C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour. The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.
for fans of single player content and the Shockwave Mod comes a completely new experience! Original campaigns reactivated and new general challenges.
this mod requires Shockwave v1.201 installed on a patched copy of generals zero hour to work!
how to install the Shockwave Single Player Experience:
back up the following files in your Generals Zero Hour directory, where the Shockwave mod is installed:
!Shw_Challenge.gib
!Shw_ini.gib
!ShwAudio.gib
extract contents of zip file into the Generals Zero Hour directory, where the Shockwave mod is installed.
Play the mod via the launcher.
thanks to IvanderLim for this Installguide of the Addon.
Youtube.com
All three Mini Campaigns should now be replaced by the full campaigns.
Changelog:
USA, GLA and CHINA campaigns now contain every map from both vanilla generals and zero hour.
(except for the second last GLA Zero Hour mission....for some reason it always resulted in instant victory and i couldnt fix it)
every mission has been made compatible with the Shockwave Vanilla USA, GLA and China units respectively.
BONUS BONUS BONUS:
the following generals now have their own challenge map: Infantry, Armor, Salvage!
That's right! Every General can now test their skills in 12 challenge maps against every other General in the field!
The challenge maps have been arranged to give each general a different starting oponent and General Leang is always the last opponent.
Every challenge map has been slightly modified with new tech structures
and some scripts have been corrected (like Tao will now actually launch his Nukes in the Intro and against your base!)
If there are any crashes (which do not concern faulty installement) or if any map is too hard to beat....
(and i mean too hard to beat by any means not too hard to beat with casual playstyle in 5min)
then let me know.
Also if you spot any AI sutpidity during the challenges like the Opponent firing his Special Powers (Artillery Barrage, Paradrops, etc.) onto corners or unimportant locations, let me know in the comments and i'll try and fix it.
Credits go to the Shockwave team for gifting us with this great mod, to Seth for creating the Armor General map,
to vocux and JanB for creating the Infantry General map and to the unknown creator of the Salvage General map.
Have fun!
WARthog aka Basilius
EDIT 29.06.2019: file contains a new !Shw_ini.gib! replace the old one with this one, if you already downloaded it before this date. Changelog: China Mission 5 now grants access to the American B52 Carpet Bombers.
EDIT 01.07.2019: managed to find a fix for the annoying habit of the AI in the challenges (specifically Stealth and Salvage) to fire their Superweapons at random unimportant locations. Now they fire their Superweapons at the Players base.
That does also count for Special Powers like the Demo_DemoTrapParadrop!
Edit 06.07.2019: fixed a bug on Deathstrikes challenge map where you couldnt gain exp. Also properly activated a timed delay on his superweapon and special powers (V1 bomb). 15min on easy, 10min on normal and 5 min on hard.
EDIT 28.07.2019: fixed a script in nuke gens challenge, he didn't fire his nukes, now he does! Put on your radiation suits! Also Deathstrike and Ironside now have different victory and defeat portraits.
EDIT 16.08.2019: fixed the "teleporting DaisyCutter" bug in Ironsides challenge map. now he uses his B52 as he should but does not get the MOAB. Also his defeat Picture is fixed.
EDIT 05.09.2019: Version 1.2 is out! I redid the entire USA campaign and fixed every Intro Cinematic (and Cinematics within the mission) to run smoothly with 1920x1080 widescreen!
several maps have been tweaked, full Changelog is in the Zip-File.
IMPORTANT KNOWN BUGS: Mission 04 has an Aircraft Carrier....The Raptors from the Carrier keep taking off, do a loop around the carrier and land....however the Carrier is otherwise usable as normal
Mission 11 has a weird bug, where camera movement is limited after the Intro Cinematic. The solution is to quickly zoom in and out again to regain full control of the camera.
Edit 18.10.2019: Version 1.3 is up! A bit late for the Chinese new year this version has the entire China campaign redone.
a few Generals Challenge maps have been tweaked as well (Laser and Salvage) and the Pathfinder now has the correct camo on snow maps.
for a list of changes check out the changelog.
EDIT 29.12.2019: Version 2.0 is here! This will be the final version!
GLA campaign is redone and.....
the INTRO VIDEOS are BACK!!!!!!! That's right, every campaign now has its intro video during the loading screen.
also i managed to bring the 4th Zero Hour GLA mission back. now GLA has 12 missions like China and USA.
EDIT 02.04.2020: Version 2.1....minor hotfix
Special Weapons General Challenge map adjusted:
intro camera optimized and General Leang now taunts during gameplay....she wont shut up till you beat her!
Armor General Challenge map adjusted:
increased Ironsides starting cash...he'll immediatly build an force and attacks! build up your defences and some troops quickly and capture the south west enemy base quickly or you'll get flattend.
EDIT 26.04.2020: Version 2.1.1....minor hotfix
Airforce Challenge map
added more power plants so he wont run out of power once he builds his superweapon
Tank Challenge map
repositioned Industrial plant which he now rebuilds
gave him more starting cash
EDIT 24.12.2020: Version 2.1.2....minor hotfix
Nuke Challenge map
fixed issue with Countdown Timer for Tank and Infantry Nuke Superweapons...now they have the normal CD timer and not 12mins.
EDIT 04.06.2021: Version 2.1.3....minor fix
Armor Challenge map
lowered amount of units per enemy wave
increased starting cash for player by 10k$
added tech flakbunker to player location
Ironside now has a timer on his Genpowers so he wont use them too quickly
Infantry challenge map
lowered start cash on hard to 15k$
enemy superweapon countdown set to 5min
increased amount of units per attack wave
he will now use his general powers...so be careful
Salvage Challenge map
enabled Anthraxbomb and PhosphorBomb genpower to deathstrikes arsenal
removed 1 supply dock on player side
follow the instrucitons according to the Readme file in the Zip and for all changes please read the Changelog.
Do note that previous Save Files might result in a crash or if it loads and you finish the mission/challenge, it might not load the next mission/challenge.
if that happens, load the save file which is autogenerated (usually green) and not your personal ones (usually blue).
i hope you all enjoy it.
Average
9.328 votes submitted.
GREAT. I will surely try it
I'm psyched! Can't wait to get home and try it out!
Thanks for your feedback!
That is an odd behaviour of the (stupid) AI, it's similar to the bug in Juzhiz map, where he drops his special powers at the edge of the map.
The script used to launch the Super-Specialweapons actually should guide the AI towards your most expensive cluster of buildings/units.
I'll have another look at it.
Please let me know if you find more bugs
Sounds amazing! Sicne the developers are lazy, here are the modders!
They're not lazy, it's just that they put too much effort into multiplayer, which nobody cares about.
Wish they would give the skirmish AI a face lift. It's extremely easy on hard :/
No problem, i'll refrain from progressing on that map until it gets fixed. The V1 strikes may be slightly unfair, but if they can at least be delayed until a suitable amount of time passes then I won't mind it too much, and delaying the Soyuz Missile timer from activating early is a much needed thing as well. The infantry general was MUCH more fair compared to Deathstrike, seriously. DX
interesting bug with the cluster missile....did it happen every time you launched it or just every now and then?
I remember experiencing the same bug in an earlier version of Shockwave (without my modded maps). Happened during the fight against Granger (Airforce). The missile just dissapeared after launching.
i looked into it a bit deeper and it seems to be a hardcoded bug with the cluster missile...sometimes it happens.
Thank you for the time and dedication on providing us new content on Shockwave. As a fellow Command and Conquer Fan i tip my hat on you. :-) It's a 10-10!
Thank you! :)
Glad you enjoy it.
Awesome! About to check this out. Will let you know if I come across any bugs.
Looks like this made me reinstall the game!
There is a bug in general ironside challenge the fuel air bomb plane spawn inside my base and destroy everything
do you mean that tha plane appears out of thin air in the center of your base and drops the bomb or that it flies in from the edge and drops its payload?
The first would be a bug and it would be interesting if that happens more than one time (also if others who read this observed the same thing).
If the second then you need more aa defence ;)
EDIT: Nvrmnd..just observed what you described in the video above. I'll look into it.
Thank you for your feedback. :)
i tried to fix with help it but i'm afraid it is some hardcoded bug.
It can happen now and then due to the AI cheating and has nothing to do with the scripting of the map.
i managed to fix it, had to remove the MOAB though, but IMO the B52 fits Ironsides charachter better than the B2
Same bug with gla in rotr 1.87 but their toxin bomb on some maps so maybe not so strange after all? ^^
Also thx for the great mod.
I love u guys!
just realized this is new haha.I dont have the proof but I encountered some problems when playing USA campaign in medium up to the 5.
-You have access to almost every vehicle in the first missions (i guess this is more balance than bug)
-the aurora bomber appears in the gen powers but not in the airfield
-unlike unmoded campaigns the general stars dont carry from one mission to another so you always start as 1star again
PD: if i play again i and see a problem i will save it. And GREAT JOB AND THANKS!!
-You have access to almost every vehicle in the first missions (i guess this is more balance than bug)
--> that is intentional, to have fun with all the new units Shockwave provides for the vanilla sides
-the aurora bomber appears in the gen powers but not in the airfield
--> I'll look into it so the button won't show where you shouldnt be able to build aurora bombers
-unlike unmoded campaigns the general stars dont carry from one mission to another so you always start as 1star again
--> was that a thing in the original game? I don't think it's necessary in this mod also i wouldn't know how to code that.
Thank you for your feedback!
Finally beat the campaign for all the factions in HARD mode after much restart and rage quits. Just like others has pointed out, some of the triggers/flags are broken/wonky and might require a bit of creativity/restart because of bad RNG to beat some of the missions, the biggest problem for me is losing units during scripted/cinematic events, but other than that its a pretty fun experience. Heres my feedback for stages with the biggest problems:
GLOBAL: theres a bit problem with some of the general promotion/tech tree, like for example you can take the aurora bomber promotion but cant produce any because the mission doesnt allow you to
USA: ZERO HOUR mission 2: truck convoy doesnt move, skipping this part of the mission completely, making it even easier
GLA: GENERALS mission 1: your units can die during cutscene/the enemy units doesnt die during the chinese base assault intro, if you're unlucky you might lose most of your good units thus making it impossible to destroy the enemy base
GENERALS mission 2: convoy wont drop resources when destroyed, the civilian AI will grab the resources very fast making you unable to obtain them. manages to beat this by capturing the oil refinery and holding on until i get 20k, its pretty boring. also USA planes wont drop supply when destroyed, though they will still airdrop them
CHINA: GENERALS mission 7: similar to GLA mission 1, good units can die during cutscene while some of their units didnt die, problem is that you're supposed to destroy their small base with whatever units you have, the only plausible way is to cheese it with overlord speaker and inferno cannons, this mission is the worst one imo
ZERO HOUR mission 2: after waiting for the reinforcement timer, your scripted helix can die during the trip to your nuke reactors, i got mine getting shot down by quads with my dozer on it. had to beat the mission by capturing one of the enemy base because i dont have any dozers to build anything lol
special mentions to the infamous CHINA ZERO HOUR mission 3, its actually even harder than the original because of its AI
GLOBAL: since this was a learning expierience for me, i only figured out how to adjust the tech tree during the later stages and didn't have the nerve to go through every map yet again since i wanted to release the add on.
But i will look into it as soon as i have time.
USA: ZERO HOUR mission 2: okay....odd...i'll try and fix it
GLA: GENERALS mission 1: i'll see if i can fix that death during cutscene thing...it's annoying and i tried to remidy it during the first China mission (where GLA attacks the city with a nuke) but had no success. it's really a bit of RNG and tough luck if too many units die to then complete the objective but if all fails i'll try and add more starting units to ensure the completion of the objective on HARD
GENERALS mission 2: but of a sucky mission i know, as i explained in a post above, it appears to be intentional, that the trucks and planes dont drop crates when you destroy them before the drop...i'll check out the code, maybe i can make them spawn it, otherwise i'll increse the number of crates they deliver.
CHINA: GENERALS mission 7: i'll check it out
ZERO HOUR mission 2: sounds like a bug...perhaps the damage output of quads was weaker in original game so they wouldnt kill the helix.
special mentions to the infamous CHINA ZERO HOUR mission 3, its actually even harder than the original because of its AI
hope thats a good thing
Thank you very much for your big feedback. With this info i can make this addon work better in future versions.
I will gather all the bugs you guys give me and then get to work, so it will take a bit of time to fix it for the next release.
Please keep the feedback coming.
Also if you feel some missions are really to hard and you ragequit multiple time, let me know and i'll try to make it more beatable. after all i want this to be a fun and replayable experience and not something that is annoying to play.
hey man its me again, im doing challenges this time.
some feedback for the generals:
default generals work fine as intended
fai and juhziz works fine and fun to play against, so far no issues, fai victory/defeat quote doesnt match the voicelines though
ironside is really fun, but theres some issue with his fuel air bomb general powers, as it spawn out of thin air near your base, making it quite hard to destroy. and theres a bit of problem with his victory/defeat quote, the picture for his defeat (when we win) shows a jumbled mess of icons AND plays the wrong voicelines, his victory (when we lose) also plays the wrong voicelines. and a very minor issue, during the vs screen where you see general x vs general ironside, the letter "r" on his name looks like it was cropped, not sure if this is a resolution problem but the other generals doesnt have it, this also happened when you play as ironside. might be a vanilla shockwave problem though
deathstrike no problem with the map, but theres a bit of problem. one of his randomized intro voice (during VS loading) has no audio, his victory (when we lose) screen has no audio as well, and his defeat (when we win) has a wrong voicelines
leang never taunts/feedback when something happened (builds a baracks, war factory, gaining upper hand, when the player has upper hand etc) but her vs, victory, and defeat voicelines works fine.
hi again! :)
i fixed Ironsides picture when he is defeated.
And i managed to fix the FuelAirBomb bug where the B52 would spawn inside your base! I decided to remove his access to the MOAB since IMO the B52 suits his charachter more than the sleek B2!
About the mismatching victory/defeat quotes: i'm not going to fix those (at least not any time soon). Matching the audio files is a tedious work and it doesnt impact gameplay anway.
Why Leang doesnt taunt...i dont know (yet) everything seems all right in the scripts and the audio files are present in the original game .big and are named correctly....maybe i'll figure it out
In the meantime i'll go through the campaign missions.
Keep your feedback coming.
Pathfinders have texture defects its look pink. Can you look Please...
happens on snowy maps this texture error
i noticed that as well....i'll see if i can give it an easy fix
i fixed it and will include it in the next version
single USA mission 11's bug : can't scroll all map.
If you would have read the changelog you would know....i know about this bug and i can't fix it sadly.
but you can easily fix it by zooming in and then pressing 5 on your numpad to zoom out again and then you can scroll the entire map
New Version is out! The China campaign is redone along with minor other adjustments...full list in the changelog.
You don't mention what is different about the "Area 52" alternative version anywhere.
mostly its the cinematic adjustments
the rest is just minor tweaks, like adding some new enemy units for a greater challenge or shifting the tech structures around.
i dont want to spoil the surprise...best is to play and find out ;)
Mission 11 for USA has a bug where you cant view the entire map. The cursor is blocked by a wall and i cant view the rest of it, there is units i cant access or finish off the rest of the enemy base.
Mission 2 for GLA where you have to collect $40,000 dollars from the UN convoys, when my troops collect the cash the game doesn't register I've collected it.
issue number one i specifically mentioned in every post and the changelog:
right after the intro ends you need to first zoom in real close and then reset the camera (usually it's numberpad button 5) and then you can move the camera around the entire map. i tried to fix this for hours but i simply cant and this zoom in and out trick is the only fix.
BTW: this trick works with every map (also challenges) where you cant seem to move the camera all the way to the border of the map.
issue 2:
i know this mission is a bit of pain to do but it does work, i tried it again.
however i am in the process of reworking the GLA campaign to work out issues and make them smoother. You just need to be patient since Real Life currently doesnt give me too much time to mod.
So I just finished all 3 campaigns and it was real good! Great job! Some missions were difficult on medium but some were just too easy. Id prefer when the game is difficult. The USA and China had 12 missions but GLA only had 11 missions, There was a mission in ZH for gla that wasn't put in. May i ask why?
Im working on the Commanders Challenges now and im using the Super weapon General (General Alexander), I'm playing it on medium but ive noticed that the enemy stops attacking me after maybe 10 mins or less. They have the troops and supplies but no attacks. In the original game the attack non stop. Is this a bug or something?
Anyway great job keep up the good work. Love how to brought units from the other c&c games into this one and the voice of the marines for USA is the voice of the marines from half life: opposing force. Also is there any other mods with a single player campaign for this game?
Most normal diff do for some reason even in shockwave vanilla, but the added generals like juhziz and Ironside keep attacking. Juhziz and ironside in particular love to keep increasing their waves (Ironsides tough gets his units stuck in the city and this can give you like a lagg wave so keep that in mind). But yeah tank, laser, and Trax stop after a while.
thanks for your feedback :)
i've written it into the changelog that one of the Zero Hour GLA Missions i just couldnt get to work after hours of trying and had to cut it from the current version.
Since i'm reworking the gla missions, maybe i will get it to work but no promises.
about the stopping waves....it's a scripting thing and those issues are really difficult to fix unless you are a full time game developer.
take it as a reward for holding out so long and being able to then take your time and finish them off ;)
the credit for the content itself goes to the SWR dev team. i merely redid the singleplayer maps.
currently i am unaware of a mod coming with a full campaign since new missions are a pain to code.
but there certenly are individual missions for mods you can download and then select via the skirmish mode. just check the moddb pages under the files or addon section.
Even with General Juhziz within 30 seconds into the match he sends units in and the basic buildings get wrecked. i personally gave up facing him with some generals
Want a way to survive the first min of the match?
Build the cheapest thing you can in front of your defenses, for most this is the barracks. Don't finish it but build your defenses, his demo bikes will now head for those instead.
Yes, this cost you like 500 a barracks, but it saves your builder and lets you build some defenses early up (you can cancel the barracks when your defenses are up if any survived).
Also, don't expand beyond ya plateau, his topols can otherwise hit you and getting them when they are in a demo field is kinda hard for in particular GLA factions.
But, yes some generals are almost impossible to bring to juhziz.
Good luck.
First I'd like to say thank you for this, I haven't played the campaign in over a decade, and the facelift you gave it was very nice.
Second, I noticed the enemy AI in China's mission 7 was far, far more aggressive than I remember when I was a kid, to the point where it's genuinely pretty challenging to get your base up and running. Am I tripping, or is that new with your addon here? I think I remember originally being able to use an Overlord to keep my other units healed up, but there isn't one present now.
the reason for that is that Ironside doesn't have a defeat one and Mohmar's were never recorded and all the lines that they use are unused or unfinished ones from Zero Hour's files
forgot to post the bug I found on Mohmar Deathstrike's map as Ironside
Cluster Missile Silos are 100% useless on that map as once they are ready and you fire them on a location they don't impact, they simply go on cooldown, I tried selling them off and rebuilding them later in the mission but it didn't work
I already reported that bug to him/her, according to what he/she said it seems to be a hard-coded issue with Ironside's Cluster Missile SW on that map and there's no workaround it seems, so yeah... :/
You have made this the most happiest day of my life, WARthogBasilius. I can only imagine how much hard work you put into this masterpiece. Combined with the Shockwave Mod, this IS Command and Conquer Generals and Zero Hour as it ultimately should have been before EA got their filthy claws on Westwood.
Can't wait to get everything set up and played! See you on the battlefield, General...
thank you for your kind words :)
It's nice to hear appreciation for my year of work.
That's the reason i uploaded it here, so at least one would have fun with it as i also thought zero hour should have been.
Nice addon. It also includes the fixes of my shw addon (hotfix) I made 2 years ago.
Anyway, I found a bug. You should convert encoding of "Data/Generals.str" file from "UTF-8" to "ANSI". Because, some characters doesn't display correctly (For example: Copyright symbol "©" in the menu loading screen)
I converted it myself via "Notepad ++" and everything looks correctly now.
Thanks for the feedback and your advice...i'll try it out.