Description

Improves the vision of Human NPC's. Mainly by increasing their maximum view distance from 80 meters to 350 meters. Added optional files for Mutants.

Preview
Improved NPC Vision (Last Day 1.2)
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Shekar9
Shekar9 - - 37 comments

omg we definitely needed this. Thanks.

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andrejchudoba
andrejchudoba - - 266 comments

nice, will try it definitely!

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madden92
madden92 - - 9 comments

THank you for this, however I would like to know if you can make a mod that would make it so that in the night the NPC's would barely see you. I like to play with very low brightness and dark nights so that it makes it impossible to move without a headlamp/flashlight, and while I just arrived at the swamp in the middle of the night and I could barely see anything, I started getting shot from not very far.

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

Last Day has a luminosity setting of 0.8 for alert and non-alert enemies. The higher the number the harder you are to see in the dark and at a setting of 1.0 your invisible in the dark (i think). This mod adjusts that to 0.8 for non-alert and 0.2 for alert enemies. Meaning if enemies become alert (see you walking around with a flashlight in the dark for example) they will have an easy time spotting you in the dark...This sort of simulated the enemy turning on night vision when alert, which I recommend you upgrade to asap I personally use the add-on better night vision. But I will definitely look into this, I am not sure if I can make the luminosity factor any higher without making you invisible in the dark, but I can see if the 0.2 setting for alert enemies needs to be adjusted...Ill go run around in the dark for awhile. You can also modify the m_stalker.ltx file yourself using notepad, scroll down to [stalker_vision_free] and [stalker_vision_danger] and adjust the 'luminocity_factor' to whatever you like...

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madden92
madden92 - - 9 comments

Interesting that i tried to use the luminocity_factor at 1.2 and it did nothing. So the limit is at 1.0 you think?

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MattPL
MattPL - - 80 comments

It's a bit more complicated than that, because a rookie in Cordon shouldn't be able to spot you at night with the same ease as a veteran in Pripyat, because rookie won't be able to afford a night vision. In Misery we had separate sets of values depending on NPC's rank.

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

This add-on does as well. A Veteran Stalker will overall have an easier time spotting you compared to a Rookie Stalker. Dont look too much into the night vision comment. Also since Madden92 made this comment ive tweaked the Luminosity factor for alert enemies to be more balanced.

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MattPL
MattPL - - 80 comments

Oh, great! Thanks for explaining that. I will try and test it.

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zaldronthesage
zaldronthesage - - 94 comments

How does this mod affect overall difficulty?

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

basically...you will be shot at from farther away. I recommend setting the stalker population factor to 1.0, and using ssregibility's 'HardCore AI Aim' add-on located here... Moddb.com and the zone will become a real warzone

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

I mainly created the mod because I could kill the enemy without being shot at myself. I wasnt even using a real sniper rifle, and past about 120 meters the enemy werent reacting to being shot.

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

Keep in mind the Ai will also be more aggressive towards each other since they can see each other from farther away.

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Shekar9
Shekar9 - - 37 comments

Addon is working greatly as you intended. RevanvonBrandt :)
Other stalkers were nothing but a dumb target on certain range before, now they shoot back crazy on my location. XD

Great tweak man. Great work.

I hope this addon will also gonna work without any problem on upcoming 1.3 version as well. (Let's hope dev didn't change the ai system. Or hope that dev did changed it. Lol)

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Shekar9
Shekar9 - - 37 comments

And by the way.. I thought the dogs in the stalker game were 'blind dogs'..
Is the optional dog vision file set to 350?

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Shekar9
Shekar9 - - 37 comments

Nevermind.
I just read that description on v1.1 just now.

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

Well thanks I really appreciate the feedback. I couldnt agree more about the Ai being moving targets before giving them the ability to actually shoot back at long range. As for the dogs, their sight distance shouldnt exceed 100m, still less then cats. But they should actually notice you now and hunt you down like in MISERY. Im not sure about 'all' the dogs being blind, Im sure some get mangy and lose their sight. But in the MISERY pictures/art they show dogs that still have eyes. So if anything you can just pretend they smell you. Last Day 1.3 wont be released for a while I think, but I will surely make 'Improved NPC Vision' compatible if needed.

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Shekar9
Shekar9 - - 37 comments

Things about the dogs you said seems to make sense! :D
Thanks for the Addon and the reply, RevanvonBrandt.
Hope you have a nice day! :)

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MattPL
MattPL - - 80 comments

Hey Revan, when will you release your mod with other values (150, 250)?

Thanks and keep up the great work!

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

thats what im going to work on next, should drop it the coming days...The vision formula is somewhat complicated so its a bit more diffucult then just changing the number 350 to 150

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andrejchudoba
andrejchudoba - - 266 comments

holy molly, the shootouts are so intense with this one! and the suppresing fire from npcs makes it even more thrilling and creates really badass situations. great job!

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

Thanks for the feedback, and Im glad youre enjoying it too!

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kieronNapierchiki
kieronNapierchiki - - 95 comments

could you make this for 1.3 + patch
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'stalker_devushka'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:0477399C xrCore.dll, xrDebug::fatal()
0023:04776531 xrCore.dll, CInifile::Load()
0023:04776531 xrCore.dll, CInifile::Load()
0023:04775EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()

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AZSLIMJIM
AZSLIMJIM - - 132 comments

Actually is the stalker vision patch already implemented in LD1.3+? Ran through compare in Notepad++ and theres like 10 lines with changes (which only add a ; at the beginning of the line anyway) and an extra 40 lines where that stalker_devushka section is added in LD1.3+ file. I think you can add in mutant changes still but the human changes are already implemented maybe. Anyone know if thats right? The crash happens because this addon is missing that stalker_devushka section at line 655-696 of stalker.ltx

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AZSLIMJIM
AZSLIMJIM - - 132 comments

Sorry... It was QoL addon for Last Day that fixed the Stalkers script. Moddb.com

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RevanvonBrandt Author
RevanvonBrandt - - 219 comments

Just in case anyone hasn't noticed this mod is retired and apparently redundant as of 1.3 as the changes have been inmplemented...Not to mention Last Day its self is no longer under development...Im hopping on the Anomoly train. Ill see you over there.

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