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Oct 21st, 2012
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Doom 64 monsters for ZDoom with high resolution and high color sprites, graphics, and other such things. Its basically still the D64StuffGZ PK3 only with removed weapons and a few changes here and there. New in version 02: The archvile is now replaced by the mothra and also new sprites for the chaingunguy. New in version 03 - see below!

Title : Doom 64 Monster Replacer Version 07
(Rev. 04/11/2013)
Filename : D64MonRepV07.pk3
Author Alias : Kaal979
Email Address : AlexanderKaiser79@web.de

Description : Doom 64 monsters for ZDoom with high
resolution and high color sprites,
graphics, and other such things.
Its basically still the D64StuffGZ
PK3 only with removed weapons and
lots of changes and imrovements. Additional Credits to : Kaiser, the Doom 64 TC Team,
Orangewaggs and Footman.
And Charles_Ingalls from the
ZDoom forums who whipped
up the new chaingunguy.
And of course all other genies who
support Doom with their stuffs (ZDoom)! =====================================================================
*Index*Play Information
Copyrights Permissions
File Information------------------------* Play Information *Advanced Port Needed : Yes: ZDoom
Maps Replaced : None
Single Player : Yes
Cooperative : Yes
Deathmatch 2-8 Player : No
Difficulty Settings : N/A
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : No------------------------* Construction *Base : Doom 64 Stuff GZ
Approx Build time : 123 Hours.
Editor(s) used : 7Zip, SLumpED, Slade,
GIMP, MS Picture-It, MS Paint.
Known Bugs : Few custom weapons may freeze
the imps death animation.
The lumps inside arent sorted at
all - the editors crazed abit.
Few monsters may get stuck under low ceilings.
Changelog V3 : Sprites brightened and saturated individually.
Sprite placements enhanced individually.
Scale sizes improved individually.
Projectiles transparencies optimized.
Original revenant darkened and added.
Deleted a few replace sprites
like archvilefire or rocketshell.
Changelog V5 : More size recuctions for better originality.
Added and adjusted custom collosion cylinders.
Archvile Mothra can now fly!
Sprite animations improved.
Changelog V7 : Reediting of a few monsters that were changed
by the D64GZStuff authors like the lostsoul
and painelemental behaviors and stuffs. ------------------------* Instructions *: Get the latest ZDoom engine download (free) and after
installing it simply drag your new wads and pks on the exe!
Multiple select with Ctrl pressed.
Also checkout my weapons mod QRangerV08! ------------------------* Future version plans * : In case someday a advanced animation viewer is available ... .
: Randomized RMX with DN3D monsters. ------------------------*Copyright Permissions*Authors may use this wad as a base to build additional
content.You may distribute this WAD in any electronic format, and make sure
that wherever the WAD goes, this file goes along with it with NO modifications!------------------------

Preview Image
DOOM64 Monster Replacer V07
Post comment Comments
Kaal979 Author
Kaal979 Oct 21 2012 says:

Find my huge DOOm collection here: http://www.mediafire.com/?apmrrbwvaa524

-2 votes   reply to comment
B.S.O.D Oct 22 2012 replied:

Very Nice Sprite mod!, Tho i never liked the Cyberdemons look in the 64 it looks to cartoony to my taste like it came out of duke nukem. lol but still 10/10 because its mine opinion, :D

+2 votes     reply to comment
RobSpratt Apr 29 2015 replied:

"Folder not found" Boo

+1 vote     reply to comment
DarkeningDevelopment Mar 12 2013 says:

very nice !

+2 votes     reply to comment
-_!_-FRAGKILLER-_!_- May 9 2013 says:

This should also be a weapons replacer...

+1 vote     reply to comment
Kaal979 Author
Kaal979 May 13 2013 says:

Nah - its just that you can use it with various weapon
replacers like my other upload QRangerWeaps - check it out!

+1 vote   reply to comment
Guest Aug 25 2014 says:

This comment is currently awaiting admin approval, join now to view.

Kaal979 Author
Kaal979 Jan 29 2015 replied:

Yes - in order you need to have ZDoom in your wad folder
and then drag drop one or multiple wads (by keeping shift
pressed) on the ZDoom.exe. You can also download ZDL which
allows to save start setups and more via menus.

+1 vote   reply to comment
fisherking14213 Dec 15 2014 says:

This mod is giving me a script line 57 error when I load it through zandronum in which the game wont launch. Could you be kind enough to help me get this to run or provide version 6? Thanks.

+1 vote     reply to comment
Kaal979 Author
Kaal979 Jan 29 2015 replied:

The mod is made with ZDoom resources - so it
must be runned with ZDoom or maybe GZDoom only!

+1 vote   reply to comment
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