An old RPG from 2004. It's still updating. The latest content is now on Steam with English localization, a story about the memories of a dying supernatural world, in memories of everyone and everything along the way on this journey.

Post news Report RSS DD#170 Missing Population

Summary of the 169th Week 1, Added new item: Identity Wipe Collar. 2, You can now brainwash almost all human enemies you can fight with and turn them into pets. (Don't try this in real life. It's a crime.) 3, Set up the data for 16 types of humans that can be turned into pets. They all have something unique. 4, ....

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The 169th Week and Version 20240503Incident Report - ████████
Date: ██/██/2024
Location: Global
Description:
Incident - ████████ is a serial abnormal population abduction event that took place between late April 2024 and early May 2024. Even at the time of writing this incident report, such an event has not been stopped. Further investigation is required.

The first recorded abduction happened on April 27th, 2024. In a city known as Liu in China, security cameras captured agents from an unknown secret organization assaulting citizens and then using a kind of device to subjugate their victims. Then, their victims followed them to leave the crime scene willingly. Local anti-supernatural threat units of the Public Security Bureau immediately started their own investigation, likely enlisting help from the Dragon. Their leads tracked the source of those strange devices to a local commodity market. They quickly arrested some shady merchants and found such devices in their shop inventory.


Apparently, such devices have been sold on various black markets globally for a while.
However, despite all the efforts, they failed to find the kidnappers responsible for this incident. The cleaners from a hostile organization may be involved to cover up their traces.

Roughly 24 hours later, our undercover in the Public Security Bureau of Liu gathered information and reported that several monks from local Buddhist temples had also fallen victim to the incident. Meanwhile, patrolling police officers reported finding significantly fewer homeless and criminals than usual on the streets and sewers. Not something the local police really care about of course. But, that may also have some connections to the missing population cases.

The incident was not localized in China. On April 29th, our agents in Egypt reported eye witness on a strange group of adventurers taking captive Aten Cultists and Slavedrivers. After double-checking their reports, there was no mistake that even the slave masters of the Aten Cult had fallen victim to their kidnappers and ironically became slaves. It seems they were given a choice after they were defeated in battles. They could either get killed or put on those collars on their necks. Even though the Aten Cult is a hostile group to the Foundation. So far, the Foundation made no comments on such an incident.

In the following days, the kidnapping continued spreading globally. Bandits in Katan, kidnapped and enslaved; Crazed Workers in Unfinished Building, kidnapped and enslaved; The mercenaries hired by the Illuminati, kidnapped and enslaved. An emergency session to discuss such an event was called by the Vatican, yet thanks to the slow bureaucracy process of our European allies, they may spend months voting before agreeing on when to hold the meeting. The noble houses in Hottle increased their security measures to protect their important personnel only to find many of their houseguards on their payrolls were also missing.

Meanwhile, measures have been taken to track down the whereabouts of the kidnapped population.

Our agents learned from the chief of "This is a bar" that, soon after the first few kidnappings, suspective personnel once asked him to butcher some pets. However, when he saw those "pets," they were no doubt human even though they had lost most of their cognitive functions to do anything independently. Of course, he refused to butcher them. This clue led our agents to other butchery facilities in the world. We learned some of the kidnap victims were indeed sent to be butchered. Unfortunately, they didn't meet a butcher who would not butcher them. Our agents collected their remains, ran DNA tests, and verified this horrible truth.



Our agents in Egypt also reported new mutated and fused monstrosities walking out of Dr. Kyofu's lab. Although we cannot confirm those things were once human, our AI gave us a 97.45% possibility after calculation. We also suspect Dr. Kyofu is helping extract the memories of kidnapped people and making memory distills from them so that whoever pays her can gain life experience from those victims without spending time to learn their skills. Such a process is of course lethal. However, due to the lack of manpower in the Middle East under the current political instability in this area, no further action can be taken.

Our agents also sent various reports on kidnapped people working in more mundane jobs such as bodyguards, laborers, or even technicians for their kidnappers based on their experience.

However, among all the reports about the missing population. The most disturbing one comes from Marinas. On May 3rd, we received reports that described "strange people from the sea came and took seemly sleepy girls into the sea, leaving massive fish behind to someone who summoned them."


Based on our data, those strangers are actually [Data Redacted]. They will use those girls to [Data Redacted]. As the location is outside our influence, we can only hope the Nise Federation can actually do something to save those girls from such tragic fates.

The Foundation is currently continuously monitoring the development of this incident.

####################################################################
Behind the scene:
Hi, everyone. Welcome to this a bit different weekly developer's diary.
As you can see above, a large part of this week's content is about capturing many different human characters in the game and turning them into your pets. It all came from someone's suggestion that why can't we have humans as pets? So, here we are. Of course, turning humans into pets will put your victims into a state as "pets." Thus, all functions previously used on pets can also apply to them. However, when something once used on animals suddenly can also be used on humans, sometimes, it feels very twisted and evil. Of course, I will not stop you from doing that. But, now let's think about that. If we call it cruel to do such a thing to our fellow human beings, what about the pets we are used to doing such things to them? The idea seems identical to something some of those animal protection organizations do. But, I will not go too deep on this for this diary is already quite long. I will also not go too serious about this. After all, we are here to have fun. I hope you enjoy this new feature that comes with 16 types of human that can be turned into pets who can come to join you with various battle and life skills based on their previous professions. You can do quite a lot more messed up things such as selling girls to the Deep Ones. But, well, Stellaris is rated 7+ and they have even more messed up things. So, feel free to enjoy yourselves I guess. :)
Oh, about the Deep Ones, they are something new to the game. Not many know they actually exist. They want to maintain their secrecy. Thus, the one you can meet on a certain beach is a relatively less fish-like hybrid covered with a big black robe.



Don't tell anyone they are real until maybe one day, their lord and savior, Cthulhu wakes up, brushes his tentacles, drinks some coffee, and goes back to work. :)

However, talking about kidnapping. Even though we can make jokes about that in the game, we shall still remember there are still more than 130 hostages held by Hamas after more than 200 days. No matter what you think about Israel and Palestine, I think we shall all agree that, in real life, kidnapping is wrong. We shall also not forget that there are tens of thousands of Ukrainian kids kidnapped by Russia at this very moment.

And that's all for this week. More details and unmentioned features are below.

Full update logs:
20240427
English
############Content###############
[Den of Pleasure]The Arena Trainer now sells Lu'en Yu.
[Item]New Item: Identity Wipe Collar
[Crime]If you have an Identity Wipe Collar in your inventory. After you successfully attack any random citizens in Liu, you can now put the collar on them and turn them into your slaves. As the collar will damage their brain functions, they will be reduced to "pets."
[Slavery]Enslaved citizens may come with 2 or 3 random life skills at around level 5.
[Wiki]Added a new page about Brainwash/Ensalve: Neolithia.fandom.com [Item]New Item: Human Flesh (During cooking, Human Flesh functions the same way as strange meats.)
[Butchery]As we now have human pets, it's possible that someone wants to butcher them. Thus, they may do so and get human flesh.
[Shopping]The following merchants now sell Identity Wipe Collars: Random Shady Vendors in the Commodity Market of Liu, Random Shady Vendors in the Abandoned House in Egypt, and Lao Wang 'the Gentleman' in the Den of Pleasure. (And Lao Wang once again will offer a discount to female customers.)
[Den of Pleasure]The Arena Trainer now sells Book of Human Flesh.


20240428
English
############Content###############
[Butcher]Zhao Sandao now rejects to butcher any human pet if you ask him to butcher. It will also reduce your relationship with him if you even ask. Other butchers currently do not care.
[Crime]The first time you visit Marinas, Captain Nameless will now inform you that cleaners cannot cover any crimes you commit in the Nise Federation. (If you have visited Marinas before this version, this information will not display.)
[Book]New Book: Book of Unclean Heroines Vol.1 (This is the sexual experience life skill book.)
[Shopping]The Book Store in Liu may now sell Books of Unclean Heroines Vol.1.
[Loot]Corrupted Books may now drop Books of Unclean Heroines Vol.1.
[Liu]Random citizens, random homeless people, and random monks are now using the generic post-combat options after you decide to kill them.
[Liu]You can now enslave random monks after defeating them. They will come with a generic Buddhist faith.
[Liu]You can now enslave random homeless people after defeating them. They will come with 1 or 2 life skills at about level 3. Liu's police force does not care if you do so. But, the Beggar King does.
[Cheat]The cheat nukes are no longer consumed after use.
############System################
Put all human pet tags into an array.
Made the post-battle options on random citizens more reusable.


20240429
English
############Content###############
[Enemy]Hentai Exhibitionists in Liu's sewer areas will now beg for their life after you defeat them. You now have additional options to spare them or enslave them (if you have Identity Wipe Collars.) instead of just killing them.
[Queensmouth]You can now enslave random scavengers. Local survivors will not be happy. They will come with recycling skills at about level 5 and 1 or 2 other life skills. 65% chance to have a generic Christian faith.
[Queensmouth]Illuminati Mercenaries will try to surrender after you defeat them. You now have additional options to spare them or enslave them (if you have Identity Wipe Collars.) instead of just killing them.
[Queensmouth]Even though friendly Illuminati Mercenaries will no longer attack you, you can now attack them.
[Enemy]You can now enslave Aten Cultists instead of killing them. They will come with a generic Atenism faith.
[Enemy]You can now enslave Aten Slavedrivers instead of killing them. They will come with a generic Atenism faith and high binding skills. (Isn't it ironic?)
[Enemy]Random bandits in Egypt will now beg for their lives after you defeat them. You now have additional options to spare them or enslave them (if you have Identity Wipe Collars.) instead of just kill them. They may follow various faiths.
[Enemy]Katan outlaws will now beg for their lives after you defeat them. You now have additional options to spare them or enslave them (if you have Identity Wipe Collars.) instead of just killing them. They may follow various faiths. Your relationship with Katan outlaws will be damaged if you do so.
[Wiki]Everything mentioned above has been updated to the game's wiki with additional details.


20240430
English
############Content###############
[Loot]Aten Slavedrivers may now drop Identity Wipe Collars.
[Loot]Katan Outlaws may now drop Identity Wipe Collars.
[Loot]Crazed Foremen may now drop Identity Wipe Collars.
[Enemy]You can now spare or enslave Bandit Berserkers after defeating them instead of killing them, they will be knocked unconscious after a battle. (They may follow various blood god faiths. Your relationship with Katan outlaws will be damaged if you enslave them.)
[Enemy]You can now spare or enslave Crazed Workers after defeating them instead of killing them, they will be knocked unconscious after a battle. (They have some levels of blunt weapon proficiency. Low sanity.)
[Enemy]You can now spare or enslave Senior Crazed Workers after defeating them instead of killing them, they will be knocked unconscious after a battle. (They have slightly better attributions than Crazed Workers. Low sanity.)
[Enemy]You can now spare or enslave Crazed Foremen after defeating them instead of killing them, they will be knocked unconscious after a battle. (They have slightly better attributions than Senior Crazed Workers. Low sanity.)
[Enemy]You can now spare or enslave Crazed Survivors after defeating them instead of killing them, they will be knocked unconscious after a battle. (Low sanity.)
[Enemy]All those enemies that got knocked unconscious will regain their consciousness after a while and remain hostile towards you.
[Wiki]Everything mentioned above has been updated to the game's wiki with additional details.
[UI]A character's face image's hue shall now match with their combat image's hue in the group menu.
###########Debug##################
Fixed an issue that the hue of the face images of senior crazed workers does not match the hue of their combat images.


20240501
English
############Content###############
[Character]Added a new non-playable male character variation.
[Enemy]You can now spare or enslave Howard Houseguards after defeating them instead of killing them, they will be knocked unconscious after a battle. (They have some level of blade proficiency. Their masters will not be happy if you enslave those houseguards.)
[Marinas]A magic circle appeared on the tourist beach. (Story content to be added later.)


20240502
English
############Content###############
[Cutscene]New Cutscene: The Stranger from the Sea.
[Enemy]The Killer Monk now has his own unique faith instead of using a generic Buddhist faith.


20240503
English
############Content###############
[Marinas]On the tourist beach, you can now get past a water elemental proficiency skill check to summon "The Stranger from the Sea."
[Marinas]You can get some information from "The Stranger from the Sea" via various dialog options.
[Marinas]You can unlock the Cthulhu faith in one of the dialog options.
[Marinas]You can trade [Data Redacted] to gain a lot of big fish and material rewards from "The Stranger from the Sea."
[Marinas]You can unlock the cut scene added yesterday by summoning "The Stranger from the Sea."
[Marinas]Some of your teammates will not be happy if you trade with "The Stranger from the Sea" if they are in your group during the trading.
[Marinas]Of course such action is considered evil. It affects the Karma value.
[Poop]The description will now be clearer to indicate the reason why a character cannot be forced to poop on a toilet.
############System################
Refactored the check to see if a character can poop for more generic purposes.
###########Debug##################
Fixed a bug that randomly generated fish may have their price become negative.

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