Multiplayer Map
Jul 13th, 2010
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This is far from done.. but would like some constructive criticism. I'd like to think this map is about 20% of the way there.

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JeepLV Jul 14 2010 says:

Oh this look like real pushing map. This map will probally take a long time till 1 team win i bet often even will be sudden death. But i personally like the idea, maybe could create some shortcuts to hellshrine because who controls mid controls hellshrine and i don't see way how you can pass fast midle to stop enemys from creating it. But still i'm just a player you probally better know how this map should look.

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MissMonster Author
MissMonster Jul 14 2010 says:

Thanks I appreciate it! I'll be doing daily updates on my file.. maybe post a few more pictures other than just the mini map. I have been trying to think of a way to create a shortcut/secret path. I'm going to post this link in the S2 forums soon.. again, for some constructive criticism. And if anyone has any ideas for the secret path/shortcuts, please let me know. I am very open to suggestions.

+2 votes   reply to comment
feillyne Staff Subscriber
feillyne Jul 14 2010 replied:

Maybe making a shortcut in the upper middle would be more favourable for early rushes, increasing tension when enemies can always slip through and attack from behind?

+1 vote   reply to comment
C0mbatW0mbat Jul 14 2010 replied:

Good Idea, i think that there could be a shortcut on either side. But At an angle so you can in through the shortcut but cant go back that way (Also prohibiting the other team using it)

+2 votes     reply to comment
MissMonster Author
MissMonster Jul 15 2010 says:

So I'm pretty excited with just a couple changes I made in the map... I'm at work atm =p So when I get home I'll upload what I've done.

But I have added a couple paths and bridges.
I've realized that I need to nerf the beasts a bit. With the new passageways/bridges, tempest can pretty much destroy and steambuchets cant access the bridge.. I haven't tested the pathway but I did make it pretty wide. Not so much worried about the amount of room, but the maneuverability through them with that siege unit. And also from the bridge the SS can sac itself (either at south gm or scar) a bit easily as well.

Again, new file will be available after im off work (5pm EST)... Let me know what you think about these changes!

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