You can now play with nearly all the new units from Warriors of the North and Dark Side in Crossworlds with this mod.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
Attention: This release is not compatible with the saves of previous version before Wandering Moon.
How to install:
1.Extract "Hiraos_A_New_Phase_Mod_ver_Wandering_Moon_final.zip" to the game folder.
2.Click the "Change" button on the bottom-right corner of the main menu.
3.Select the campaign named "A New Phase(ver.Wandering Moon, by Hirao)". Restart the game if necessary.
Extended mods from Violet-n-red:
1.Main Menu graphics replacement
Moddb.com
2.No-lag Lava Golem Graphics
Moddb.com
3.Pet Dragon Ability Scaling Mod
Moddb.com
4.Alternative Medals
Moddb.com
5.Alternative Companion Equipment Slots
Moddb.com
Full change log:
version Wandering Moon final -20210913 (compatible with the saves of version Wandering Moon r1~r5)
Normalized the descriptions of more items.
version Wandering Moon r5 hotfix -20210912 (compatible with the saves of version Wandering Moon r1~r4)
(hotfix)AI Hyenas no longer crashed the game.
1.All the translation files were packed into a separate .kfs file.
2.Fixed a bug: if Metamorphs transformed into other humanoids, and were seduced, they became hostile permanently.
3.Dragonflies summoned by "Phantom" spell or "Illusion" talent lose "Reproduction" talent now.
4.Fixed a rare visual glitch.
5."Death Spinner"(Undead Spiders' ability) no longer affected mechanical creatures.
version Wandering Moon r4 hotfix -20210910 (compatible with the saves of version Wandering Moon r1~r3)
(hotfix)Fixed a bug: if Metamorphs transformed into droids and became the target of "Repair" talent, they counldn't transform back properly.
(hotfix)Fixed a glitch: when pet dragon dug up an altar, pirates wrongly received a morale boost.
1.Peasants can be trained into Metamorphs now.
2.Fixed a bug caused by "Shaman Doll"(item).
3.Changes of items:
"Staff of the High Druid": (+)removed the level limit of allied Druids' talent "Tame". (-)removed "-5% Leadership requirement for all beasts".
"Fiery Bow": (+)allied Bowmen's talent "Flaming Arrow" becomes reloadable at the beginning of combat.
"Mandrake Root": reduced price. (-)-5% Leadership of the hero.
version Wandering Moon r3 hotfix -20210909 (compatible with the saves of version Wandering Moon r1&r2)
(hotfix)Fixed the AI of enemy Giants.
1.New ability for Miners: there is a 30% chance of finding 1 or 2 pieces of crystals after underground combat.
2.New ability for Sand Snakes and Swamp Snakes: only takes 50% damage from counter-attacks.
3."Earthquake"(Giants' talent) also applies damage to neutral altars on the battlefield and no longer worked on soaring units.
4."Entangle"(ents' ability) no longer worked on ethereal creatures.
5."Rabid"(wolves' ability) only affects humanoids and beasts.
6.Ethereal creatures are immune to critical hits now.
7.Gremlin boss is considered as gremlin tower now so the ability "Siege Weapon" is effective against it.
8."Song of the Wind"(wanderer spell) no longer summoned undead units(Winged Shadows).
9.Intellect has a much greater impact on "Call of Nature" spell.
10.Lowered the price of most level 1 items.
11.Changed the reward of the class-specific quest offered by Battle Academy:
Paladin: scroll "Resurrection" or "Divine Armor", removed the mana and rage potions.
Mage: scroll "Fear", "Sacrifice", "Eviln", or "Time Reset".
12.Changes of items:
"Miner's Medal": (+)increases the chance of finding crystals by allied Miners after underground combat to 100%.
"Vampire Bite Gloves": (-)no longer reduced the health of undead enemies.
13.Removed unused files.
version Wandering Moon r2 hotfix -20210904 (compatible with the saves of version Wandering Moon r1)
(hotfix)Corrected tons of typos.
1.Increased the size of pirate ships. They were much smaller compared with other ships.
2.Fixed a bug that Raging Barbarians might still spawn in Wizard's Tower. Raging Barbarians were removed from this mod long long ago because they were replaced by Viking Warriors.
3.Normalized the descriptions of a few items.
4.Changes of items:
"Sandals of the Levitation": (+)the wearer never triggers traps.
"Ring of the Holy": (+)the morale bonus also applies to Unicorns.
"Belt of the Victor": (-)+30% defense(down from 50%).
"Wedding Dress": (-)the morale bonus only affects humanoid elves.
"Dress of the Magess": (-)+15% chance of critical hit of allied Archmages(down from 20%).
version Wandering Moon r1 -20210902 (not compatible with the saves of previous version)
1.QoL: if Amelie learns "Bloodthirst", the regeneration speed of mana will remain quite slow even though rage falls to a specific percent of the max. It was fixed.
2.When Archmages are in Fighting Trance, their lightning attack will only hit a subsequent target within a range of 3(down from 4) cells from the previous one.
3."Dragon Wake" no longer burned extra mana. (It became a warrior exclusive spell long ago)
4.Fire elementals will explode in the right cell if they are pushed away and killed.
5.The game won't freeze for a few seconds if enemy Phoenix is killed by the pet dragon.
6.Slightly tweaked the requirements of several medals.
7.Changes of items:
"Clot of Darkness" and "Woolen Dress": were removed and replaced by other items.
"Sun Cloak", "Magician's Cowl" , and "Dragon Cloak" are classified as "Dress" now.
"Troll Skin Cloak": reworked and re-added to the game.
"Cloak of the Dark Lord": (-)no longer provided +2 defense. (+)allied undead units no longer fear light.
"Burning Cloak": (+)allied Demon Eyes start battle with 5(up from 3) points of Fire Energy.
"Cloak of the Valkyries": (-)no longer provided +2 defense. (+)+10% defense of allied Warrior Maidens and Pegasus Maidens.
"Wedding Dress": (-)no longer provided +3 defense.
"Dress of the Magess": (-)+500 leadership(down from 800).
"Steam Armor": restored to the vanilla version. (+)armored troops ignore the "-1 speed" penalty.
"Warm Jacket": (+)additionally has all the bonus of "Woolen Dress".
"Celestial Armor": (+)all allied vikings start battle with the "Divine Armor" spell(level 1).
"Eternal Torch": (+)all plants on the battlefield receive the "Burning" effect at the beginning of combat.
"Fishing Net": -2 speed of enemy devilfish(instead of -1 speed and -1 initiative).
"Marshal's Baton" and "Army Drum": the morale bonus only applies to Bowmen, Swordsmen, Guardsman, Horsemen, Knights, and Paladins(instead of all human units).
"Wooden Stake": (+)-1 speed, and -1 initiative of all vampires on the battlefield.
"Vampire Blade": (+)+20% to the efficiency of Vampirism and Soul Drain of all allied troops.
"Vampire Set": renamed to "Set of the Blood and Soul Sucker". (+)all Ghosts and Cursed Ghosts on the battlefield cannot increase their strength beyond starting.
"Inquisitor Set": the morale bonus only applies to Sisters, Inquisitors and Paladins(instead of all human units).
"Princess Set" and "Set of the Virgin": (-)further reduced the morale bonus.
version Third Quarter final -20210829
1.Fixed the skill "Counter-attack". It only worked sometimes in the first two rounds in vanilla game.
2.Fixed Robbers' talent "Lucky Strike".
3.The skill "Transmutate": all non-summoned troops now give the same amount of mana.
4.Imps: (-)removed the ability "Gating". (+)the talent "Fireball": slightly increased the chance of igniting the target.
version Third Quarter r8 -20210819
1.Rearranged the translation files to make them more modification friendly.
2.Removed all unused scripts.
version Third Quarter r7 -20210709
1.Renamed the mod to "Hirao's A New Phase Mod".
2.Necrohs can no longer trample flying units.
version Third Quarter r6 hotfix -20210304
1.Tweaked the bonus of pet dragon:
the red one: replaced the starting ability "Dragon Dive" with "Ball of Lightning".
the bronze one: the resistance bonus was increased and only affects armored troops now.
2.~8% less health of all the bosses in Impossible difficulty.
3.The skill "Prayer" has no effect on demons and the undead now and the chance of escaping a critical hit was fixed.
4.When the quest "Barbarian hall of flame" is finished, Yavik will refresh his stock with new units and items.
5.Reverted the default duration of burning effect to 3 turns.
6.Tweaked the starting gold and size of scroll slot of the hero.
7.Optimized the merchants' stock in early game.
8.Baal now deals physical and fire damage.
9.Fixed the set bonus of "Assassin Set".
10.Fixed the spell "Time Reset".
11.Fixed the item "Gloves of Death".
version Third Quarter r5 -20210228
1.Assassins' talent "Shadow Cloak" is disable in the day. When in stealth, Assassins' critical hit has an extremely low chance of instantly killing the target.
2.Changes of items:
"Cloak of Shadows": (-)no more attack reduction in the day.(+)allied Assassins no longer break stealth when they attack or use a talent.
"Dragon Toy": (-)removed the damage bonus.(+)pet dragon's offensive abilities have a chance of critical hit.
"Chieftain's Belt": (reworked)reduces the attack of enemy robbers, pirates and Vikings of level 1-3 by 20%. It may be useful in the early game.
"Straw Hat": (+)allied Peasants will be less likely targeted if the enemies can attack other troops. It works properly now.
"Shark's Tooth": (+)+1 Physical Damage to allied Devilfish.
"Staff of Insanity": (+)+30% power of the spell "Berserker".
"Madman Set": (+)one random enemy troop who is not immune to mind effects goes insane at the beginning of battle.
"Woolen Dress": (-)50% less chance of receiving the "Freeze" effect, instead of freeze immunity.
"Ice Dragon Amulet": (-)the super "Freeze" effect only works on snowy terrain now.
"Princess Set": (-)halved the bonus.
"Set of the Virgin": (-)reduced the bonus.
3.The spell "Target" no longer affects eyeless creatures.
4.Removed the leadership requirement of Winged Shadows' talent "Embrace of Death". Fixed the AI of enemy Winged Shadows.
version Third Quarter r4 -20210226
1.Tweaked the reward from pet dragon's chests, vanilla vs modified:
chance of runes: 5%->3%.
chance of large amount of gold: 43%->34%
2.Reworked "Alchemist's Toolkit" and "Burning Cloak".
3.Nerfed Succubi. Succubi won't possess the "Statue of Jealousy" talent unless you equip "Dress of the Black Widow".
4.Tweaked more items.
version Third Quarter r3 hotfix -20210224
1.The duration of burning effect is increased and all troops cannot be frozen if the battle takes place on volcanic terrain.
2.The item Eye of the Storm now has no effect when battle takes place underground.
3.Optimized the merchants' stock in late game.
4.Reworked certain items. For example, "Whip of Pain" can be upgraded from "Uldara's Whip" which is the trophy of enemy hero Uldara. So this change slightly reduced the randomness.
version Third Quarter r2 hotfix -20210222
1.Healing power of most spells and talents will be cut in half if the battle takes place in cemeteries.
2.Fixed a bug that Magma Elementals and Fire Elementals did not resurrect themselves on volcanic terrain.
3.Corrected more typos.
version Third Quarter r1 -20210220
1.Partly Reworked Pirate Ghosts.
2.New ability for Pirates: "Thirst for Treasure".
3.The earth shield of elves has more hit point.
4.The spell "Sacrifice" cannot target plants or elemental creatures any longer.
5.Tweaked Ice Dragons' ability "Snowy Ground" and Fauns' ability "Spirit of the Wood".
6.Tweaked the AI of enemy Ancient Ents.
7.Slightly nerfed Magma Elementals and Fungus Thorns.
8.Fixed some small bugs.
version Bitter Moon stable r4 -20210204
1.Reworked and nerfed skill "Holy Anger".
2.Fixed a bug that the Crossbow was missing when you returned to Master Neotar.
version Bitter Moon stable r3 -20210129
1.Fauns' talent "Forest Magic" was fixed.
2.Druids' talent "Nature's Vitality" now has 2 charges, but the healing power of each charge is halved.
3.Slightly buffed Demon Eyes, the chance of making a burning troop insane is doubled.
4.Green Dragons now only one hit summoned troops in normal attack.
5.The quest "Defeat the giant frog" was fixed.
6.A few more shops may sell Vikings.
version Bitter Moon stable r2 -20201120
1."Officer's Patent" no longer needs to be equipped in order to collect trophies. It is now a quest item only.
2.When a unit can be trained into different units, the calculation of trophies requirement was bugged. It was fixed.
3.Restored the quest "The Giant Spider". You need to return to Hartog after the spider's death.
4.The item "Frog Leg" now is an exclusive trophy of the boss Dersu-Kumatu.
5.The spell "Resurrection" will be added to Father Maximus' stock when you complete his quest "The Fallen Paladin".
6.Nerfed the item "Shark's Tooth".
7.Corrected some typos.
version Bitter Moon stable -20201019
1.New unit: Fungus Thorn (inspired by Monsteras from Red Sands mod).
2.New ability for Cave Spiders: "Fate Spinner".
3.New talent for Foremen: "You Shall not Pass"(stole from Red Sands mod).
4.The talent "Lucky Strike" was moved from Pirate Ghosts to Robbers.
5.The talent "Forest Magic" can target corpses.
6.Buffed Druids' talent "Nature's Vitality".
7.The spell "Sacrifice" is no longer buggy when any of your troop is protected by "Magic Shield".
8.Fixed item "Ring of Power".
9.Fixed a bug that enemies were able to retaliate when the ability "Frightening" was triggered.
10.Phantom troops created by spell deal less damage and lose some abilities like "Runic Knowledge" now.
11.Fixed Ancient Ents' talent "Forest Shelter".
version Bitter Moon beta1 -20201009
1.Item "Ribbon of Blood" now allows you to restore the size of a troop with the units from the reserve. More "no loss" strategies please.
2.New ability for Goblin Scouts: "Mobile". Hit and run!
3.New ability for Devilfish: "Water Bubble".
4.Reworked Peasants' ability "Taxpayer".
5.Buffed Dwarf Warriors' ability "Dwarven Armor".
6.New ability for some lizardmen: "Swampwalk".
7.Nerfed Ice Dragons' ability "Snowy Ground".
8.Increased the damage of all neutral statues/altars on the battlefield in the early game. I believe "Mass Ents" is an interesting choice in the first 2 islands.
9.Tweaked the gold income. You will get more gold (about 1.6*~1.8*) in the early game but less (about 0.6*~0.7*) in the late game.
10.Ice/Fire creatures are totally immune to cold/fire damage(suffer only 1 point of damage).
11.The spell "Chaos Missile" now deals correct damage.
12.Fixed the Adrenaline cost of specific talents.
13.Other small changes.
version Dark Moon stable -20200920
1.New spell: "Chaos Missile".
2.Fixed and buffed Metamorph's talent "Transformation". This unit is extremely buggy in KB-Dark Side but I think it is moderately playable now.
version Dark Moon beta6 -20200919
1.Tweaked the AI of a few units.
2.Some talents can target bosses.
3.Fixed a game freezing bug: specific units(AI) tried to use their talents.
version Dark Moon beta5 -20200918
1.Gorguana Ghosts(AI) are able to cast "Death Illusion". Beware of this dangerous enemy.
2.Demonologists(AI) are able to cast "Thread of Life". The AI was missing in vanilla game.
3.Royal Griffins(AI) cast "Sky Guard" smarter.
4.Fixed a bug that new ability "Water Veil" was broken.
5.Fixed a bug that "Death Illusion" dealt wrong damage.
version Dark Moon beta4 -20200917
1.New ability for most lizardmen(including K'Tahu): "Primeval Blood".
2.Fixed a bug that on specific terrain some bonuses did not be applied correctly.
3.Slightly tweaked enemy armies.
version Dark Moon beta3 -20200915
1.New ability for most of the elves: "Gift of Nature".
2.New ability for Lake Fairies: "Water Veil".
3.All undead units lose 50% defense in daylight.
4.If Ents or Ancient Ents are targeted by a Hornet's Nest, they will reload/recharge their talent "Swarm" instead of taking damage.
5.Removed the "No Melee Penalty" ability from Elf Rangers and Elf Hunters.
6.Slightly buffed Jarls.
7.AI tweaked: different stacks of Black Knights and Necrohs no longer use their talent on the same target.
version Dark Moon beta2 -20200912
1.Finished the rune system for units with "Runic Knowledge".
2.Fixed a bug that Bowmen, Slingers, Imps and Goblins with Catapults could still use their talents as usual when they are terrified.
3.Units who fall into a state of "Berserker" can not be terrified any more.
4.All droids no longer start the battle in a "Drunken" effect.
5.Fixed the animation of Gorguana Ghosts' talent "Death Illusion".
6.Updated the animation of Pegasus Maidens' talent "Spear of Wrath".
7.Fixed a bug that Axe Throwers' talent "Tandem Throw" cost no runes.
8.Fixed a game freezing bug when wolves tried to target the same troop that allied white wolves recently attacked.
version Dark Moon beta1 -20200910
1.Reworked Gorguana Ghosts' talent "Death Illusion".
2.Replaced Soothsayers' talent "Arcane Healing" with "Runic Reinforcements".
3.Reworked White Wolves ability "Alpha".
4.New ability for Undead Spiders: "Death Spinner".
5.Partly finished the rune system for units with "Runic Knowledge".
6.Slightly buffed Cyclops' talent "Push".
version Full Moon Hotfix1 -20200903
1.Fixed a crash when updating particular items.
2.Bug fixed: Trolls' ability "Malevolent" can't be triggered when any ally dies.
version Full Moon -20200616
1.New unit: Demon Eye.
2.(class)Paladin sells items and scrolls at a higher price.(items:25%->50%,scrolls:20%->40%)
3.Replaced Necromancers' talent "Magic Lock" with "Dark Cloud".
4.Reworked Black Knights' talent "Death Grasp".
5.Reworked Archmages' talent "Fighting Trance".
6.Reworked the effect "Confusion".
7.Reworked Archdemons' talent "Fire Rain".
8.New ability for Repair Droids: "Ranged Retaliation".
9.Tweaked spell "Target". Now the duration of the spell is reduced by 1 whenever the target receives damage.
10.Corrected some translations.
11.More bug fixes.
version Christmas Moon -20191225
1.New spell: "Vampirism". We have one more way to resurrect units and I think it may make our builds more diverse.
2.New abilities: "Hornet's Nest" for Ents, "Vigilance" for Guardsmen, "Cremation" for Fire Elementals, "Hunger" for Gray Wolves, enhanced "Brutal" for bears.
3.Necrohs can't terrify troops with mind immunity any more.
4.Evil books can also devour enemies.
5.(class)Warrior's skill "Blood Rage" no longer affects units' talents.
6.More spells for enemy heroes.
7.Pilgrim's Boots increase the speed of all slowest troops instead of a random one.
8.Fixed a crash caused by the AI of spiders and Giants.
9.Fixed wrong dialogue options of companion Moldok.
10.More bug fixes.
version Pumpkin Moon -20191111
I'm a bit too forgetful to list all the changes I have made in the past half year now since there are so many. Most of them are small tweaks.
Highlights:
1.I have rewritten many ma~~~ny scripts to wipe out nearly all bugs I could find, especially those related to new units from KB-Dark Side.
2.Added ma~~~ny new talents and abilities to existed units. eg: We now have all Demons with ability "Gating", snakes with ability "Find Weakness", totally reworked "Winged Shadows" and "Gorguana Ghosts" and a lot more.
3.Added ma~~~ny new items.
4.New unit: Necroh.
5.New spell: "Time Reset".
6.Troops with low morale have a chance of losing their turn.
7.Applied a morale bonus to AI in high difficulties.
8.Improved some talent related AI.
9.The spell "Life Light" can resurrect troops. I think it is not that useless at last.
10.The spell "Phantom" has a level limit now.
11.Some OP units or teams nerfed while UP units buffed.
12.The spell "Awaken Dragon" is exclusive to (class)Warrior(learned by default) now. (class)Mage learns Skill "Alchemy" by default and the skill is hidden to other classes now.
By the way finally we get detailed hints when Blood Priestesses cast "Sacrifice" and Metamorphs have learned how to transform back when killed(so we can resurrect them properly).
version Sunnymoon -20190515
1.New units: Gorguana Ghost and Winged Shadow.
2.The bonus provided by pet dragon is increased significantly.
3.Replaced (class)mage's skill "Breakthrough" with "Winds of Magic".
4.The morale of elemental creatures and the undead remains neutral.
5.New talent "Secede" and new ability "Plague Transmitter" for Decaying Zombies.
6.New talent "Reproduction" for dragonflies.
7.Reworked Gobots' talent "Division".
8.Reworked Choshas' talent "Feed".
9.Reworked Runemages' talent "Illusion".
10.Reworked Soothsayers' talent "Arcane Healing".
11.Reworked Orc Trackers' talent "Snare".
12.Magma Elementals and Fire Elementals will restore health when they receive fire damage.
13.New ability "Dream Horror" for Evil Beholders.
14.New ability "Cannibal" for Jotuns.
15.New ability "Unfettered" for Knights, Trolls and Dwarf Warriors.
16.Priestesses' talent "Healing" and Witch Hunters' talent "Magic Lock" now are mass effects.
17.Gorguanas' talent "Blood Mark" is an area effect.
18.Plague can be transmitted.
19.Added several interesting items.
20.Increased the health of all pawns on the battlefield.
21.Updated AI for most new units.
22.Updated most icons of new talents.
23.Updated the Battle Academy system. Now you can train Vikings.
24.Updated the descriptions of spells. So you can figure out the exact damage type of all spells.
25.Updated damage hint of specific spells.
26.Corrected many items' descriptions.
27.Countless bug fixes.
version Halfmoon hotfix1 -20190302
1.Re-balanced some skills and added one more exclusive skill to each class.
2.Exchanged the growth of leadership of (class)Warrior and (class)Paladin.
3.Totally re-balanced all the orc units.
4.New spells: "Cloud of Poison", "Corrosion" and "Time Shift".
5.Reduced the chance of recruiting troops above level 3 in the early game as suggested.
6.Increased the troop size of enemies at Hard and Impossible difficulty as suggested.
7.Warrior Maidens' talent "North Guard" was replaced with "North Adjustment".
8.Blood Priestesses' talent "Old Wounds" now is a mass effect.
9.(unit)Demons' ability "Vorpal Axe" works only when there is more than 1 unit in the target's stack.
10.Pegasus Maiden's talent "Gifts" has a leadership limit.
11.New ability for Archmages: Allies only suffer 80% damage from Spells.
12.Reduced the mana cost of the spell "Glot's Armor".
13.Many bug fixes I have forgotten.
version Frostmoon -20190125
1.Added 15+ items.
2.Bug fixed: Storm Falcons' ability "Thunderstorm" can't lower the cold resistance of adjacent enemies.
3.Fixed a bug that Soothsayers' ability "Witching Staff" could not be triggered.
4.Fixed a bug that the item Hunter's Bow had no attack bonus against enemy animals.
5.Storm Falcons, Phoenixes and all wolves find their lost animations when happy.
6.Snow Nymphs' talent "Winter Garden" can also be cast in the center cell of a Snowstorm.
7.Gorgons' talent "Hex" can't be cast on troops who are immune to magic.
8.Demonologists' talent "Thread of Life" can't be cast on the undead. As a make up, the healing power is increased.
version Newmoon -20190121
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Units added:
Neutral:
Fire Elemental
Metamorph
Ice Spider
Gorgon
Snow Nymph
Amazon
Jotun
Magma Elemental
Storm Falcon
Ice Dragon
Undead:
Vampiress
Dread Eye
Demon:
Blood Priestess
Human:
Priestess
Viking:
Slinger
Skald
Viking Warrior
Viking Berserker
Axe Thrower
Soothsayer
Mistique
Jarl
Warrior Maiden
Pegasus Maiden
////////////////////////////////////////////////////////////
Units reworked:
Goblin Shaman
////////////////////////////////////////////////////////////
Units deleted:
Priest(replaced by Priestess)
Berserker(replaced by Viking Warrior)
////////////////////////////////////////////////////////////
Added 5 new spells and 30+ items.
////////////////////////////////////////////////////////////
Tons of new talents and abilities for both new and existed units added:
Allied Peasants will give you money if they are hit.
Cerberi will take another turn if allies land a critical hit.
Succubi are ranged.
Demons(unit) now kill extra 1 unit in all attacks.
Ice Dragons reduce the speed of earthbound enemies in the first 2 rounds.
Ancient Ents can protect one ally and transfer all damage.
Cyclops now ignore non-magic damage if the enemy's Attack is below 10.
Dread Eyes can leech mana from mages in ranged attacks.
Undead units now have a chance of rising from their corpses when they are destroyed.
and a lot more.
////////////////////////////////////////////////////////////
Added 20+ new music from King's Bounty Warriors of the North and King's Bounty Dark Side.
////////////////////////////////////////////////////////////
Some tweaks:
Amelie has more scroll slots.
Replaced Amelie's starting troops with a bit more useful ones.
Duration of the effect of many talents will extend as the troop's size increases.
and a lot more.
////////////////////////////////////////////////////////////
Fixed some bugs.
////////////////////////////////////////////////////////////
apreciate it bro, im surprised that mods are still being made, 19 hours ago thats insane to me
I'm back after half a year. >_<
add me on discord,
FlamingDuckk#6521
so where does the preview picture come from? are there more?
from Warriors of the North - Ice and Fire
when i dig up altars - so far it was a volcano and a bee nest - pirates get a morale boost as if i dug up a chest. it's not a big deal, but it's a bit awkward.
Thank you for the report. I will fix it soon.
edit: already fixed. >_<
a peasant with Doom (always receive critical hits) got hit by white bear's Icy Grip that didn't become a critical hit. peasants were the opponents and didn't have a hero.
Icy Grip is a talent and all talents cannot critical hit in King's Bounty Crossworlds(not the same as in Warriors of the North and Darkside).
Witch Hunter put the Magic Box on Inquisitors, then Inquisitors opened a chest and took damage because of that. ability's description says it should only deal damage on attacking or using talents.
This is a hard-coded glitch which cannot be fixed by modding.
Just thought I'd try this game out, since I was looking for something like HoMM3 and it has been sitting in my Steam library. Found this and it was updated 1 hour ago! Fate!
This version was done. I will take a break.
are cave spiders not allowed to Web other cave spiders? hostile cave spider squad got it's Fate Spinner activated and returned to the state at the start of the fight. by spiders that came from the pet's egg couldn't web these spiders that stood right next to them, but could web Slinger squad that was adjacent to both.
I forgot to update the description. Yes, "Web" cannot target spiders.
where can i remove hornet's nest passive from ents?