Description

A HD pack for Half-Payne. This pack only includes the Remod files, and so will require the original HP installation to work. Installation instructions are in the description.

Preview
Half-Payne | Remod 1.2b
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Wuzzle2
Wuzzle2 - - 88 comments

Damn... that was quick!

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ezequiel-TM
ezequiel-TM - - 119 comments

looks cool

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

looks... weird.

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CyborgParrot
CyborgParrot - - 1,733 comments

In what way?

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

Strange hand colors, weird sleeve (just reskinned BS model, I get it), strange weapons choice. Idk... Looks weird for me. This is not "original, like Max Payne" looks models. This is just different models for half-Life. Even not HD one.

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ZikShadow Author
ZikShadow - - 506 comments

1. The colors are weird? Hmm. I thought it looked okay.
What do you suggest? Changing the saturation or the hue of the colors?

I1356.photobucket.com

(Left, player.mdl hands. Right, view model's hands)

2. I guess I could change the sleeve mesh to something that looks more similar to a jacket, but the texture (that is literally picked off from Payne's model and upscaled a bit) kinda has to stay, it'll look off otherwise.

3. I was kinda aiming for them being closer to the crossover feel, MP5/M203 to Ingram/Molotov, SPAS to Ithaca (I know its actually a Winchester1300 in MP1, couldn't find a good model unfortunately, had to frankenstein the Ithaca to look similar to MP1's shotgun), with the massn guys replacing the HECU due to the more lower tech weapons, what weapon in particular do you think is most unorthodox being in the mod?

Or do you think the HGrunt to MAssn transformation itself that is unusual?

I could change them to the more classic hgrunt if enough people wants it.

4. Not HD ones? Which one?
I sometimes forgot to update the remod archives with the latest files (Timeline 2|R, for instance, had the old c2a5_dest that only about a week ago have I noticed and replaced), so if you noticed something off, I must've left out something important.

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

1. Yep, change saturation looks like a key.

2. It would be awesome if you make sleeve just round. Without this strange "thing" where was actual sleeve in BS.

3. Two ingrams looks weird then you take them from massns which hold their ingrams weirdly and use molotovs without actual fire. And animations for player then using molotov looks weird. Only right ingram have trssers - same weird feeling. It was a bad desision to change AR into two ingrams. Tripmine also look to scifi for me. Originla HL tripmines are not very realistic too, but you HD variant looks worse.

4. I mean they are not from Max Payne games directrly and they a not from original HL HD pack, since Half-Payne use original HL models.

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ZikShadow Author
ZikShadow - - 506 comments

1/2. How's this?

I1356.photobucket.com

I used the jacket model straight from Payne's model this time instead of BS's, and desaturated the hands a 'lil bit more.

3. But I liked the ingrams!
I got the massn animations similar to the spforce in Azure Sheep (reskinned hgrunts that use berettas instead of shotguns) and all!

I1356.photobucket.com

I guess when it comes to the 9mmAR, an addon to revert it back to the MP5 would be alright.

3a. I actually picked the tripmine 'cause it's shaped like MP1's tripmine more, though I guess I could revert back to something that resembles the original.

I1356.photobucket.com

4. I still don't get what you mean by that. While I do use parts from MP1/Gearbox's models, I do try to find higher quality models when possible.

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

1/2. MUCH better!

3. Thats your choise. I still think it a bit weird. And Max can use single or dual berettas, but cant use single ingram? And without proper animations for greneade they are weird choice for its limitations. Maybe this is just not for my taste.

4. I really don't know how to explane this better. I mean your remod do some conversions, which are not directly related to original HL and not directly converts things to MP1-2. Looks like a bit of mix up, so game style looks not solid for me. Maybe this is just my taste too.

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ZikShadow Author
ZikShadow - - 506 comments

1. Right, good to know, I'll update the view models with the new mesh/texture as soon as possible.

3. That's mostly because while the model is a dual Ingram, the weapon coding itself still uses the 9mmAR, hence why the whole bullets and tracers coming out from only one gun and the molotov "contact grenade".

I'll revert them back to the MP5/M203, suXin did mention adding some new weapons to extend the old arsenal in future updates, so perhaps I'll wait for that before putting back the ol' Ingrams.

4. Of course, the classic personal preference thing, we agree to disagree.

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ZikShadow Author
ZikShadow - - 506 comments

1/2. Alrighty, archive's updated with the new hands and sleeves.
The hand colors are altered a bit more, I greyscaled the hands and took the color straight from Payne's playermodel, hopefully it'll look more fitting.

3. The MP5/M203 has now been placed as an addon.
Tripmine stays though, I just like the look of it, I guess, and compared to Black Mesa's Tau Cannon and the Gluon Gun (among other more techy looking things), it's not THAT unrealisticly scifi-looking for a military combat unit that pretty much owns a combat version of the HEV.

I1356.photobucket.com

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Olku_
Olku_ - - 2,074 comments

Stop using photobucket

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ZikShadow Author
ZikShadow - - 506 comments

Already did, moved over to imgur for a while now.
I can't change the links in old comments though.

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brunocar
brunocar - - 1,158 comments

...why?

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CyborgParrot
CyborgParrot - - 1,733 comments

Why not?

ZikShadow makes good HD Packs.

But he also does them for Fun, you cant fault him for that.

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ZikShadow Author
ZikShadow - - 506 comments

Yep! Ya got that right.
I just do it 'cause I could.

I'm never really one to favor graphics over everything else in games, but if it can be improved in some way, why not?

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michellefranceshilla
michellefranceshilla - - 8 comments

I really like this HD pack but my only problem is that when I dual wield berettas, one shoots but the other just doesn't shoot at all. Any Advice?

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ZikShadow Author
ZikShadow - - 506 comments

Are you using the latest Half-Payne version?
Older versions of HP uses a different 9mmhandgun coding, and this pack's 9mmhandgun is based on the May 17th version (latest one so far).

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michellefranceshilla
michellefranceshilla - - 8 comments

Ok, now the berettas work, thanks!

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dave_5430
dave_5430 - - 2,114 comments

Shotgun doesn't seem to be working for me, it looks nothing like the W_ model.

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dave_5430
dave_5430 - - 2,114 comments

Also, why does the W_ model of the mp5AR not look like the 9mmAR in the V_ model?

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dave_5430
dave_5430 - - 2,114 comments

OK So apparently having half_payne_HD in the HL folder causes the wrong models to be inserted. I've never heard of this before, but, that's kind of nifty, I guess?

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CyborgParrot
CyborgParrot - - 1,733 comments

"The file you have selected (HalfPayneRemod.4.7z) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes."

Oh come the **** on ModDB!

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vyxinhtrai1996
vyxinhtrai1996 - - 18 comments

when i press new game this error appear :LoadLibrary failed on D:\Half Life\Half-Life\valve\dll/hl.dll (126)
Host_Error: Couldn't get DLL API from D:\Half Life\Half-Life\valve\dll/hl.dll pls some one help me

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Alex_Wolfenstein97
Alex_Wolfenstein97 - - 6 comments

Hey Zik, if you're still alive, the latest update to Half-Payne, as of this post, renders your mod unusable, due to the fact that the extra dlls HP uses have been moved in the same folder where HP's client.dll is. If you try to launch Remod, it gets to the loading background, then Crash! The simple solution would be to move remod into HP's folder and overwrite stuff, but that's not what you intend, and if people follow your installation tutorial, they won't be able to get it working. I already told suXin about this, hopefully he can make it so dlls can be placed back where they use to be, unless he has another solution or you're already thinking of something else, good luck guys!

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Alex_Wolfenstein97
Alex_Wolfenstein97 - - 6 comments

UPDATE: suXin is thinking of a fix where he can keep the extra dlls in the normal HP folder and still make it work, as it stands, they are expected to be in the remod folder and the fallback dir doesn't work, but he's thinking of of fix so it should be all good soon!

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Alex-Wolfenstein97
Alex-Wolfenstein97 - - 255 comments

UPDATE 2: suXin fixed it so Remod works like it used to again! :) This is my actual account, must have had alt accounts from a while ago and had to reset passwords and stuff :)

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