The Hideous Destructor weapons and monsters mod is, among other things, a "gameplay re-imagining" of Doom. The basic premise goes something like this: what if Doom, with its demons and zombies and 80s-metal horrors and ridiculous firepower, didn't hold anything back for the benefit of the player? What if a lone zombie coming at you with an assault rifle became a cause of concern *now*, rather than ten minutes later when your health suddenly dips to single digits because your teammate ran in front of your rocket? What if your guns actually had some serious range and stopping power - as did the enemy's, creating opportunities and risks that would have been much harder to model before? What if, on Phobos, you had to face a force that was much more plausibly capable of wiping out an entire platoon of space marines?
threads: Forum.zdoom.org
Quickstart (no seriously read this if you're new to this mod):
- Click here to get a recent GZDoom SVN build, or here for source code.
- Black flickering means you're bleeding to death.
- Use medikits to stop bleeding. They take time to work.
- Hit the reload key to reload.
- Hold the use/open door key to pick up things and melee people.
- Hold the jump key in front of a low ledge to climb over it.
- Hold the run/walk key to run.
- Stop moving and hold the use/open door key to view all inventory.
- To run on Doom 1/Ultimate Doom, load DOOM2.WAD as a PWAD before Hideous Destructor.
Basically, whatever gives you decent cover against hitscans and doesn't assume the player can only win through actively dodging things while they're moving towards them (e.g., early maps designed for when even newbies were using keyboard controls) should be beatable on medium.
Type
Monster/weapon/player mod
Single/coop/deathmatch
Some new sounds
Minimal new graphics
Comprehensive replacement - not designed to be compatible with other weapon, monster, gore or other enhancement mods
One-line summary
Ghosts & Goblins meets Ghost Recon. In Doom.
Description
HD changes the entire dynamic of Doom gamplay by doing the following:
- First, it gives the player better weapons: along with the pistol, you get grenades, medikits, and at least one of more than 8 possible primary weapons of your choice. Then it reduces the spread of every weapon, most notably the shotguns, to make it much easier to kill at longer ranges. The weapons themselves do more damage, too.
- In return, though, it makes the Doomguy move more like a real human being. Compared with the monsters he is now only above average in speed, and will have some difficulty firing while running. Getting hit is going to be a lot worse, especially since everyone else's firepower is increased to kill as efficiently as you!
- On the bright side, your logistical problems are greatly ameliorated. You naturally regain health over time (the rationale being that you're taking stress and fatigue as well as actual wounds), and zombies of all kinds drop much more ammo - in addition to the fact that you're already using less than before.
- What you pick up and when you pick it up are also much more under your control. Medical pickups and light amp goggles can be picked up and kept for later on in the level. You also must manually pick up items, giving you even more control over your resources.
- These changes all lead to your in-game risks being front-loaded: your timing, positioning, and ability to anticipate attacks in any single fight are much more important than your strategic timing of when to use which pickup. One mistake can kill you immediately, instead of just hurting your chances two or three firefights later. This kind of play can be a bit more stressful than the way Doom normally plays, but it makes each kill that much more rewarding.
is this the most recent version? also I'm guessing it's zdoom only?
Its been updated a few days ago: Forum.zdoom.org
I would like some help i have the max version of GZdoom but i get this error Script error, "hd.pk7:actors/dcfunctn.txt" line 170:
Invalid state parameter {
i would love it if i could get the live system cause me and my brother want Brutal doom harder so we want a live system i looked at this one but its single only Forum.zdoom.org
Dude, got an error:
Script error, "hd.pk7:actors/dcrocket.txt" line 637:
Unexpected ';' in definition of 'HEATRocquette'
Thanks in advance.
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the moddb page is not updated, go to the zDoom forum for the latest updates.
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It doesn't work with GZDOOM. This works only with Zandronum.
Author here. Can the uploader please take this down? It's a really obsolete version that doesn't work with anything anymore.
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