2D physic based real time strategy game with simple shapes style and emphasis on cool VFX and gameplay variety. It is inspired by games like Supreme Commander 2 but have many elements from other RTS games too.

Post news Report RSS Geometry Battles Major Update v1.2.8

Geometry Battles Major Update v1.2.8 is out! In this update I added: Faction 'Swarm', 10 New maps, Tutorial level, All UI overhaul, Improved enemy AI and many more!

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This is a full changelog for update 1.2.8:

Added:

Content:

-Swarm Faction

-10 New maps: Close Combat (2P), To Capture All (2P) [basic version], Double Assault (3P), Clearly Marked (4P), Teams Overpower (4P) [basic version], From All Sides (4P), Unequal Match (5P), All for Fourth Angle (6P), Allied Versus (6P) [basic version], Ultra Spiked Hexagon (6P)

-Tutorial level

Feature:

-Continous production feauture

-Damage buff and debuff area

-Units stop action

Gameplay:

-No rank ups gameplay modificator

-No upgrade times gameplay modificator

-Rogue units 200% health gameplay modificator

-Can rank up commander now

-Units can walk through faction 2 spike mines

-building snapping mode affects structure rotation too

UI:

-Units buffs are visible in UI

-Factions have descriptions on cursor hover

-Cursor change when cursor hover buildings to repair while worker selected and when cursor hover enemy while combat units selected

-Additional closing method to upgrade menu with ‘Escape’ key

-Action buttons keyboard shortcuts are listed below buttons icons

-Now visible ‘damage taken’ stat

-Unit stats text color brighter when stat is buffed and darker when debuffed

-Show/hide selected unit health bars button in UI

-Race select more clear and races have icons

-Besides shortcuts now you can slow down and speed up game time by buttons on UI

-Antialiasing toggle in settings

-Build input info on cursor and cursor invisible while building

Other:

-New music tracks

-Mouse screen edges camera move setting

-Player buildings and Main Base being attacked text and sound alert

Changed:

UI:

-Overall UI Overhaul

-Cannot see empty resource exchange UI when not unlocked

-Better abstract faction UI units and buildings icons

-‘Damage taken’ multiplier stat in unit stats UI

-Better units and buildings UI icons scales

-Damage per second in unit stats UI instead of damage and cooldown

Visual:

-Added anti-aliasing for better visuals

-All buildings new distinguishable feature: outlines

-Some of the attack effect corrected or improved

-Many of the death efffect corrected or improved

-Many units visual change to have more different color shade elements

-Improved visuals of map obstacles

-Better damaged buildings shader

-Units rank up effect

-Abstract faction damaged structures now visible

-A little improvement to melee units animations

-Changed look of Circular faction Laser Titan and Sharp faction Snake Titan

-Better blue and purple team color shades

-Very subtle bloom increase

-Brighter ranked up units shader

Statistics:

-All commander upgrades cheaper

-Defeated enemy units of higher tiers give more shape matter

-Cheaper rank ups for all units: basic rank 1 10->8, basic rank 2 30->16, advanced rank 1 20->20, advanced rank 2 60->40, titan rank 1 100->110, titan rank 2 300->220

-Most structures defensives capabilities minor nerf (attack cooldown/attack damage/antiprojectile cooldown) and some buildings minor health increase

-Buffs like speed aura unit (faction 4) buff or swarm faction buff can stack together with aura buffs now

-Upgrade timers twice as long

-Titans minor health increase and cost decrease

-Stronger rogue spawns

-Shields multiply with chosen health multiplier now

-Workers build speed multiply with chosen health multiplier now (repairing doesn’t count)

-Healing and life drain multiply with chosen health multiplier now (auras doesn’t count)

-Repairing speed of workers now slower than building structures speed (75% of build speed)

-Flag Points slower conquer and unconquer time by around 25%

-Conquer mode Flag Points slower points asquiring by 25%

-Increased 4Shooting unit (faction 2) attack cooldown 0.5->0.6 and slightly boosted health 360->365

-Tank Titan main weapon changes to AOE damage and damage reduced 120->100

-Waves unit (faction 3) damage 30->24 but attacks pushes enemies

-Snake Titan unit takes 50% damage if hit in the tail

-Aiming Artilery of Circular faction overall offence minor nerf

-Almost all other units and buildings minor statistics changes for better balance

Other:

-Improvements to the AI players and bigger difference between difficulties in AI behaviour

-Minor performance improvement

-Camera movement speed scale with camera zoom scale

-Better units behaviour

-Camera focus on selected units group after double select instead of single

-Better placing buildings cant build ranges

-Titan units less stuck on map obstacles

-Better sizes and weight for many units

-Better distances for build snapping mode

-Commander auto skill on start on now

-Camera now rotates by 15 degrees per key press instead of smooth rotation by holding a key

-Spiked Hexagon map in now in basic version

-Switched to newer Unity version

-Other minor changes and improvements

Fixed:

-Sometimes commander and slashing unit visual and hitbox stayed after death (Sharp faction)

-Resource exchange were unlocked after back to menu and launching new battle again

-When game time paused units health bars when cursor hovered were not updated

-Laser/damage area units or buildings and Parasite unit didn’t count to getting shape matter or units killed/buildings destroyed summary

-Attack effects didn’t scale with units when ranked up

-Units bigger scale after rank up were back to normal after animated attacks

-Sometimes cursor hovers had wrong positions

-Couldn’t see pause manu when in hided UI mode

-Could produce more than one commander at a time in Abstract faction

-Could create group when units not selected

-Some units attacks didn’t damage Sharp faction workers

-Could click on game UI elements, zoom and rotate the camera when in pause menu

-Faction 2 and 3 Main Base had destroy action

-Units with life drain could heal above max health once

-Black Hole unit and Spike Trap building damage didn’t get damage boosts if damage upgrade or rank up, only when recruited/builded new

-Wrong player defeated text color when default colors were changed

-Sometimes AI wasted shape matter on trying to rank up units right after they died

-AI players rotated walls in wrong directions instead of enemy direction

-Unlocking new unit or building didn’t refresh instantly on selected units, you had to select units again

-Find all workers button sometimes broke units selection

-Many other minor fixes

Swarm Faction Gameplay

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