Description

FUEL's shader files, tweaked, optimized and with some extra features...

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FUEL: RESHADED
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reers
reers - - 1 comments

Absolutely great work! Just tested it and looks wonderful! Thanks so much for making this and sharing! And a great read too :P

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jlolment
jlolment - - 199 comments

This is incredible! Definitely going to be on my list of "install first" mods from now on

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Guest
Guest - - 689,257 comments

I have installed it and edited some things in "_setup.h", but the compiler loads slowly for like 5/16th of the bar, then it speeds up 'till half of the bar and there is a message about failed compiling. However when I have loaded untouched, it compiles succesfully. I have checked if there aren't "//" before those "#... 1.0" and there weren't. Because of this, I can't use my shader settings and my game runs 20-30 FPS on all settings LOW, because on HIGH it has 5-10 FPS.

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tundrowalker Author
tundrowalker - - 81 comments

This is the annoyance of using a C-style programming language file to do user setup. One little character out of place and it all borks up (and the shader compiler in FUEL won't let you know what's wrong. Now imagine reworking all the shaders having to deal with that compiler message. ugh)

Which settings did you change? Some things need you to disable/enable them with "//" and others you don't // but just change the value. Every setting has a "// here's some comments about this setting.." remarks. Those need to stay commented. I'll try to check back here periodically to see if you reply. Hopefully I can figure out what's happening for you. The default setup did try to keep on eye candy.

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Guest
Guest - - 689,257 comments

Hi Tundrowalker/Happyhamster, this shaders tweak is brilliant! thank you for your good work here! I'm really impressed.

In case you are still working with the patch I want to point out an issue I'm having. Don't worry, I'm not asking for new features, I read fully your info text and I agree with you, you are not at our service, of course not! But you said you are interested in hearing about issues with the patch so here I am ;-)

The matter is that at night objects are ignored by headlights light. Terrain, trees and plants are ok but anything else (road signs, buildings, rocks, fuel barrels, even other vehicles) are almost black even when just in front of you (they only receive light from moon/ambient).
By the way, headlights from AI trucks DO light up these objects, the problem is only with user's headlights.

I've been testing LOTS of configurations, enabling and disabling all the options you offer in "_setup.h", and changing values for numeric options, in a lot of different combinations, but the issue persists. I also tried changing some things in the graphics card control panel (vsync, triple buffering...)

Regardless you can tackle this problem or not I want to thank you again for the IMMENSE effort you've put to this patch. I understand you better now because changing something in config and recalculating shaders again and again to check the change in game takes a lot of time, and this is nothing compared with all the test you must have performed.

By the way, in case this is important I want to note I use Refueled Patch #5, but disabling everything from the mod manager doesn't fix the problem. I've also run many of the tests with debug menu enabled so I can change quickly to night time and see headlights in action.

Happy Christmast and better new year!
Ximo

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Guest
Guest - - 689,257 comments

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JAPIERDOLE2
JAPIERDOLE2 - - 50 comments

Jeaa... create mod to improve graphics in game and even dont show any screenshots to compare, very smart.

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tundrowalker Author
tundrowalker - - 81 comments

Screenshot posted shows rain effects (motorcycle is wet-looking). The problem is that the changes are subtle, and a lot of the work I was doing was to min/max the FPS (but FUEL needs you to cap the FPS at 60 or else vehicle AI starts going bonkers and performing in unbeatable fashion while player vehicle control becomes hampered on some vehicles).

I guess I cuold have shown comparisons between default FUEL and color saturation punched up. But, the difference is slight. Even things like dynamic eye adaptation .. can't tell the difference in how it works with a screenshot; just have to try it out and see.

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Guest
Guest - - 689,257 comments

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darkelf1
darkelf1 - - 440 comments

thanks.....

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