AMC Squad January 2024 update
Time for another minor AMC Squad update! Work of course continues on episode 5, but significant work is still underway on updating and improving the overall experience.
Enemy projectiles
In good news for hitscan haters, all enemies now fire projectiles rather than hitscan bullets (with a few minor exceptions) What does this mean exactly? Enemy bullets originally would fire and instantly strike their target; whilst there was inaccuracy built in, it also meant that being able to tell where you were being attacked from was extremely hard even with the built in damage direction indicator. This no longer happens; you'll be able to tell exactly where enemy fire is coming from even if you can't avoid it. This also avoids the problem shared with Blood where enemy hitscanners can instantly kill you as soon as you step into a room if you happened to be low on health.
Airdrops and Airstrikes
The previously underused mechanic of building airfields has been completely overhauled; you can now dynamically order both airdrops and now airstrikes in any mission within range of an airfield, and as long as you have 30 supplies available. You'll need a steady upkeep of supplies to use these abilities frequently - fortunately, you can also now find supply barrels in missions that can be used outside to send them for fulton pickup.
Allies
Additional work has been put into allies; not only has the HUD been updated so it's easier on the eyes, but there is now support for far more helpers. Certain research abilities will increase how many allies you can have; if you stack this with artifacts and Highwire, who has a natural ability to command 1 extra ally above the default 3, you can potentially command a posse of up to 8 allies.
Research projects
Many enemies without research projects have now received projects - even if you're a returning player, the Bestiary will be more useful as ever since it will now let you know what enemies you need to MIA to acquire a project's details.
As always, please join our Discord if you wish to join the discussion - we have a friendly and open community and there's always someone around to help newcomers. Release is of course still some time away; and we appreciate everyone's patience as we put in hard work on the project. Stay safe and have a good new year.
Awesome-Possum!
Wonderful, looking great as always!
Amazing!
Outstanding.
Are there still trinkets you can pick up to spruce up the hub area?
Yeah, the ones that were previously unavailable due to EDF missions being removed are now available to find again.
Do you think you guys can implement a compendium for weapons and items? Like a way for a player to get information about all the weapons for each of the characters in game
the loadout menu does kind of fill this purpose, the precog machines now display what equipment/things you can find in levels so it should be significantly easier to track down stuff you're missing.
Insane Project
Best game
Jblade35
Are the bullet projectiles gonna use models or are they sprite based?
They're using models (more specifically 2 sheets with a texture applied to them) whilst originally I was hard line against models for the previous episodes, I've relaxed that for special effects like the tracers or skyboxes.
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