A new version of Hegemonia City States is approaching!
Update: It's been released!
Made for you by a team of veteran RTW modders:
- Dansk viking
- B0gia
- Teobec
- Leon Katakalon
This release will include a huge changelog. Aside from bug/crash fixes, here are some highlights:
BATTLES AND UNITS
- Rebalanced hoplite combat, new traditional hoplite line formation, as well as tweaks to unit upkeep and various other combat balances.
- Correct distribution of units in custom battles, and new locations added.
- New Phrygian cavalry unit, new Persian standard bearer, new Messenian hoplite unit, etc.
- Included beautiful but previously unused HCS models.
CAMPAIGN SCRIPT AND MECHANICS
- Completely rewritten, stable and reasonable, scripts for the economy, Persian armies, and more.
- Rebalanced campaign for harder expansion and longer playability.
CAMPAIGN MAP
- Revisited map for better AI behavior.
- Special map feature for the Diolkos of Corinth.
CAMPAIGN FACTIONS
- Some factions now have a choice between two different government types: Rhodos (oligarchic/tyrannic) Argos (oligarchic/democratic) and Etruscans (oligarchic/tyrannic).
CAMPAIGN TRAITS
- Corrupt traits may develop depending on treasury and tax level.
- Age traits properly implemented.
- Young characters develop traits easier from educational buildings, and they may also change government preference depending on the government buildings of their city of residence.
CAMPAIGN UNIT RECRUITMENT
- Mercenary and factional elite unit recruitment more restrictive.
- Recruitment zones extensively revisited for more consistency and in some cases more variety.
As a teaser, check out this battle footage if you haven't already, for an idea how battles will play out with the combat balance of the upcoming patch:
Good to hear that this mod still gets updates. Awesome work!
it is alive 8=O
very Beautifull mod
thank u