Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

Description

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers to the four storyline maps. - Upper parts of the apartament staircase in the Consulcast are no longer accessable (which is how it was intended). - Fixed possible issue with players getting stuck in the elevator in the Worker Chasm. - Slight improvement on exterior and interior level design, including additional offshoot rooms and passages for added map space. - Burning zombies are now allowed to cast light on the Construction level. - Players can now use the flashlight in Chapter I (the HEV suit is no longer required).

Preview
Dark Interval Demo Update (OBSOLETE - DON'T USE)
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