Recently I've seen most of the polls having the option "Not a developer" and it's always the highest rated one. ._. I said never will because I'd rather just make something new than promise something free for so long and then charging people for it suddenly.
I switched to Unity to be honest, I was on the Source train till death, and if they release the engine for indy use[and it looks like they are just about to] I'm going to hop back onto that train, but in my humble opinion Unity takes out UDK in several ways, sure, it doesn't have that nifty Steam API built in, but its graphics always look unique[because its not the same shader set used by EVERY game these days] and the ability to embed in browser without sacrificing graphical quality is pretty darn cool too, and useful for payed indy games that have a fine demo lined up, you can't beat the convenience of simply having it in browser for the players to load...
Purchasing the license for the engine and every asset is not something easy like people could have thought. Actually many people out there think that making a mod is a 'click click done' easy job, so is making a game, so is going indie.
i say NO coz its too hard to download a stand alone mod for example:
your mod is almost 9 gb plus the game is 8 gb and you can put it on a torrent but it will take so long to wait (if no seeders)
(note: recommended for peoples who cant install the mod correctly)
Never will!
- Have no Star Trek license
- Can't license the required Engine for the Mod (Id-Tech3 with Übertools)
- Would have to droop the existing Singleplayer campaign
- Don't have the team to create a completely new Campaign based Multiplayer Co-op game from scratch
I think there's a tendency to look at these poll results negatively. What they say to me is that this site is a pretty good resource for non-modder players to find new content.
Simply amazing how many PC players don't even patch games; let alone the extreme mass that have never downloaded anything from a map to a mod for a game. That's one of the great things about Steam (for example); it's practically bringing PC gaming to the 21st Century by giving the basic PC gamers what the Xbox and PS3 players get - patches, achievements, games, friends, communities etc.
Got to hate all you UDK and Source guys xD - such easy access to stand-alone. Worst part about majority of modding is the fact that you are just editing a game; too many/most companies aren't up for opening up even the smallest of things from their games so that we might improve it (and most definitely not so that we might go standalone/official). We all know how many shitloads of people bought Half Life 1/2, Battlefield, Total War etc. all for their mods.
Shame marketing never notices. - Marketing being one of those great things however that don't limit mods; we make it because we want it; no matter how small "we" is. Modders always find a way to make things better (or worth buying).
yeah, only if the original game developer allowing it.
especially ZH. so you don't need to install vGen, vZH, patch them, and install the mod. just install mod at once.
Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.
However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.
someone just send a bad message to me and i dont want to tell you the name
"You ******* moron... you really know, how to twist "Have you turned your mod into a stand-alone game?" - question, dont you?
Tell your parents to give brains to next kid they have."
and my reply is
"im a moron? i am NOT!!!, this what i mean:
NO cause
i have a mod and almost 235 mb + the game is 8 gb and some people's internet speed is too slow, (mine too)
and its also hard to upload it to the internet
(my comment is only an example and i dont want to make an indie game only modding so i pick NO)
Note: please give respect to the other people like me and i am not english i am a "filipino" having a vacation around the antartica"
you will all know who is the bad guy and the good guy(like me)soon
(note: i dont know how to make my own engine for my mod)
Doing so right now. Not for any commercial reason, just can't let my creations out to as many as I'd like if its reliant upon a game, which those interested may not have.
Ah I like this poll, I had a second thought about what to click on this.
My mod Out Of Earth is going to stay a mod I believe but I have considered about making it standalone so I could have some more customisation and make it a more thrilling in depth story. Even though I have planned every chapter of the mod and it was quite long, I still would of liked to make something more personal and independent, espiecally developing it on newer technologies.
I am currently learning C++ for future projects but may consider making Out Of Earth a new project. Who know's what the future holds, but yes, considered it to quite an extent :)
Im not a developer, but I have seen some pretty amazing mods out there that have been turned into stand-alone games.
Recently I've seen most of the polls having the option "Not a developer" and it's always the highest rated one. ._. I said never will because I'd rather just make something new than promise something free for so long and then charging people for it suddenly.
I can readily believe there are more users here that haven't actually done anything yet than there are those that have, personally.
I switched to Unity to be honest, I was on the Source train till death, and if they release the engine for indy use[and it looks like they are just about to] I'm going to hop back onto that train, but in my humble opinion Unity takes out UDK in several ways, sure, it doesn't have that nifty Steam API built in, but its graphics always look unique[because its not the same shader set used by EVERY game these days] and the ability to embed in browser without sacrificing graphical quality is pretty darn cool too, and useful for payed indy games that have a fine demo lined up, you can't beat the convenience of simply having it in browser for the players to load...
i choose yes because actually my indie project is a mod for call of duty, but i have another dreams and hope whispering from inside #o rly?
Purchasing the license for the engine and every asset is not something easy like people could have thought. Actually many people out there think that making a mod is a 'click click done' easy job, so is making a game, so is going indie.
i say NO coz its too hard to download a stand alone mod for example:
your mod is almost 9 gb plus the game is 8 gb and you can put it on a torrent but it will take so long to wait (if no seeders)
(note: recommended for peoples who cant install the mod correctly)
not to forget the license issue!!
ok, im not a developer
Usually if I start off working on it as a mod then it'll stay as a mod.
I Consider it. Some mods starts new ideas and result the game.
I havn't, i aint much of a developer lol.
Guess it could be fun to. But meh, too much work.
Never will!
- Have no Star Trek license
- Can't license the required Engine for the Mod (Id-Tech3 with Übertools)
- Would have to droop the existing Singleplayer campaign
- Don't have the team to create a completely new Campaign based Multiplayer Co-op game from scratch
planning to. might as well use game tools with the amount of time spent using mod tools.
I think there's a tendency to look at these poll results negatively. What they say to me is that this site is a pretty good resource for non-modder players to find new content.
Simply amazing how many PC players don't even patch games; let alone the extreme mass that have never downloaded anything from a map to a mod for a game. That's one of the great things about Steam (for example); it's practically bringing PC gaming to the 21st Century by giving the basic PC gamers what the Xbox and PS3 players get - patches, achievements, games, friends, communities etc.
Got to hate all you UDK and Source guys xD - such easy access to stand-alone. Worst part about majority of modding is the fact that you are just editing a game; too many/most companies aren't up for opening up even the smallest of things from their games so that we might improve it (and most definitely not so that we might go standalone/official). We all know how many shitloads of people bought Half Life 1/2, Battlefield, Total War etc. all for their mods.
Shame marketing never notices. - Marketing being one of those great things however that don't limit mods; we make it because we want it; no matter how small "we" is. Modders always find a way to make things better (or worth buying).
"this site is a pretty good resource for non-modder players to find new content. "
is that bad???
Not a developer, but I have played mods for games that so good that I consider them a separate game
I iz liek standalones :)
yeah, only if the original game developer allowing it.
especially ZH. so you don't need to install vGen, vZH, patch them, and install the mod. just install mod at once.
hmm~ my os is not support edit tools ,so I have to wirte code in the txt
document,for that I would check them again and again when testing
The IP of my team's mod would make it too expensive to turn into a stand alone game! That and we don't have our own game engine
Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.
However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.
someone just send a bad message to me and i dont want to tell you the name
"You ******* moron... you really know, how to twist "Have you turned your mod into a stand-alone game?" - question, dont you?
Tell your parents to give brains to next kid they have."
and my reply is
"im a moron? i am NOT!!!, this what i mean:
NO cause
i have a mod and almost 235 mb + the game is 8 gb and some people's internet speed is too slow, (mine too)
and its also hard to upload it to the internet
(my comment is only an example and i dont want to make an indie game only modding so i pick NO)
Note: please give respect to the other people like me and i am not english i am a "filipino" having a vacation around the antartica"
you will all know who is the bad guy and the good guy(like me)soon
(note: i dont know how to make my own engine for my mod)
No. Im making it directly into a full game.
Sidenote: There is no word such as "Aint". Sorry, couldnt help it.
Doing so right now. Not for any commercial reason, just can't let my creations out to as many as I'd like if its reliant upon a game, which those interested may not have.
Nope, but plan is to make my own engine to build the standalone version of it.
I have plans to make standalone remakes of all my mods.
my team is working on doing exactly this... it would be nice if we had more people on the team tho. the hardships of having a dev team lol
Ah I like this poll, I had a second thought about what to click on this.
My mod Out Of Earth is going to stay a mod I believe but I have considered about making it standalone so I could have some more customisation and make it a more thrilling in depth story. Even though I have planned every chapter of the mod and it was quite long, I still would of liked to make something more personal and independent, espiecally developing it on newer technologies.
I am currently learning C++ for future projects but may consider making Out Of Earth a new project. Who know's what the future holds, but yes, considered it to quite an extent :)