Fill your adrenaline meter up and mow down everything in your path in Slow Motion with Bullet Time X.
Requires GZDoom 4.3.3 or higher!
Bullet Time X is a gameplay mod based on Max Payne’s bullet time. My main goal was to be able to use this as an addon for multiple mods where not only the world around you is slowed down, but also your weapons, movement, sounds and everything!
Allowing you to slow everything down when you need it most, provided that you have enough adrenaline in your system to utilize this great power.
Fully developed in ZScript, which gave me full freedom on how to properly slow everything down while allowing the player to feel in full control of movement and actions being made when activated.
Press 'B' to activate it, or you can also change the key in the controls menu options.
Features
- Full compatibility with other mods (Brutal Doom, Hideous Destructor, Gun Caster, Smooth Doom and many more!)
- Slow down of not only monsters and yourself, but environment (doors, lifts, lights) and sounds
- Customizable Slow Down multipliers (player and environment)
- Customizable Bullet Time duration
- Infinite Bullet Time
- Mid-air Bullet Time
- Adrenaline System (kill more monsters or get damaged to gain more adrenaline)
- Activate / Deactivate when needed
Videos
Some Tips
- When jumping / on air, adrenaline is not needed to activate bullet time and it will last as long as you don’t touch the floor.
- Berserker packs fills and gives infinite adrenaline. Also, you will be faster during bullet time!
- Enemies with more health will give more adrenaline when killed.
Note: Mod should be loaded as last one, this is to prevent any issues with other mods.
Which key should I press? It's not activated
Press 'B' to activate it, or you can also change it in settings > controls menu
Is there any way to make it less demanding ? When used with a gore mod or bigger mods in general it gets extremely laggy
yeah that was very surprising to me, I was using it on Extermination Day and it worked great until map 9, very strange since normally Bullet Time mods IMPROVE framerates since it gives the computer more time to work, but right off the bat it was like a slideshow from that point on.
Hi! Sorry for the late response, I spotted a couple of major perfomance issues that will be fixed in the next update!
Tried it out a few times along with a whole bunch of other Powerup mods that tend to help framerate during bullet time. But it seems there might just be an issue with that particular map or something (EDAY09 Biolabs) that causes massive framerate drops whenever I use bullet time, it seems unrelated to the number of enemies, it might be due to something else entirely unique (hopefully) to that map.
This is great! Though, unfortunately, the shaders don't work on Delta Touch
Thanks for the comment! I'll see if I find a way to make them work in a future update
It seems that adding "float" before every line that doesn't want to work fixes the issue, that might help in fixing it
Good news, i got it working! Feel free to use it in the next update, if you wish
Mega.nz
You are a genius, thank you very much! I will add it in the next update and also mention you in the credits!
New Update!
Changes:
- Fixed Static Thinker replacement caused compatibility issues with multiple mods
- Removed Health Bonus replacement (broke other mods health bonuses and it only worked on vanilla, not worth having it)
- Fix issue with Voodoo Dolls caused Player to be slowed down multiple times, making it unable to move
This is a great update! However, the weapon drops seem to be in normal speed instead of slow motion, this wasn't an issue in the previous version. It would be appreciated if you could address this, if it's not intentional.
Fixed in the new update (1.1.1)!
this mod is awesome and well polished, one thing though. Don't you think this is a bit *too* slow? maybe add an option for that if it's possible. Thanks anyways !
You can easily change it in the options, the default is 4.0
ohh I see, I feel dumb now :/
Makes you feel Like you got the Power of the matrix [ well the bullet time part feels like it ]
Hi there, I'm working on a mod that brings Max Payne to Doom and I wanted Bullet Time to be added in it, can I have your permission to have your mod built in mine as long as I give you credit for the Bullet Time mod?
All of the assets so far I'm using are ripped from Max Payne 1 and the animations are all original Creations I've made. Thank you if you respond to this and it is much appreciated if you give me the permission.
Sure, no problem! Thanks for asking!
I'd suggest that you wait a couple of days since I will be releasing a new update with some new features and perfomance improvements so that you don't work with the old version of bullet time
Thank you very much! I'll be waiting for the new version until I make it built in, I'm adding your name in the credits when my mod is finished. Until then, I'll be waiting for a new version to come out.
New Update! This one has new features and fixes!
Changes:
* Fixed major perfomance issues
* Fixed shaders on delta touch (fix by generic_name_guy, thx!)
* Fixed XYZ player movement issue for mods that applied some kind of force when moving (ex: jp-mobility, thx Spaceman333 for reporting!)
* Reorganized options menu
* Added unlimited adrenaline / bullet time option
* Added adrenaline regeneration option
* Added adrenaline rewards multipliers option (receive more / less adrenaline when killing)
* Added weapon speed and player movement time multipliers options (monsters can move slower and we can move / shoot faster!)
* Added mid-air time multipliers options (when jumping, time can now go even slower)
* Added berserk time multipliers options (when on berserk, player movement and weapon speed gets increased, great for rampages!)
* Added adrenaline counter position and scaling options
New update is SUPER GOOD
The new options, mid-air slower slomo, superior performance and UI resizing made me very happy as I played with this mod today.
Only thing I could think of adding is to be able to select the screen overlay color (default white) to other colors of the rainbow too.
I'll keep in the mind for 1.2, thanks for the suggestion!
wow, lovely >w< i been waiting to have a slowmo mod with a timer XD going to test it with my mildly edited bd 21 and map of chaos XD
Hi Xortts! I'm one of your fans! Would you be able to create a separate file simply for midair bullet time? More of like a universal add-on which would also be compatible with lower GZdoom versions? Love your work!!!
Hey, thanks! Unfortunately I can't separate the file since midair on its own uses the main handler which is mostly nearly all the addon!
For lower gzdoom versions i recommend trying 'Slomo Bullettime Ultimate' which I think doesn't use zscript and is compatible with lower versions
Having these two lines in the SNDINFO file is not only unnecessary but also screws with the sound design of some mods that have their own custom falling sounds. Would be best to remove them in the next update.
"$playersound player male *grunt dsoof
$playersounddup player male *land *grunt"
Removed in 1.1.1, thanks for the suggestion!
New quick update!
Changes:
* Fix actors with -1 tic would not be slowed down (thx BulletTimeTails and Nash for reporting!)
* Fix infinite white screen filter (thx generic_name_guy and TheoDrHashiriya for finding the issue!)
* Removed landing hardcoded sound from SNDINFO because of incompatibility with other mods (thx Vyticoz!)
* Added powerup slowdown for monsters / actors, should help some mods like Embers of Armaggedon that uses powerups for monster timers (thx mamaluigisbagel!)
The mod doesn't work, it says "5 error while parsing DECORATE scripts" Is there a solution?
What version of GZDoom are you using? Are you using any other mods?
It’s a great mod, especially for those who aren’t as quick as they used to be, but one small thing I wanted to know if there’s a way to disable the meter icon since there doesn’t seem to be an clear option for that than position and scale in the HUD selection? Mostly to keep my HUD clean and diegetic when playing more tactical mods like HDest.
Hey thanks! At the moment the only way to hide the meter icon is to set 'infite bullet time' option to 'yes'.
Probably in the next update I'll add the option to hide it from the hud but keep the counter running in the background
Zandronum 3.0 3.1 Error Script Bullet Time X Who? Fix Error no Zandronum
on hello Bullet Time X Error Script 1 ?????
Hi! Zandronum doesn't support this mod since it uses an old version of GZDoom. And this mod requires GZDoom 4.3.3 onwards. I believe zandronum's is 2.3.x or something like that
I love this mod so far. Playing with Project Brutality with the dual smg's is amazing. It reduces the natural recoil you would otherwise have. Also dashing and landing accurate shots mid dash is just awesome. The only thing I noticed that was a bit weird was when I shot the flak shells from the auto shotgun the shrapnel doesn't have the same physics outside of bullet time. The shrapnel doesn't bounce, it just hits a wall and falls down. The only way around this is to undo bullet time just before it hits a surface. Which is okay, but it would be even better if it still bounced, because then you can plan the ricocheting with the bullet time even better.
I have tried it in project brutality and brutal doom and whenever I kick and activate or deactivate the slow motion mode it sends me to the console with errors
Fixed in 1.2.0!
so cool with Brutal Doom or Eoa
B is my Forward button, he, he...
Everything cool, but I had a glitch when I tried to use the bullet time with Project Brutality, I used it many times in one random use, it "crashed" and the console displayed with this message: "VM execution aborted: tried to read from address zero"
Any solution? pls
Fixed in new update 1.2!
New update!
Changes:
* Fix issue where NULL weapon states caused VM crash. This issue was present mostly on Project Brutality when reloading + kicking + turning off bullet time and also when crouching + sliding + bullet time.
* Allowed decimals in adrenaline kill and damage rewards in options menu to reduce them even further if needed.
* Added player model slow down (only visible in third person), this one can be seen from mods that rely on thirdpersons like Brutal Doom when doing Glory kills. Can be disabled from options menu and uses Player Weapon Multiplier as the slow down value.
* Added feature to whitelist monsters from bullet time (this one is only for modding only).
Hi!
Script error, "bullet-time-x.pk3:gldefs.txt" line 1:
Expected '{' but got identifier 'Scene' instead.
anyone knows what to do with this?
hi! what version of gzdoom are you using?
also, are you playing from pc or mobile?
zandronum ???
hi! zandronum is not supported since it uses and old version of gzdoom which doesn't have zscript, sorry!
Every time bullet time is activated a message appears in the top left corner saying "Bullet Time!". Is there a way to disable this?
Hi! Will probably add it as an option to hide that for the next update