-Some weapons have new, cool features: chainsaw must be manually turned on and drains fuel, pistol have laser sight, etc.
-SSG, Machinegun, Flamethrower and Revenant Launcher can be obtained even in Doom 1 and it's pwads!
-Fuel from rockets can be drained and used in a fuel consuming weapons (revenant launcher, chainsaw) - use Reload button.
-Burning enemies can set others on fire as well.
-Refire function added to many weapons, since I see no good reason to tap the mouse mindlessly.
-Many BD bugs were fixed (invisible hanging body, rifle zoom out when reload button is pressed, backpack ammo amount etc).
-Copy the pk7 file to the same place where ZDoom-based exe is.
-Use any method to load the pk7, just remember to put it after Brutal Doom.
-Initial Release: BD .17 compatible
Questions & Answers:
Q: Future releases?
A: I have a plans to keep it up to date with the latest BD.
Q: I'm not interested in custom player classes - I just want to kill!
A: Choose the default "Trooper" class.
Q: May I used this mod safely with your other mods?
A: Yes, in fact I recommend it. Not only becouse I'm content with my creations, but also cuz it gets the most out of ID. Example:
It's possible to assemble the unmaker in Doom 1 levels but it's very hard since it requires so many pieces but episodes are so short. You can get it easier with Retail-ation cuz it merges the episodes into single gameplay.
Q: How to read the version number?
A: Version number is A.BD where A is the release number and BD is a number of Brutal Doom build the mod is designed for.
Q: Do I need custom maps to see the new items?
A: No. All the new stuff is introduced in all the vanilla levels, for all Doom games (even Doom 1 maps have new weapons etc) via "Smart Spawners".
Q: Will this file be compatible with other BD's versions?
A: Not backwards compatible for sure. There is a slight chance for forward compatiblity - everything depends what new content will next BD release introduce.
The savegames might get broken when the mod is used in mid-game (so don't do it!). The problem is NOT mod-related so there is nothing I really can do.
Just start the new game and test if the saved states work.
Sergeant_Mark_IV for "Brutal Doom" resources used in this mod: Moddb.com
BlueFireZ88 for Doom Expanded stuff used.
The Skulltag Team for all the SkullTag stuff used.
Great care was taken during the testing to provide this bug-free, but I provide this file "as is" with no warranty of any kind. You get it for free and use it on your own risk. This means I won't be responsible for any errors and/or damage caused by this software.
You may NOT use any part of this mod for any purpose (other than playing it) without asking for permission first.
By using/editing this file you agree to the above terms.
[Former pickup name -> New pickup name: additional properties]:
Berserk -> Bloodlust: drains health from enemies during attack (for 60 sec), does not switch to fists automatically.
"New" pickup sprite (glowing skull).
Soul Sphere -> Strong Soul: regenerates 5 health per 3 sec (for 60 sec)
Mega Spehere -> Demonic Fury: doubles the attack rate and damage (for 60 sec),
but does not grant armor (it's now offensive powerup, instead of defensive it used to be)
Infrared -> Combat Visor: boosts the movement speed by 50% (for 120 sec)
RadSuit -> Protective Gear: additional 25% protection from other damage types (for 60 sec).
"New" pickup sprite (the one from Classic Weapons Pack is now moved here).
BlurSphere -> Ghost Sphere: enemies run away from player, they attack very little (for 60 sec)
Invulnerability -> Hell Time: freezes time when powerup is active (for 30 sec)