Welp...Here folks we have a BETA on an upcoming BD64 Maps/Enemies/Weapon set (Meaning d64 enemies will have PC style looks. This has lots more to touch up on and fix. This pack contains D64 music, Maps, sounds, enemies, touched up weapons, and of course the new enemies (NOW BRUTALIZED). The Unmaker AND lightning gun are also in this pack! (Desc for use instructions) These maps will not be at all like Sarges (amazing) lighting/effect changed maps. These maps will have original lighting, effects and sprites, D64 sounds will apply as well (few exceptions). Nothing is altered besides full weapon replacement from the original d64 weapons to the brutal ones. CHECK DESC FOR LOAD ORDER ON ADDONS! New enemies will have d64 effects, but PC looks. I will add more to this in the future-trust me. I might also add a tag to use more d64 modded maps from some fine people, im not sure. Please give feedback!
Beta 2: Now has ALL nightmare enemies, upgraded unmaker, adds my lightning gun, MAJORLY fixes PB version, and fixes some map texture bugs! More fixes along the way of course. NEW LOAD ORDER!! ZD64Music, D64StuffGZ, GZDOOM64, BDv20b or PBv2.03, KeyConf_PB (PB ONLY KeyConf) , BD64 Sounds, BD64NightmareMonsters, BDUnmaker (1) or PBUnmaker (1), BD_Lightning_Gun or PB_Lightning_Gun. After these you may load other addons after or however any addon says in their desc to load them.
HOTFIX:
Fixed nightmare monsters not working, added names of weapons to summon them, and made a better load order! Thanks for feedback!
How to use each weapon
Unmakers (Summon code: Unmaker|Slot 7 [v20b] Slot 9 [PB])
Primary Laser Fire
No Artifacts: Fire 1 laser projectile
1 Artifact: Fire 1 laser projectile rapidly
2 Artifacts: Fire 2 laser projectiles rapidly
3 Artifacts: Fire 3 laser projectiles rapidly
Secondary Laser Fire
No Artifacts: Fire 3 laser projectiles
1 Artifact: Fire 5 laser projectiles
2 Artifacts: Fire 7 laser projectiles
3 Artifacts: Fire 9 laser projectiles
(PB Special Fire)
Primary Beam Fire
No Artifacts: Fire a constant beam
1 Artifact: Fire 2 constant beams
2 Artifacts: Fire 3 constant beams
3 Artifacts: Fire 2 constant beams and 1 strong constant beam
Secondary Beam Fire
No Artifacts: Fire a BFG-like beam
1 Artifact: Fire a BFG-like beam dealing double damage
2 Artifacts: Fire a BFG-like beam dealing triple damage
3 Artifacts: Fire a BFG-like beam dealing quadruple damage
Lightning Guns (Summon code: LightningGun| Slot 6)
Primary Fire: Constant bolt shot
Secondary fire: Shockwave like electric explosion
PB Special fire: Togglable to launch a ball of sparks that bounce off walls using alt fire
It seem a nice start, in future versions of my mod, i want to add d64 brutalized monsters, but a lot of work for one man.
A simple way to implement gore is just replace the gore imagens with d64 images, example: the zombieman fly arm; unsing a image editor just copy the arm of d64 zombie man, its simple, but replace all gore can take a lot of time, the fayalities can take ever more(make nee sprites, not just copy and pastle).
Anyway, good luck
Thanks! and i actually have everything monster wise done besides the Nightmare Cacodemon and some fatalities for it and other brutalization! and i know how to resprite and all i make custom ones myself :) and oh i know a lot of replacements and such even map projectile wise for the traps will take ages! XD Thanks again and feel free to use what youd like if you really want just credit me and the two GZD64 Creators in my credit list :) (First two names)
As usual best f**king add-on's is this compatible to PB? Will give feedback after today of course.
Haha i appreciate your liking ;) and It is both BD and PB Compatable, and soon enough will be compatable with most mods like Samsara and Project MSX and such :) Like i said this is a beta so over time i will release more test versions and then a final release, then do more compatability patches with it and such. I might possibly do the same with PSX Doom, and for some nestalgic fans i might even do a SNES version or 3DO version too im not sure yet. Time will tell ;)
Well all i know is you make the best add-on's for BD man keep up the awesome work.
Ohh come now i dont make-the-best addons ;) but thanks so much, and i try to haha!
what i know about n64 that it has a few monster visual changes
Arachnotrons for example look better
and the final boss is like a wingless moth thing
All the monsters will be "PC-ified" ;) and i know they do! and the final boss is the Mother Demon! which will get some cool flare/gib death effects!
All I can say is that it's a very good start. :)
Keep up the good work!
Great! Thanks! :)
Will this feature a WAD for Doom 64
This is a D64 wad-but as a pack for now ;)
maybe if possible, you can post separated pack, like music, monster, weapons, maps.. in this way, become easy for all to download, also, get a specific thing. if all files are dependent, forgive my words. : )
Im going to combine them all together, for now these are seperate for editing reasons :) and youre fine!
the thing about this mod is that, you have to have the D64Stuff in order for somethings to appear, and it kinda limits you using any other kinda weapons mod pretty much. not to mention that the teleporters in map 3 i think don't work at all
This is only supposed to work with BD and PB and all items have to be together. Plus i know some (a lot) of bugs are in this. Thats why i said its a test beta ;) i do appreciate the bug report!
well. you say that it's suppose to work with those things, but i think that it's just suppose to be like a normal Doom 64 kinda thing for Doom 2. the reason i say that is cause, you try running this with those things, you got weird texture issues in some areas. now i'm not complaining or anything. i mean i think it's cool people are trying to bring Doom 64 to Doom 2. just wanting to see some version that work out pretty good and stuff
Well it all works for me with no errors whatsoever, just bugs here and there, and i know im working on it more and more :)
i didn't say there were errors. i'm just saying that this mod seems to be best to use the Doom 64 stuff only. if one was to use the likes of Brutal Doom. you'd have some crazy texture issues in some areas
Ive done playthroughs with both PB and BD and havent seen any texture issues, what all have you seen? :o
there's quite a bit of this for starters. also i noticed that the nightmare imps when there close to you, there clawing attack is the sprite of a dying imp that got shot in the stomach
Mediafire.com
Ohh yes, i am aware of all of this, and ive actually fixed a bunch of stuff even before this. I just didnt want this to be released so late for people to see haha
i see. well it would be cool if there was a way to have things working without needing the D64Stuff. like being able to play Samsara with this mod or some kinda weapons mod and such
Ohh! Well you see, what im trying to do is have this pack be all in one mass as just one loadable mod. Then in the future just have a maps wad in another folder so people like you can have fun with other awesome mods! It might take a while but i will try my best to make this as vast compatible as possible! Hey have you checked out my PSX PB addon and Brutaldoomisawesome's v20B PSX addon? Also i plan on releasing a very short game-play video soon!
no. i haven't checked out the PSX Addon stuff. it was just a lucky timing kinda thing, cause i thought it might of been the Brutal Doom 64 that Sgt. Mark was making
Ohh if you want to go ahead! and ahh i see, i tried to put in the summary that this was different and how
well. in my opinion, i see this as like a Vanilla Doom 64 kinda mod, specially considering the fact that you need the D64Stuff for the lighting and nightmare imps to show up. i will sat that i am glad someone is trying to bring Doom 64 to Doom 2 with the maps and stuff, and hopefully someday there'll be a version that can work with any mods out there. i for one like to mix things up using different mods and such on Doom
It originally was a Vanilla TC, so if you want to play that as just vanilla load Samsara where BD would be and it should (semi) work! The original TC was unfinished itself, and had unplaced textutes and models. I hope to also try to make this mod a Trad. masterpiece too. This would be lastly yet maybe the easiest ti do
Mediafire.com This look better? :) haha, also i have all new nightmare imps, spectres, and fixed unmakers in the next beta release. After that will be the nightmare cacodemon, file cleanup, and compressing it all together, and some other things right after in a checkup. Also where in map 3 was the teleportation glitch and have you noticed anymore bugs related to that?
well. that's a little improvement vs having the bloody waterfall texture. there is still that texture issue though in some levels of the mod, specially in map 3. and the teleporter issue on map 3 is where the room that you need to blue key to go into. it's the 2 teleporters that lower down after you've taken care of the Cacodemons and it take ya higher up to flip the switch to open up the area where the yellow key is
haha im still working dont worry! any other issues?
well. i do know on Hectic, that area where you get the blue key & fight the hell knights. the door doesn't open up, and it leaves ya stuck in that room unless you no clip out
Okay good to know! also thanks for being a tester i appreciate it :)
np. and perhaps you can also work things out with this mod so it's working good with Samsara. i know there some issues when trying to use that with this
I will work on universal compatability after its all done
how many levels are in Doom 64 btw? been so long since i played the game that i forgot
34 i believe? im not sure, i only remember theres a good amount of secret levels
yeah. i was looking at Doom 64 EX a bit to see as well. there's quite a bit of levels to warp to where it says warp to level. but then there's a few that say warp to fun
hmm...im not sure!
oh yeah, i almost forgot bout that. in my opinion, what i'd do is call this page like Doom 64 Vanilla or Doom 64 TC cause currently it's not quite made to be compatible with other mods like BD or Samsara or any other Doom mods. i would if i were you, work on the version where it needs the D64Stuff. then once that's done make a version of the Doom 64 mod that's universal compatible with other mods and it has the lighting effects plus the nightmare imps
Its based off of a TC ive tweaked and fixed, and now fix it into a BD version, plus Beta 2 is almost done with all the new enemies and fixed unmaker! All i need to do now is finish the arachnoid and nightmare cacodemon! i can get some preview images too if wanted, plus for now this will be only a BD and PB addon until further worked on as stated. Samsara and Project MSX and others will come after
well. i don't know if you tried the Brutal PSX Doom TC, but there's a version that has a BD Nightmare Imps and you can even preform the beserk moves on them as well. for the nightmare cacodemons. i'd use normal Doom version, but make it transparent and colored as close to Doom 64's as best as possible.
I made the PSX PB version, i know whats up ;) and i did what i did with the imps to the cacodemon! add "Renderstyle Subtract" to the start of each Actor line of code and it works! just have to add some new sprites and such
well i mean the normal PSX BD, not the PB version. but let's see some pics perhaps?
The PB PSX code is almost duplicate to the normal BD code, and sure when im home!
I also just realized PB needs a whole separate KeyConf file! So i will release that very soon too! No wonder everyone was mad at the PB version, i just tested it this morning XD
well. i know nothing bout coding and stuff, but as long as you know what you're doing and textures and other things are fixed up right
I know what all is happening! and my goal is to fix everything possible, also heres what i have for the nightmare caco so far Mediafire.com
:D
I'll download this later. But I will definitely download this and play this! :D
Glad to hear!! :D